
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先我是没看任何攻略去玩的,我建议你看攻略,不然你会放弃或者心情憋屈。 剧情方面前面一堆谈恋爱剧情我也忍了,毕竟主角也不算正经角色,剧情一些bug,剪辑错误和生硬也忍了,小成本嘛,看个乐子,但是直接因为主角钱不够无法推进剧情,开什么玩笑呢? 把请女演员和为了把女演员放进剧情耽误的金钱和时间拿来打磨剧本或者好好做好游戏设计,估计才能是个合格游戏。 当然,也需游戏想体现的是主角根本做不到大团圆,必须有取舍。好吧,那就提前给明确提示,说你后面钱不够可能游戏直接玩不了了。 但是,你那个小游戏也不好玩啊,后期去玩至少手里攒两千才能进场,想表达什么?制作者的思乡之情吗?(可以跑到以前的剧情反复load初始牌,很好的时候梭哈一把通杀全场然后离开别玩了,很墨迹也很容易输,ai不管你策略不策略,单纯比手牌看运气。) 另外还有几个让人烦躁的点:: 1、日式游戏的蜜汁选择肢,那种上古无逻辑的复杂选项树就该被淘汰,给现代人玩什么平成废宅的游戏套路啊,看攻略都搞不懂一些关键选项的逻辑关联,什么叫给个公园乞丐两万块然后可以免于锁死在唯二两个结局; 2、那个心电图游戏在制作的时候是不是心里的确有股怨恨? 本来给差评,不过据说最后可以炸鬼,那没事了,这个我给好评。好好打磨其实还能玩,但如果以后还是这种质量,这个类型可能都悬了。
演员阵容非常强大,这里面的陈墨钧扮演者是刘牧,他也谍战剧的老演员了,还演过大秦帝国,女主们颜值更绝了,各有特点,辨识度很高,我最喜欢里面的邓佳茹,感觉是狮子座的大女主,有胆识、有谋略
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
QTE、测谎仪、自由探索、猜拳、剪胶卷、做咖啡,看得出来制作人是懂做游戏的,个人角度来看,玩法和剧情比大部分影游都强许多,可以给贴个大厂出品的标签。
社区两极撕裂严重,好评差评观点完全对立,游玩前最好剥离网上各种争论,独立体验,不然很容易先入为主
从第一章打入86号到第六章的终极对决,节奏把控堪称完美。中间没有一章是注水的,每一场戏都在推动剧情或塑造角色
部分台词写得很出彩,乱世下家国、生存、情义之间拉扯,金句不少
[h1]每个女主都活下去真的好难! [/h1] 《灭寇1939:上川往事》是EpicDream Games发行的一款潜伏题材的影游,玩家要扮演祝世铭潜伏在86号组织内部,寻炸机会刺杀背后的老板也是日军的首要人物中村藏助。游戏继承了“命运游戏”系列的优缺点。 比如有着大量的剧情分支,每个女主的死活都和玩家的选择高度相关;拍摄质感一流,在影游这个类型里绝对是最还原最用心的这个档位;演员选角很好,每个演员演技在线,女演员们颜值还高。不过缺点就是感情线和潜伏线并行,经常潜伏着就去走感情线了,虽然知道一些选项或者女主的好感度对后面剧情有着重要影响,但这种叙事节奏其实有点间断感,不过好在第三章开始这种情况就有所收敛,邓佳茹、李伶玉、赵淑萤三人的剧情和主线高度关联,所以观感很不错,最后第六章甚至有点《风声》的感觉,已经有点电影质感和节奏的精髓了。不过整体的剧情安排要是流程再优化一下会更好,前两章是真的非常劝退。不过这次男主的定位不一样了,不像“命运游戏”的男主那么废了,这里面简直是超人体质,再果决点升级为影游燕双鹰我觉得也没什么不妥。 [h2]演员表现[/h2] 这里面的演员演技很不错,有影视剧质感,那几个BOSS都让人很生气,像中村藏助就是一股表面和善实际上一股癫狂的气质;局长很有老牌军阀的气质,生气的时候很有威严,一看就是能镇住这些下属的狠角色;处长就是表面贪财好相处,实际上很阴毒,一股老油条的感觉,特别是对局长的位置虎视眈眈。 几个女主颜值和妆造都不错,整体选角绝对是EpicDream Games游戏里水平最高的一部,而且妆造都很贴近那个时期的风格,没有过分修图和美颜,好几个演员都是初看一般,越看越心动的风格。这里面我本身是冲着赵淑萤去的,毕竟吴烬是我很喜欢的角色,没想到中途被邓佳茹吸引了,这个角色敢爱敢恨,甚至敢为了保护主角牺牲自己,属于是“隐形守护者”里坏女人的定位了。 [h2]剧情探索 [/h2] 前期节奏太慢,主线和感情线偏离比价多,第三章开始主线和感情线才开始交织,之后的每个女主因为身份都和主线脱不开关系,所以让玩家在游玩的过程中既有对情报行动的担忧,又会考虑女主们会不会出什么意外,注意力还是高度紧张的。 游戏的选项可以说是影游里面最复杂的那一个类型,游戏除了一些死亡结局以外,每个角色的个人结局和最后的好结局都需要玩家需要非常仔细的寻找好感度突破口,毕竟一周目的时候是不显示女角色好感度的,导致我们无法预测最后走的是哪条线。另外,每天的自由行动时间去不同的场所会邂逅不同的角色,当玩家第一次玩的时候是无法把这几个场所剧情都看完的,也就导致我们对部分角色了解的不全。比如那个记者莫名其妙就死了,后来过其他剧情的时候才发现记者掌握着重大的日军机密,他也是个专业的情报人员。 [h2]小游戏设计 [/h2] 这次制作组学乖了,小游戏没有特别考验反应力的了,基本都有很宽泛的应对时间,测谎仪玩法也算很有创新点了,希望后续的作品也能做这些善解人意的小游戏。 [h2]总结 [/h2] 《灭寇1939:上川往事》的剧情质量其实还不错,探索玩法可以说是最具有影游风格的那个级别的了,丰富的支线通向不同的结局,虽然很麻烦,但是确实好玩,达成之后也有惊喜。不过游戏的感情线和潜伏线是互相掺杂的,亲手杀鬼子的剧情并不多,游戏名字稍微有点误导了,不如直接叫《上川往事》比较好。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
白天上班摸鱼混敌营,晚上开展秘密任务,昼夜循环的设定很新颖,还原双面特工割裂的日常生活,设定构思很巧妙
六章内容层层递进,每一章都比上一章更紧张、更深入、更残忍。到第四章银行线的时候我已经手心出汗了
好感度体系联动剧情走向,和不同角色亲疏会解锁专属片段,但是好感度提示不清晰,新手很容易错过大量专属剧情
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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