
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1Kreviews | 92% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy divertido
POE1 i POE2 to najlepsze gry na świecie choć poe 2 jeszcze trochę brakuje
Almost neverending quest for power, infinite replayability, new content every 3 months, an old game that doesn't get old at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.2K | 65% | Free | |
| $117.9M | 226.5K | 75% | $29.99 | |
| — | 323 | 89% | — | |
| $15.3M | 59.8K | 70% | $12.49 | |
| $3.7M | 68K | 56% | $3.99 | |
| — | 0 | — | — |
Latest in each market: best RU #69, worst JP #89 · 4 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really a great game you never feel bad for returning after a while. No matter the league, the studio always kept a nice balance between allowing insane end-game builds and cozy fun builds. Also MTX, even after all these years, still not affecting your character power is a great deal for me and keeping my relationship to the game healthy.
good hardcore yes fun
Good game that really makes you use your brain.
Played it a bit, its ok
I expected a little more, so it wasn't really for me.
BONT
Para quem, como eu, estava em dúvidas entre o 1 ou o 2, aqui vai minha experiência após ter jogado ambos: O 2 é um jogo muito mais moderno, mais atual. A gameplay é mais fluída, as mecânicas são mais bem desenvolvidas, você vai se sentir bem jogando, e não como se estivesse jogando um jogo "duro" ou desatualizado. O jogo ainda está em fase de desenvolvimento mas você praticamente nem percebe isso, é um jogo que dá para ser aproveitado e a empresa realmente se preocupa com ele. O 1 é simplesmente uma bomba de conteúdo, você não ficará sem coisas para fazer. Lá, eu achei o crafting mais simples, as currencies mais escassas, e o principal (que eu não gostei), os atos são extremamente longos, então demora para você chegar onde "realmente importa" (mapas). Meu veredito é que preferi o segundo jogo pela experiência mais moderna e enxuta. Mesmo com menos conteúdo, me prendeu de forma absurda.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.