
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
屎一样的剧情
期待了半天烂尾真有你的
你M的吻,想重新下载下来接着玩,序章都能直接BUG,玩你的M 序章地牢拉下把手后不与楼梯互动,直接进入楼梯的话会掉入异次元空间,这不做空气墙真的是离大谱
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
河洛出品,武侠味还是很浓很正宗,台词和音乐也都很考究,学园内的互动也挺有意思,但是剧情方面有点太沉重了,虽然投入了很多内容比重在主题探讨上,但是对于经常接触武侠题材的玩家来说,其实这是一个比较老套的主题了,没多少新意,再加上后期摊子铺得太大有点收不回来了,给人一种很散的感觉,感觉如果把游戏重心更多投入到学园生活中,将三年增加到五年,或者增加一些比赛活动和支线的话,游戏乐趣会更多,体验也更好。
浪费时间,无论是玩法设计还是技术制作上都是一坨,只能说河洛确实拉了
好玩 绝对值得一玩的 说剧情可以拍剧都不为过 好多人说俗 都却也经典
玩到第二年,不想在重开玩第三年了,补个评价。 优点,养成和武功招式设定还行。是靠修炼不是战斗经验升级的。 缺点: 1. 时间太紧,不好分配,剧情没法一次都体验到。这种线性RPG又没有开二周目的动力。 2. 剧情杀太多,完全没有代入感。第一年还不错,第二年开始就有结局已经安排好了的感觉。 3. 人物形象过于模板化,基本一出场就知道是什么类型了。
bug挺多的,遇到过四五次过剧情黑屏。剧情上我很喜欢群像的部分,每个同伴的成长线都让人挺感动的,随着他们一路成长能看到每个人的变化。固然主线有很多逻辑bug,对我来说这依然是个令我难忘的好游戏。。河洛的群像塑造真是独一份,希望有第二部
擒捉窃天坞内贼放完陷阱后就无法进入战斗,河洛,呵呵,垃圾。
你游戏是好游戏,但我很好奇是谁设计的第二年四艺,对面有一个一挨打就疯狂叠buff的师兄?我打了近百回合都打不死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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