
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好评!希望能有续作!
特别好玩,已经玩了七八遍,每次玩还是很有感觉。
23年初问候一下就不更新烂尾了 今天和丑龟传捆绑 多了个赛博案底 哈 也该评一下了 第一年的剧情没什么大问题 非常老学校 第二年在二极管上初见端倪 第三年直接在拟人二极管策马奔腾 还没讲完 第三年好感那里 所有人好感角色都有惊世二极管智慧 选错对话可以一口气崩掉好感 然后直接ending过cg 主角一个伪人就这么搁石头上自我放逐 跟你大眼瞪小眼 ———————————————————————————————— 捆绑包这个 抱着个18年的群侠不放 五个包联了三个 也是知道做不出好游戏 然后侠隐被和这个审丑届绿龟届喂屎届的惊世智慧划为一桌 有一种恨自己游戏的美 侠隐IP的死也是盖棺定论了 ———————————————————————————————— 音乐不错 看在宿舍音乐上给个好评
还不错的游戏,算是合格的河洛作品
很棒!!
还行
劇情豐富,內容值得深思,但個別支線略欠完整,可再加強,另外如完成後能回顧達成結局,效果更佳,整體而言,值得一玩!
这游戏死了吗
仙侠题材一直是我比较喜欢的类型,侠之道其实有点P5R的神韵在里面。 虽然说制作上面略显粗糙,第三年的剧情也比较沉闷。但前两年的游戏感,也能让我坚持玩通关。 算是瑕不掩瑜吧,如果能在制作质量,和剧本进一步打磨上做得更好,会是一款难得的佳作。 对于喜欢仙侠题材的玩家,还是推荐尝试的,否则可能会有遗憾。
额,咋好多人都说结局如果选路线和恋人路线不同会打起来,两心相隔结局,我倒是段线倾向,一直怼老段,没和同学打起来,最后还和老段女儿揍了老段一顿,然后就是包饺子结局了,只有牢木没了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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