
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不想玩
总体还是瑕不掩瑜,音乐大好评,一段令人回味的武侠之旅 缺点:1、石昆线没有提示! 2、木人心线需要第二年夏校找到毒水仙才行!等到发现已经打到很后面了,无法进入
剧情喜欢,意犹未尽。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情烂不烂无所谓,但是这部不能开后宫了,东方老祖我啊很失望
第一年就玩不下去,不要信那些什么前面两年很好,第三年崩坏的评论,第一年就崩坏到了无以复加的地步。无趣的剧情,无趣的数值,无趣的战斗。全方位的无趣,一个武侠游戏玩一个小时能把我玩睡着你是真的可以。
神作 无需多言
一坨
屎,不会做武侠可以不做,别来恶心别人
来自远古的一坨大便,我以前竟然一直期待着吃,直到现在还没拉完一整条给我品
为什么SLG战旗游戏要添加如此之多的剧情,谁乐意看啊!游戏买了两年了快,打了3小时。真是不想推剧情,不看嘛又不知道在干嘛。设计师自己看看那有多幼稚吧,两只浣熊找熊打架,叫我去劝架。进入战斗框框两下战斗胜利结束了。 不仅如此,还加入什么拜师门练功系统、调情增加感情。哎,也怪不得现在很多人电子YW。 知道moba游戏为什么突然爆火,就踏马一张图持续HOT这么多年。人家进游戏选好人就玩呀,对于打游戏来说,那是享受,这种TM一堆文字,四路卵火找NPC对话,对了一小时话,游玩5分钟,想SLG的激情早没了。看看人家英雄无敌3这么多年了还有多少死忠粉吧。要是进去就咔咔对话,罗里吧嗦比比赖赖,能火这么多年吗?最多也就当年发售火一下。还有很多独立游戏,也是爆火,也就是简单不拖沓,进去就打啊。 游戏要减负,我们只想玩游戏,不想昏昏欲睡的瞎点击被游戏玩。 用指挥官命令思维做游戏吧,求你们呢。所有没必要的废话,玩法都不要出现,把关卡做好,做的多多的,比你们费力不讨好的做这么多狗P剧情好太多了。 此条是我给游戏制作者的建议。与玩家无关,不接受喷子互喷。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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