
Explore the strange unknown with Pathway, a strategy adventure set in the 1930s great wilderness. Unravel long-forgotten mysteries of the occult, raid ancient tombs and outwit your foes in turn-based squad combat!
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About
In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations, mysterious artifacts, and even the odd whisperings and tales of gruesome occult rituals...
It's up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.
Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!
On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time - with a new series of events to encounter each time you restart.
DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events...
TOUGH CHOICES - Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It's up to you!
DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team's abilities and equipment in order to defeat the enemy!
BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters.
HIDDEN TREASURES - Trade-in your high-value loot in order to upgrade your team's arsenal with increasingly rare weapons and armor.
RECOVER & REPLAY - Experiment with different team combinations until your foes have been vanquished!
THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, however a little bit easy even putting the hardest options
Pathway to mieszanka gry RPG z turowymi bitwami i sporą losowością w rozgrywanych przygodach. Do dyspozycji jest 16 zróżnicowanych postaci, które można wyposażyć w przedmioty zdobywane w kolejnych misjach. Po pewnym czasie rozgrywanie walk stało się schematyczne, ale losowe ustawienia postaci na początku trochę to maskuje. Trzeba umiejętnie korzystać z osłon terenowych i wejść wrogowi na plecy w odpowiednim momencie. Pathway to przede wszystkim sentymentalny powrót do Indiany Jonesa. Cały klimat aż kipi klimatem trzech pierwszych części. Są naziści, starożytne artefakty, kultyści i ukryte grobowce. Muzyka pierwsza klasa - Gavin Harrison wzorował się soundtracku Johna Williamsa i stworzył coś niesamowitego. Będę do niej wracał. Zebranie wszystkich osiągnięć zabrało mi 97 godzin. Ale na końcu stopień satysfakcji dorównał trudności ich zdobycia, więc warto było!
I'll be honest, part of the reason I don't like this game is because the hit chance is very low for some reason, I kept seeing ~50%, my average at the end was 66% hit accuracy. Now my questions is, does melee count towards that? I've used melee so much it was not even funny, because it did good damage and hit 100% of the time. That was on the easy route, I had plenty of ammo and med supplies left, but what happens later? I saw one chance to buy ammo my run. I don't think it will be a good time. Though to be fair, the devs seemed to have put in way to make the game easier it seems.
重新捡起来沉迷了两天,高难度下也就第五关比较难以秒杀大量敌人,主要是重复刷高级橙装,一关的时间很长,然后发现死活解锁不了最后一个角色,说明是要唤醒15个角色才能解锁,然后卡在6/15上面不动了。 以为唤醒指需要在篝火坐一下,然后就带着各色人等出去,还是卡6个........又以为得把其他角色练到顶级,8个角色都练满级了,还是卡6个。 重开了个新档,看了眼宝典是0/15,出门打完一关,解锁了个新角色,总共6个可选,但是成就显示解锁了1/15,特么一共就16个角色,这么算的?什么垃圾游戏,直接卸载,玩其他的库存去了。
Fun easy to get. fun
Like
This is an overall solid game with a few flaws. Gameplay-wise it's tactical combat like XCOM with light resource management and random encounters on the map. Your characters aren't as squishy as XCOM (I've only gotten two game overs total in the 20 hours I played, both on the final fight in the last mission). I like the setting and gameplay a lot. Running around the deserts of WW2-era north Africa and the middle east is enjoyable. It's definitely going for an Indiana Jones feel. What I don't like is the lack of content, missing parts of controller support and how long the missions can be. There are only five missions with small snippets of story at the beginning and end. The characters have barely a sentence of backstory on their card and you mostly see them if you get the option to recruit them on the map randomly. Missions take about 30 minutes for shorter ones to almost 2 hours for the longer ones. Combat can get tedious after a while because few things pose a threat, but often you need to fight for the chance to randomly get certain resources (gas or supplies primarily, I never got close to running out of ammo, even without buying it from merchants). I get that they want replayability, but the missions aren't fast enough and gameplay isn't engaging enough to warrant replaying. The game has controller support, but you can't aim certain abilities without using the mouse wheel. It also warns you that a character can still act before ending a turn, when they actually can't attack because no enemies are near them. That's annoying. I still like the game, but wouldn't recommend buying it unless it was on sale. I would say I got the discounted price's worth of gameplay out of it. It's a game you beat over a weekend and then come back to once in a blue moon.
孩子们快跑,是传统的,而且会有MISS的战棋游戏!! 同时我发现啊,呵呵鱼那时候是不是特喜欢压榨临时工啊?这游戏虽然说通过随机关卡和多个角色,看起来能延长,但是一共就5个大地图,而且创意工坊竟然只是提供翻译而不是搞个什么地图编辑器.....这个量实在不够看。
Pathway ist für mich so ein Spiel, das auf den ersten Blick unscheinbar wirkt, aber schnell richtig Charme entwickelt. Die Mischung aus rundenbasierter Taktik, Roguelite-Elementen und diesem klaren Abenteuerfilm-Flair funktioniert erstaunlich gut. Das Setting mit Wüstenexpeditionen, Okkultismus, Nazis und alten Ruinen hat einfach sofort seinen eigenen Stil. Besonders gefallen hat mir, dass das Spiel angenehm kompakt bleibt. Die Kämpfe sind taktisch genug, um Spaß zu machen, ohne sich unnötig aufzublähen, und die Runs motivieren durch unterschiedliche Figuren, Ausrüstung und Ereignisse immer wieder zu neuen Versuchen. Dazu kommt dieser schöne Pixelstil, der zusammen mit der Musik und Präsentation einfach eine runde Atmosphäre schafft. Klar, es ist kein riesiges Taktikmonster mit endloser Komplexität. Manche Mechaniken wiederholen sich mit der Zeit, und wer maximale Tiefe sucht, wird vielleicht etwas mehr wollen. Aber genau diese zugängliche, fokussierte Art fand ich hier eher angenehm als negativ. Für mich ist Pathway ein stilvolles, sympathisches Taktikspiel mit viel Charme, guter Atmosphäre und genau dem richtigen Maß an Abenteuergefühl.
Solid TBS!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, German, French, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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