
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一周目过的就是楚线,或许于我来说,为侠不仁便是恶。 第一次游玩的剧情音乐体验都能让我沉浸,但流程的不完整却也是硬伤,还有太多值得写的地方了,虽然有点过时了,但果然还是想看到一个趋于完全的侠道诠释。 楚线的行善所带来的因果或许便是仁侠的意义吧,至少那所救之人真的在有了赎罪的机会时敢去做了,授业之恩亦终有报,杀身之仇亦得落定。 段也说过,要杀的是不敢死的,楚要救的,就是敢死的。 我其实还挺欣赏楚这个人物的,有着不切实际的梦,但真的想踏实每一步,在那件影响他侠道的事情发生后还是坚定道路,我很喜欢阁主心法的名字,虎溪三笑,三人那往事,唏嘘感叹 或许仁道与霸道类似吧,都是生杀予夺,楚之所欲并非空谈,他是真的在有实力之后才会做出仁的抉择,在那件事之后便也没有强加这愿望给后生,任侠,或许是楚也知道这道途险阻,那条路也只有真正坚定的人才能走下去。 万道归一,我还是愿尊仁道为唯一,白梅楚大侠,是那白梅花,花身洁白不染一纤尘,终归泥销魂骨没
据说是22年之后补齐的内容还行,我也是被补齐前恶评吓退,近期才玩,刚通关,8090金庸群侠传 三国群侠 武林群侠三部曲玩家可以放心无脑冲了. 多墨迹一句,网上资料大多过期,前期心法四艺给的就行,后期有且仅用楚派天清,没别的因为后期1回合1转五行,过期攻略害死人,最高难度无限被小怪集火秒的路过
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和侠客风云传类似 是养成 战旗战斗 看剧情 一周目难以完全达到所有想要的结果 剧情没有写完 朝廷机关人线一笔带过 许多人物突然出场没有铺垫 可以看出制作组构思时相当庞大 这部作品也就7.5分吧 但河洛工作室太艰辛了 还是好评
buxing
一口气玩下来游戏的故事性还是很强的
喜欢武侠的应该都不会讨厌侠之道吧,希望侠之道2和河洛2能做的更好
我自己玩了两周目且送了两个朋友各一份,但依然觉得不推荐 武侠游戏我一向比较宽容,但这一作的问题不仅仅在第三年,而是只有三年。前两年特别是第二年铺的摊子非常大,后续至少要三年才能完全收束,这导致了第三年一股异味。战力提升的非常牵强,故事完结的非常草率,相比之下所谓的二极管反而不是最大的问题。 其中送礼加好感提升队友战力的做法,个人持反对态度。这造就了人物塑造不够鲜明的问题,每个配角不是独立的个体,成为了游戏性的完全牺牲品,跟所谓的装备附件没什么区别。 但武侠学院式的题材方向,还是挺有发展的空间。武侠养成配上学院,有一定的搞头。但是不要让其他角色变成懒汉,玩家推一下才动一下,也不要让玩家几年变成天下第一,缺乏真实感与代入感。 我以多买两份的形式来支持河洛,希望河洛找到恰当合适的道路,处理好游戏性与故事性之间的平衡。玩家们已经没有太多的耐心给你们消耗了,亟需一款出色完整的作品来证明自己的能力
100小时首通,这游戏主要魅力是剧情。在那段宫紫痕最后救赎剧情里我哭的受不住,影视作品和剧情游戏见识不少了能让一个中年男人哭的收不住,是真的收不住那种情况说不清道不明原因就是止不住哭出声流眼泪哗啦的流。这作品我认为很成功,虽然技能很华丽酷炫但就是差点意思没有二刷的冲动,剧情可以打保票很好!!!
一人血书求DLC!!!!!!或者,二代也可以
不错的游戏 相比前面后面确实显得有点平淡了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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