
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.2Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bill Murray doesn't stand a chance!
Nice game
excellent game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スルメゲー。2000円程度の金額なら満足できるかも。 戦闘時範囲が広くないため、ミニマニストに仕上げた弾幕ゲートでも言えばいいのか。 ゲロクソ探したあのギミック、あの腕。クリア後に設定内に”あのギミック無視する”という項目が生えるので是非。時間指定クリアは、この設定しないとキツイかも…? ツインスティックシューティングと聞いて芋ひいてたが、進めてたら”攻撃自動”とか”攻撃追尾”とか”スタミナ消費なし”とか生えてくるので、割と何も考えなくても遊べたりします。 ぶっ刺さるビルドを探すのが楽しい。いつも同じやんつまらんやんとかいう感想持つ諸氏にはチャレンジモードをオススメしたい。
Pretty bare bones and unengaging, returned
good
The game is a lot of fun! Lots of different loadouts to try out and for that price you can't really go wrong.
Very good roguelike/rogue-lite with lots of room for player skill to take over even with bad item rolls. Big fan of this developer given I played close to 60 hours of one of their other games so I'd say 9.99 is a very reasonable price for the experience I've received in just the first two days of owning this.
extremely good game. highly recommend
Très amusant, parfois frustrant mais rien de dramatique. Run d'environ 30/40 minutes. Une méta progression qui pousse a jouer tous les personnages et a découvrir des interactions entre objets/effets. Drop de bons objets est une chose, les placer correctement en est une autre. Comme dans the binding of Isaac, il faudra parfois être curieux quitte a sacrifier quelques PV sur une salle voir une run entière pour découvrir comment deux (ou trois, ou quatre, je vous invites à expérimenter et a essayer de casser le jeu ) armes/boost intéragissent ensemble. A l'inverse d'Isaac, vous pouvez toujours jeter un objet nul/modifier votre cellule pour essayer des intéractions différentes et ne pas vous retrouver coincer avec un combo suicide. Les plus : -La musique -L'ambiance respectée et logique tant dans les ennemis que dans le design des niveaux. -Des combos quasis infinis dépendant non seulement des objets mais de leur placements. -Des secrets ( les murs disent "oui" ) -Une sensation de progression correcte avec un contrôle de la difficulté ( système de "chatiment" de Hades ) -Collecter les infos est très gratifiant -On peut littéralement casser le jeu avec des combos quasis infinis et récursifs très amusants -Une interface claire qui indique qui influe sur quoi quand on build, EXTRA PLUS : Pour les mutation type "évolution" qui changent votre forme, vous pouvez tester de replacer vos objets avant de valider, donc vous ne partez pas totalement dans l'inconnu en un clic pour vous rendre compte que la forme de votre perso ne match plus votre build. Les inconvénients : -Mouvements parfois un peu erratiques et le concept de "poussée" des flagelles est intéressant mais on peut vite se retrouver à avoir la sensation de piloter un tracteur puis une F1 dans la seconde qui suit suivant les procs. -Spread d'armes assez élevé si l'on ne trouve pas de mutation pour le réduire. -La zone des poumons peut être excessivement frustrante pour les builds mélée/mid range tellement le jeu nous balade. Pas vraiment un inconvénient, mais les combos récursifs affichants de grandes quantités de laser/objet peut faire galèrer l'affichage. Cependant les ennemis et projectiles restent visibles au dessus des vôtre et c'est un énorme plus dans ce style de jeu.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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