
Relax, empty your mind, activate your senses and step into the hypnotic adventure of the Path to Mnemosyne in the quest for the lost memories.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself into Path to Mnemosyne, a hypnotic adventure created within an infinite zoom! Walk the path, explore your mind and recover all lost memories by solving dozens of imaginative puzzles.
A mysterious story, a minimalist script and disturbing sounds and graphics, will make Path to Mnemosyne a bizarre and memorable gameplay experience for any player.
Will you be able to reach the end of the path?
Features:
Overwhelming graphic style.
Atmosphere that plays with your senses.
Dozens of puzzles to solve.
Simple controls, challenging challenges.
Open narrative.
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 251reviews | 77% | — | $39.7K |
| $9.99 | 93ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
パズル・知恵の輪・頭の体操・反射神経 これらが得意な方ならおすすめします いやいや苦手って方はやめといた方がいいです 私は途中で何度挫折しそうになったかわかりません てか最後の最後で投げました…反射神経は何とかなったけど謎解きが理解できずにもういいやってなりました 頭が限界でした パズル得意な人なら簡単なんだろうなぁ…てか得意な人しか買わないですよね多分 苦手なのに買って遊んでる私が変態なだけです ホラーかって言われると確かに雰囲気はホラー でも基本的には頭の体操。それがメインです いやーしんどかった 最後で投げちゃったのでエンディングは実況動画観ましたがストーリーは不思議系かな 興味が出たって人にはおすすめします(好きな人はめっちゃ好きそう)
Психоделическая пoe6eнь. Хипстеры точно поймут. Лучше сходи искупнись на Ильмень: В нём не разлили мазут. Tpaxни кого-нибудь (можно себя); Жизнь — галерея рутин. Вялый конец под конец теребя, Вообрази Мнемозин. 💦
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian*languages with full audio support
| $0.99 |
| 0ratings |
| 0% |
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| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Path to Mnemosyne, developed and published by DevilishGames, is an experimental puzzle adventure that feels more like a journey through the subconscious than a conventional game. Drawing inspiration from Greek mythology and surrealist art, it immerses the player in a haunting exploration of memory, perception, and self. The title refers to Mnemosyne, the Greek goddess of memory and mother of the Muses, whose name has long been associated with the act of remembering. This mythological foundation gives the game its philosophical undertone: you are not simply solving puzzles or walking down a path—you are venturing into the labyrinth of the human mind. What emerges is an experience that is at once hypnotic, unsettling, and strangely introspective, relying on minimal storytelling and an overwhelming sensory atmosphere to convey meaning. The game opens with a young girl awakening in an endless corridor that stretches into infinity. This corridor, constantly shifting and looping in impossible ways, serves as both the physical and symbolic backbone of the experience. The player’s only task is to move forward, advancing deeper into the void as fragmented memories manifest in strange and unsettling forms. The camera’s continuous zooming effect gives the illusion of falling endlessly inward, creating a disorienting sense of movement that evokes the feeling of descending into one’s own psyche. As you progress, abstract shapes, pulsating organic patterns, and unsettling imagery fill the path—eyes watching from the darkness, silhouettes twisting into bizarre figures, and dreamlike architecture that defies logic. The result is a surreal and immersive psychological landscape that reflects the instability of memory itself. Path to Mnemosyne’s gameplay is intentionally minimalist, focusing on environmental puzzles that blend seamlessly with the visual design. There are no inventory systems or dialogue trees; instead, puzzles emerge naturally from the environment as part of the flow of the journey. Players might need to manipulate symbols, recall patterns, activate switches, or follow sequences of visual cues to unlock the way forward. These challenges are generally intuitive rather than difficult, designed to keep players engaged without disrupting the hypnotic rhythm of movement. Each puzzle feels like a fragment of recollection, as if the act of solving them represents reconstructing lost memories piece by piece. The controls are simple—move forward, interact, and occasionally sidestep or jump—and this simplicity reinforces the game’s meditative quality. The focus is not on mastering mechanics, but on surrendering to the slow, deliberate unraveling of the experience. The most striking aspect of Path to Mnemosyne lies in its presentation. The visual design is a masterclass in minimalism and surrealism, rendered entirely in black and white with occasional splashes of muted color. The art style resembles a series of charcoal drawings or pen sketches brought to life, with organic lines that twist and morph unpredictably. This sketchbook aesthetic gives the world a tactile, dreamlike texture, blurring the boundary between the real and the imagined. The continuous zooming effect is one of the game’s defining features—it creates the illusion that the entire world is folding inward, as though you are being pulled through layers of thought and memory. This visual trick not only establishes a distinct identity for the game but also enhances its psychological depth, suggesting that every step forward brings you closer to the truth, yet further from reality. Sound design plays a vital role in sustaining the game’s atmosphere. Instead of a conventional musical score, Path to Mnemosyne uses ambient soundscapes, whispers, and abstract noise to evoke unease and introspection. Footsteps echo in the void, distorted murmurs drift in the distance, and occasionally a faint melody cuts through the silence like a half-remembered dream. These auditory elements complement the visuals perfectly, grounding the experience in a constant state of tension and mystery. The absence of dialogue reinforces the theme of isolation, leaving players to interpret the meaning of events through their own intuition. This combination of sparse sound and abstract imagery results in a sensory experience that is unsettling yet oddly soothing, drawing players into a state of trance-like focus. Despite its originality, Path to Mnemosyne is not without its shortcomings. The puzzles, while elegantly integrated, can feel repetitive over time, and the lack of variation in mechanics may leave some players yearning for greater complexity. The game’s brevity—lasting only a few hours at most—further emphasizes its experimental nature rather than offering a full narrative arc. The story remains deliberately vague, offering little explicit explanation for the protagonist’s journey or the imagery encountered along the way. For some, this ambiguity may feel frustrating, while for others, it will enhance the sense of mystery and personal interpretation. What the game lacks in traditional storytelling, it compensates for with atmosphere, using visual metaphor and emotional tone to communicate ideas about memory, trauma, and self-discovery. In the end, Path to Mnemosyne stands as a haunting example of how games can serve as interactive art. It is less concerned with challenge or progression and more focused on sensation and introspection. The experience is brief but memorable, leaving players with the impression of having wandered through a living dream—a space where thought, memory, and imagination converge. DevilishGames has crafted a work that defies easy categorization: part puzzle game, part art installation, and part psychological meditation. It asks players not to conquer or escape, but to contemplate. For those who appreciate abstract storytelling, minimalist design, and a willingness to explore the boundaries of what interactive media can evoke, Path to Mnemosyne offers a journey that lingers long after the final scene fades—a descent into memory itself, both beautiful and disquieting. Rating: 7/10
Предлагаем вам пройти процедуру психоэмоциональной интеграции, представляющую собой комплексный метод, направленный на достижение состояния глубокой релаксации и проведение детального анализа вашего эмоционального состояния. В рамках данной процедуры, осуществляемой под руководством главного персонажа Path to Mnemosyne, вас ожидает гипнотическое путешествие, нацеленное на восстановление утраченных воспоминаний и интеграцию диссоциированных аспектов психики. Этот метод, основанный на принципах глубинной психологии и нейропсихологии, использует когнитивно-поведенческие техники для восстановления когнитивных функций и улучшения психоэмоционального состояния. Процедура психоэмоциональной интеграции способствует гармонизации психических процессов, устранению внутренних конфликтов и повышению уровня осознанности. Гипнотическое путешествие, интегрированное в процесс психоэмоциональной интеграции, позволяет активировать скрытые ресурсы подсознания и создать оптимальные условия для восстановления утраченных воспоминаний. Данный подход, основанный на принципах психоанализа, направлен на выявление и переработку травматических переживаний, что способствует достижению психоэмоциональной целостности и улучшению качества жизни.
A short but unique game with a tunnel-like perspective and creative use of sound and visuals. The puzzles are thoughtful and sometimes challenging, making it a memorable experience.
《Path to Mnemosyne》-92%折扣3.32元,25.03.15入库。 画风比较赞的解密游戏。 旁白和黑白的画风以及独特的视角很有特色。 但是!操作非常非常非常糟糕!因为独特的视角遮挡的缘故导致“跳跃”非常不好操作,硬生生拔高了简单的谜题的难度,剧情一般,但是画风真的有些猎奇很不错的样子!——25/03/15
This game is beautifully mysterious! 🌌🧠 The compelling story and atmospheric visuals draw me in deeply. I love unraveling the puzzles and exploring the intriguing world. It’s perfect for lovers of immersive narrative adventures! 🎭
[h1] Path to Mnemosyne (RESEÑA) [/h1] [b] Logros conseguidos 12/12 Calificación 6/10 Terminado el día 7/Enero/2025 [/b] [i] Para mi es un juego muy único, pues no eh jugado nada parecido, el juego esta diseñado de alguna manera interesante que hace que el juego sea demasiado raro, con puzzles demasiado creativos, y un toque de entretenimiento lineal, si te gusta pensar, esto es para ti aparte es fácil sacarse todos los logros, el reto es pensar, no es imposible pero derrepente estaras pensando que ching4dos tengo que hacer .[/i]
amazing artwork, amazing sound design and puzzles are challenging. Still have to finish it but i recommend it 100%
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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