
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
In the morning I saw the trailer of this game. Quite attractive trailer. The main phrase "videogame about making videogames" made me interested. The game itself is pretty good. The world is procedurally generated, I could see many landscapes: from simplest wood to steppe plateaus with giant chairs on it. And I'm sure that game will find something else to surprise me. There's a change of day and night, it's cool too - the sky changes its color very beautifully at these moments. I noticed here two weather phenomena - rain and snowfall - it's also implemented quite nicely for the eyes. In general, it seems the authors looked and analyzed the landscapes from my dreams and created such walker. Very nice. Of cource, the game is not without issues. IMHO, the game needs more activities with surround (maybe taking a cup or throwing items?). And I think the music somethimes becomes very anxious, in very unexpected moments. Generally, I think this game is very good-maked, wanna hope that developers will add something extra to make it more enjoyable.
[h3]Not Eidolon[/h3] A procedurally generated world, a bit of a monologue and a bit of almost "interact-ability", and not much more. I'm not selling it am I? Pattern is quite pretty, but it's very low detail and has no further actual gameplay aside from climbing the random ladders and towers. Sound track is very well done, it moves the soundscape continuously and feels almost alive. But immersion is spoiled by the way your camera viewpoint is really low to the ground. A mixed bag, but in the finale it's probably best as a meditation and calm breathing app. Maybe get it on a sale? Or better yet, try one of these games https://store.steampowered.com/curator/41773079-EmpathyGames/list/90741/
I was curious about the world exploration. I must admit, I thought this was a puzzle game going into it and soon discovered there were no puzzles to be found. I didn't even find any of these orbs that people were mentioning in the comments, but that may be due largely to the difficulty playing the game. I would have kept playing if it had given me an option to change the keybinds. I am left-handed and this game is hard-coded for right-handed play. :( Please make your game more accommodating for other play styles! There's also intermittent lag and I can only play the game after a fresh restart with no other programs open/running. :( Pretty disappointed.
暂且给个好评 和多年前的Eidolon相比 某些地方甚至有点倒退 给unity整个好点的playerpawn有那么困难吗? 加点Smooth很困难吗? 真的,竟然搞出来点倒退,真的无法言语表达
There's a lot more to this game than meets the eye (both in terms of story and imagery).
Not bad, but full price is too expensive. Get it when discounted. The game is procedurally generated, but the in the end you will always cycle the same 4 different environments + the room, more variation would be better or at least making the order in which the levels appear more random. Another simple feature that I would like to see implemented is an auto-walking key, like what you have in Meadow: you press F and the character just walk by itself, freeing you of the need to keep pushing the W button, which is a bit annoying.
Beautiful and immersive
Uninteresting visuals and gameplay and terrible FPS lag for some reason. I've not had issues running AAA games with top tier graphics but this game runs at about 15 - 20 fps for some reason.
This isn't really a game. It is more of a work of art and a story. There is hardly any game play. There is a small stamina mechanic, but you are mostly just able to explore the environment. At least for me, this was more about slowing down and enjoying the beautiful scenery. There aren't that many areas either. There are only four. But they are all very, very lovely to wander about in. The other part of this is the story. To summarize (minor spoiler warning?), The game developer talks about his experience creating games and art, and talking about what it means to him. It isn't too long, but it is a very nice read. Overall, I would definitely recommend this game. However, there it is not for everyone. Watch the trailers and screenshots, and I think you can get an idea if this is the right thing for you.
[h3]Conceptually Interesting. But Way Too Expensive.[/h3] [b]General Review:[/b] The procedurally generated worlds are interesting. But often there's objects clipping into objects and the movement is weird. If this game was five dollars that might be reasonable, but as is, full price, I can't recommend it. [b]The Walking Sim:[/b] 4/10 - There are some neat mechanics where you can climb anything and jump pretty far, but the movement is too smooth and there is no sound for any of it. It's disconcerting mostly. Kind of feels like you're just drifting around. [b]The Mechanics:[/b] 3/10 - You go from campfire to campfire sleeping. I think you're supposed to explore more but there is just a lot of objects in varying locations so there isn't much to look at. Got boring really quickly. [b]The Story:[/b] 1/10 - In the 'about this game' section they say "A journal like story about the process of creating art discovered through play." What story? I would very much like to know what story they mean. There didn't seem to be one at all. [b]Graphics/Visual Design:[/b] 2/10 - A lot of 3D objects with limited colour palettes. It was interesting for about ten minutes, and then the following ten minutes got progressively more boring as nothing changed. [b]Sound:[/b] 3/10 - The music is lovely. Unfortunately there are no sound effects at all. It's all just music. Which isn't really sound design. Kudos to whoever made the music though. [b]Overall Score:[/b] 2.6 - I wouldn't bother with this, interesting idea, not an interesting execution. If you're going to buy it. Buy it on sale.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Coloring Game: Girls 2 | $7.3K | 63 | 92% | $6.49 |
| eBall | $7.3K | 79 | 72% | $4.99 |
| Pretty Girl Puzzle · Summer Phantom | $7.3K | 51 | 98% | $4.99 |
| Bunny Guntz | $7.3K | 177 | 76% | $1.99 |
| Pixel Samurai | $7.3K | 131 | 90% | $2.99 |
| Who's Hungry? | $7.3K | 56 | 100% | $4.99 |