
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.2Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun, fast-paced roguelike with a lot of build variety. There are different starting classes but your cell can also take on different forms as you level up which keeps things feeling fresh. The microbiology theme is cool and the art style is very colorful while still being legible.
This is a really good game for its price and likely one of the best bullet hells out there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятная игра. Конечно не уровень Enter the gungeon, но все равно можно залипнуть. Чувствуются в игре мелкие недочеты, например можешь застрять в стене, но такое к счастью довольно редко происходит. Рекомендую всем, кто любит пулевой ад и экспериментировать с билдом.
Gerçekten çok iyi bir oyun fikri, çok iyi oynanışla birlikte iyi hissettiriyor. Gelişim hissi gayet başarılı. Sürekli kendini oynattırma potansiyeline sahip.
fun
30 часов а я так и не могу пройти сердце! Не знаю что с этой игрой не так, но пока мне нравиться забежать вечером разок после работы!
아직 모든 컨텐츠를 경험하는 중이긴 하지만 시너지 연결이 아쉽다. 아이작의 번제처럼 모든 시너지가 다 연결 됐으면 좋겠다. 물론 '연결부' 노드를 통해서 어느 정도의 문제는 해결 가능하지만 확정적으로 얻을 수 있는 방법이 없다. 해당 내용은 다른 부속 획득에서도 동일하게 적용된다. 스킬 트리(?) 중에 원하고 싶은 부속의 획득 확률을 높이는 방법이 존재하지 않는다. 예를 들어, 아이템 등장의 제외 혹은 부속을 분해해서 보유 부속을 업그레이드 하는 등의 방식들이 말이다. 솔직히 말해, 내가 덱 빌딩 게임을 좋아하기 때문일 수 도 있다. (물론 상점 무한 리롤도 해봤다.)
After getting through the main bosses, I can easily say that this is my favourite roguelike yet. I really enjoy the level design and random rooms and other quirks levels have, modding your cell is simple, but provides a lot of freedom during the playthrough, which then enables you to respec midgame because you found something better and it's just as simple as exchanging a few modules. The first few runs were unforgiving but you can quickly get the hang of the game after a few runs, though the only thing I struggled for a long time was how the inside pieces worked with eachother allowing you to make chains of ifusers/powers to push your build even further. The ability to customise your starting setup is brilliant too, you can easily start with something you more or less enjoy rather than waiting for blind luck to give you what you desire. Pathogenic is a solid title, which I'll come back to a bunch of times just to try out a new build or simply to have fun.
Award for best menu screen sequence goes to Pathogenic. Seriously got stuck watching the menu screen for 30 minutes.
Wash your hands!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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