
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 2.5/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 12.2Kreviews | 92% | — | $1.5M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра, в которую лучше не играть... Игра настроения. Пробовал проходить её года два назад, но выдержал только первый день и часть второго, после чего благополучно забросил, решив дождаться своего часа. «Каждой книге — своё время», как говорится. То же самое можно сказать и про «Мор». В этот раз всё-таки прошёл игру до конца, правда, только со второй попытки. При первом прохождении на 5-й день попал в петлю смерти, где голод и инфекция постепенно уносили жизни и расходники, и выбраться из неё без отката к более раннему сохранению уже не представлялось возможным. Но вместо этого я решил начать новую игру. Разобравшись более-менее в механиках после первой неудачной попытки, в итоге смог пройти игру до конца. Главной проблемой для меня поначалу была невозможность сделать все квесты и полностью зачистить карту, как в большинстве других игр. Но постепенно я понял, что это одна из главных механик «Мора». Ты физически не можешь успеть всё, поэтому приходится расставлять приоритеты и выбирать, с кем взаимодействовать, а кого оставить без внимания. В итоге прохождение вышло немного сумбурным, что, наверное, вполне соответствует самой игре. Но какое же приятное чувство было на 12-й день, когда наконец можно было спокойно походить по городу, не переживая каждую минуту из-за голода, жажды и инфекции, и просто поговорить с выжившими, обсудив результаты своих деяний. Настоящий игровой катарсис.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно лучшая российская игра и да Коля напиши уже книгу
Immersive, brutal, intriguing, but a bit tedious. The game does a lot of things really well. It keeps you constantly invested in the world, its characters, and your role in the story. It maintains a tense atmosphere that always has you feeling helpless (in a good way). It forces you to constantly re-evaluate your priorities because you will fail if you try to do it all. All of this leads to a punishingly immersive experience that drives the games central story and themes. This is what makes the game truly shine. Where I was put off a bit was with some of the tedium around how much walking there is in the game. Its tough because a lot of the atmosphere that you take in comes while you travel from place to place, as well as some of the resource management (do you sprint to try to get more done at the cost of hunger/thirst?) At the same time though, eventually these long treks from point A to point B get to be a bit tedious and boring (I've heard it was even worse in the original, so maybe I'm being a baby lol). Just spit-balling, but I feel like perhaps with a smaller world and a shorter timescale for everything (day/night, survival needs, quest timers, etc) it would have been a little less painful in that regard while still maintaining the stressful tension? Idk... Still worth a play though!
отпиздил ребенка и сьел его руку. Меня все устривает
[i]Pathologic 2[/i] is a frustrating, disturbing, and often depressing experience, and it's fantastic! Taking place over 12 days as a small town succumbs to a deadly plague, Ice-Pick Lodge creates a game that makes you feel just as helpless as its characters. Whether it's scrambling for enough food scraps to survive another hour or fighting your way through blood-soaked streets to reach another save point, [i]Pathologic 2[/i] is pure survival. Yet, despite how bleak and difficult the game can get, its gameplay loop becomes surprisingly addictive. Granted, the survival mechanics can occasionally clash with the more story-driven sections, particularly when cutscenes interrupt the flow of gameplay. This is most noticeable during the opening and later days. Still, no matter how miserable it can make you feel, [i]Pathologic 2[/i] remains a challenging but ultimately rewarding experience, with a strange ability to make you want to return for more punishment.
Pocos juegos son tan asfixiantes, injustos e inentendibles como pathologic 2, pero solo este ultimo es divertido.
nice
10/10
Лучшее из Российского геймдева...
Wybitna odsłona wybitnej serii.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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