
Explore the strange unknown with Pathway, a strategy adventure set in the 1930s great wilderness. Unravel long-forgotten mysteries of the occult, raid ancient tombs and outwit your foes in turn-based squad combat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 59/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations, mysterious artifacts, and even the odd whisperings and tales of gruesome occult rituals...
It's up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.
Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!
On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time - with a new series of events to encounter each time you restart.
DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events...
TOUGH CHOICES - Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It's up to you!
DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team's abilities and equipment in order to defeat the enemy!
BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters.
HIDDEN TREASURES - Trade-in your high-value loot in order to upgrade your team's arsenal with increasingly rare weapons and armor.
RECOVER & REPLAY - Experiment with different team combinations until your foes have been vanquished!
THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Pathway[/b] est un tactical RPG simple mais rafraîchissant. S'il ne révolutionne pas le genre avec ses mécaniques somme toute assez limitées, le jeu réussit parfaitement son pari sur le plan de l'ambiance. On se croit vraiment plongé dans [b][i]Indiana Jones et les Aventuriers de l'arche perdue[/i][/b], le tout servi par un pixel art particulièrement mignon. https://steamcommunity.com/sharedfiles/filedetails/?id=3775746734 La première étape consiste à composer sa propre équipe de trois aventuriers. Si les choix sont restreints au départ, vous débloquerez progressivement de nouveaux personnages en accomplissant certains prérequis (qui valident au passage quelques succès Steam). Chaque héros propose sa propre combinaison de caractéristiques, de traits passifs et de compétences clés : maîtrise des types d'armes ou d'armures, capacité à utiliser des trousses de soins, des kits de réparation, etc. Côté progression, pas de stress inutile. En cas de défaite, vos héros sont simplement envoyés à l'hôpital et restent indisponibles jusqu'à ce que vous terminiez avec succès une mission à l'aide d'une autre équipe. Mieux encore : l'échec n'est pas punitif, car vous conservez l'expérience acquise ainsi que votre précieux butin. https://steamcommunity.com/sharedfiles/filedetails/?id=3775746779 Même si je regrette que l'aspect tactique des affrontements manque parfois d'élaboration et de profondeur, j'y ai pris un réel plaisir du début à la fin.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Japanese, Simplified Chinese*languages with full audio support
| $15.99 |
| 149ratings |
| 76% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $16.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun turn-based combat game. Love the athmosphere, exploring Morocco and other places with referencers to local cultures (berber, bedhouin, etc)
Amazing game
Basically, a fun little tactics game---not as difficult as the DOS X-COM or Jagged Alliance titles, not as simple as one of the JRPG tactics variants. I liked the overall setting, the event writing, the pixel art and the soundtrack. Still, I'd rather give a mixed rating if I could, because there's quite a few nitpicks: - The main one: Cover mechanics are counterintuitive and at odds with the environment art. Units may benefit from directly adjacent cover even though an attacker ostensibly has an unobstructed firing line, while conversely, cover on non-adjacent tiles doesn't count, even if it should probably add up to entirely obscure a target. - Next to the weird cover mechanics, late-game combat is a little too repetitive and too simple for my taste: No proper overwatch, no running, no going prone, distance doesn't influence to-hit rates or damage, very limited skills, and so on. - After the first three adventures, you'll probably have seen everything Pathway has to offer: Overworld events start to repeat a lot, as do the combat scenarios---it's either kill all random cultists or kill all random Nazis, never anything else. There's just about 10 same-ish enemy types, in later stages with more health and damage, but without any new skills or surprises. Insult to injury, [spoiler]the endings of the later four adventures are a letdown: no unique boss encounters (I wanted to fight the Black Pharao), and pretty similar, elusive events where the McGuffin explodes before you get your hands on it.[/spoiler] - From the outset, the game appears to feature an end-to-end storyline over five adventures. However, unless I missed some in-game events, the actual missions are just loosely connected. Together with the previous point, I think I'd have preferred one full game with pre-decided maps and encounters instead of five repeatable, rogue-lite missions. - The UI is rather glitchy. For example, the action buttons remain clickable while units move (animation and click SFX included), but the clicks just don't have any effect. Likewise, I managed to get scrolling stuck once, and if you hastily click on pick-ups during their revealing animation, the pick-ups just don't appear (but can still be taken). Finally, auto-changes of units on exhaustion of actions accidentially made me move the next unit every now and then. - While the orchestral score is great (could well come from a lost Indy movie), the score repeats so often that it becomes mind-numbing. It doesn't help that the in-game music choice seemingly doesn't consider context (i.e. which theme plays on which event).
Good game. Love the Stargate reference! Shal'kek nem'ron!
This is a terrific game with solid tactical combat and a real sense of adventure. The game's two main mechanisms are character building and resource management. While the resource management is basic and unobtrusive (fuel, supplies and ammo), the character building has a lot of variety and has a definite impact on how each mission (as well as each individual encounter) will go. You characters have typical RPG style stats as well has skills with weapons, repair kits, medical kits, etc. Each character also has some traits, like daredevil, sixth sense, engineering, etc. and these traits give you more options during encounters. Building a team with a good variety among all these things will make a significant difference on how things unfold. The nice thing is that there isn't really a "best" way to do it. You can be just as successful with one team as any other, you can mix things up and experiment with new team-builds as you see fit. With a little more than 30 hours invested so far, I think this game will keep me busy for quite a while longer. There's a lot of gear to find and I've not yet completed all the adventures. The only complaint I think I will have once I am done is that there doesn't appear to be more content beyond the base game. I feel like when this is over, I'd be interested in more.
ultimately i think i can recommend this for turn based tactics gamers and for folks who love killing nazis looking for magic artifacts tropes. its a bit simple but it gets the job done and scratches the itch just enough to get on discount.
A charming turn-based strategy game that delivers a surprisingly enjoyable adventure despite its relatively simple mechanics. 100% Completion Time : 52.4H Completion Difficulty : 5/10 Playthroughs : 20+ Missables : None Notable requirements : Complete 20 expeditions, including at least one hardcore, numerous event-related objectives and kill-related achievements.
Pathway to mieszanka gry RPG z turowymi bitwami i sporą losowością w rozgrywanych przygodach. Do dyspozycji jest 16 zróżnicowanych postaci, które można wyposażyć w przedmioty zdobywane w kolejnych misjach. Po pewnym czasie rozgrywanie walk stało się schematyczne, ale losowe ustawienia postaci na początku trochę to maskuje. Trzeba umiejętnie korzystać z osłon terenowych i wejść wrogowi na plecy w odpowiednim momencie. Pathway to przede wszystkim sentymentalny powrót do Indiany Jonesa. Cały klimat aż kipi klimatem trzech pierwszych części. Są naziści, starożytne artefakty, kultyści i ukryte grobowce. Muzyka pierwsza klasa - Gavin Harrison wzorował się soundtracku Johna Williamsa i stworzył coś niesamowitego. Będę do niej wracał. Zebranie wszystkich osiągnięć zabrało mi 97 godzin. Ale na końcu stopień satysfakcji dorównał trudności ich zdobycia, więc warto było!
Absolute ♥♥♥♥ game. By absolute ♥♥♥♥ developers. Literally so bad I just removed the game from my library. Ruining the TBT genre with their garbage take on it.
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Players by region
Where this game's players are, estimated from review languages.
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