
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以,可惜过了精力充沛的年龄,看见安排时间段玩的多少有点累。
高性价比版古风三房 (这么说感觉两家都冒犯了) 游戏是好游戏,瑕不掩瑜,剧情还是很引人深思的。但bug实在有点…………………… 40多块也就溺爱了!毕竟半价49买不了吃亏买不了上当 回头要是有空细写再来修改,但我这周目的恋人成就和友情成就为啥一个都没跳!!!!
好玩好玩,停不下来
第一周目完美结局通关后评价《侠之道》明显问题 1.最影响沉浸感的问题:错别字。从第二年下半年到第三年结束的事件几乎都有错别字(本人查过了,不是古今异义词,就是打错词) 其次:有很多穿模问题,剧情中背的武器穿模也就算了(这个其实很多游戏都有问题),最让人难崩的是战斗地图穿模,我人物直接陷地底下了…… 2.还有一个就是存档的问题:主要体现在过剧情对话的时候没法存档,而侠之道中后期的对话又很长,有一次我玩到半夜12点,就准备退出游戏呢,然后刚好进一个剧情,想着看完就睡觉,硬是给我看到零点半才结束.......(战斗有自动存档,这一点好评) 3.剧情党最难受的地方 打到最后结局也不知道主角的身世,从始到终都没有交代主角?水若婵怎么获得的冥宫心法?各种主角团人物的背景都没有详细交代缺乏刻画。剧情杀与仓促结尾,让人不得不怀疑是设计组最后没钱收尾直接结束了......终究是遗憾太多,知之甚少 总体来说,《侠之道》作为一款沉浸式武侠对话养成的小体量游戏,虽然有部分剧情仓促且生硬,但终归是瑕不掩瑜!原价98可能有点贵,但只要打折这款武侠养成游戏就很值得入手。 顺便个人提一下:游戏我觉得剧情场景如果做的详细些(比如把人物接触的动画做出来,过渡的场景开门之类的而不是直接黑屏)整个游戏的沉浸感会有很大提升。
河洛游戏的内核一如既往的好玩
very fun game
good game
河洛烂尾
这是河洛现在最好的ip,希望能有一天填完坑
很喜歡這款遊戲,尤其喜歡劇情、音樂、美術
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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