
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
目前打到第二年的6月,整个剧情还是蛮不错的,即使后面第三年据说烂尾了,也值得一玩,多的不说,就一首刚风破掳的OST也值得了啊!
还可以 推举大家一起@
各个方面都显得诚意不足
好玩好玩 战斗很臭很长但后期演出很不错。
可惜啊....
瑕不掩瑜,虽然第三年质量不比前两年,但质量还是算优秀,主要是节奏有点失控,刚打完保卫战,过了3个月就决战了。中间一堆传书,规划难度直线上升,结果鲜有交代其他门派是个什么情况的,还有不少在主线里就没有亮眼表现的门派,比如日月山庄。而且过于强调楚段二人的冲突,以至于剧情后面两人过于极端,倒是木线一片祥和,最后楚版天清绝太厉害了,垮了五百的属性打得段,硬是打过去了,结局主角自己可以选择当阁中老师也算是给了玩家一个念想,也可以非楚非段选择独自下山,但要求严格些 第三年中间为了打木线反复从8月初打了好几遍,剧情上绷不住的只有宫紫恒突然开始教人那里 队友结交的支线剧情一直都很好,整三年的剧情都很有看头,不明白有些差评里说的支线队友的恶心在那里,本就阁内不问世事的学生,一开始有点天真很正常,在段回来后才有起色的 剧情上还有不少坑没填,主角身世,主角和凌无绝的关系,令狐锦的后续,皇帝本人的真实态度,从未登场过的武林盟主,不过剧情世界观算是立好了,希望后续能有续作吧 相比侠客降低了很多难度,不需要某年某月在练琴时结实了某某某这种操作了,直接把好感度和结交摆玩家面前,点两下就行,算是对原来玩法的简化了,一周目时在对游戏流程不熟悉的前提下就不要不自量力地去点绝境难度了,到时候哪些支线该放、哪些队友要提前结交都不清楚,完了还骂游戏难度太难,纯纯不知好歹了,除非没长眼睛,没看到一开始选难度的时候的提示里说的“建议初次游玩的玩家选择此难度”
主线剧情二极管不能细究,但还是好玩
一周目打的木线觉得还行,二周目打算走楚线。 现在打完苗疆第二战belike: [spoiler]干什么,我上官师兄唐师父不是尸人杀的?什么叫尸人没害过平民大家都是相亲相爱一家人?什么叫从来没有强迫人修炼九泉?第一年罗广泽抓的是空气、第二年夏侯焕烧的模型村是吗?重岩是自己要抓的路人吗?哦原来不是啊,那是为谁抓的呢?哇太棒啦,原来是巧后下令要抓给冥宫的~这叫没有强迫? 哪来那么大的脸,把人一脚踹得半死,等人临终了又突然演好人挟恩图报、给人洗脑,也不想想你们不抓人哪来那么多破事。[/spoiler] 好评给木线、第一年第二年。 和天铃天凛的颜值。 [spoiler]以及凌无绝愚蠢却实在美丽,如果最终战不要剧情杀主角想必风评会好点。都打空血了结果世界之外的力量强硬地阻止了我,如果明说TA是主角的血亲倒是可以解释为什么无论如何都不让杀,结果剧情里又不说。 到最后观感就是主角莫名其妙和TA深情厚谊,然而不走凌线我甚至没跟TA见过几面,也不知道主角的感情从哪来的。[/spoiler]
纯纯的武侠风情,每个人物都有自己的故事,感觉找回了小时候玩游戏的快乐
比想象中好很多,没有大地图确实很伤
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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