
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 249.9Kreviews | 89% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crack cocaine gaming version! Very fun, so many different builds and league mechanics you can try out.
Прошёл всю кампанию перед выходом PoE 2. Для новичка игра довольно сложная. Я проходил практически без гайдов и несколько раз умудрялся чуть ли не сломать свой билд, потому что вообще не понимал, что делаю. С камнями, характеристиками, экипировкой и всем остальным первое время полный хаос. Но именно поэтому было интересно самому во всём разбираться. Единственное, что мне не очень понравилось некоторые акты сильно затянуты. Вроде боссы хорошие, сюжет двигается, но между ними приходится слишком много бегать по огромным локациям, и под конец уже хочется, чтобы это поскорее закончилось. В итоге не пожалел, что прошёл. Для первого знакомства получил намного больше удовольствия, чем ожидал в целом очень понравилось.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #69, worst JP #89 · 6 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This current league sucks so much, dont play it.
grinding labs at 3am realized i was just spreadsheet homework with loot filter and finally went to bed
Everyone glazing this game how f2p it is and its only skins ect. While you can literally buy currency for real money and get OP endgame builds in seconds + to sell items you dropped in game requires buying premium merchant stash. Other than that its decent game especially with friends, but overglazed af by comunitty.
Лига 3.29 полное говно
I have 1.6k hours on PS5 and another 2k on PC, so I think it is finally time to leave a review. - There is no other game that can induce this much rage and bliss in me at the same time. Playing PoE means constantly alternating between praising the developers as geniuses and wondering whether a monkey, homeschooled by a pigeon and armed with a crayon, could design better systems and leagues. GGG can release a genuinely excellent league, then follow it with something as bad as Keepers or Allflame and somehow still appear proud of the result. I have no idea whether their QA team blindly approves everything, whether their playtesters are ignored, or whether everyone occasionally loses the ability to recognize obvious problems. This cannot always be defended with "We take risks, because otherwise every league would be boring". My sweet summer child, veteran players knew within the first 150 hours that your league was terrible. Then you buffed it, and it was still terrible. - PoE1 no longer feels like a game being developed entirely for the people who actually enjoy PoE1. More PoE2 mechanics, ideas, pacing decisions, visual clutter, friction, and experimental systems keep bleeding into it. Instead of preserving the identity of the game that built their audience, GGG increasingly seems to use PoE1 as a convenient testing ground for PoE2. Stop trying to fix what made the game successful just because it does not match the philosophy of your newer project. If I will want to play PoE2, which I like too, I will play PoE2. Not a reskinned version with worse graphics and rewards in PoE. - There is also no truly challenging, structured endgame in PoE. If you cannot create your own goals and find enjoyment in optimization for its own sake, you will eventually become bored. The entire endgame is a repetition loop. You juice maps, kill Ubers, farm currency, upgrade your build, and then repeat the same content with larger numbers and often mediocre rewards. You need to be a very particular kind of autistic, natural-born tinkerer, theorycrafter, and min-maxer, to keep enjoying it for thousands of hours. Personally, I can spend entire evenings crafting items, planning builds, calculating modifiers, and optimizing systems. The game itself is often boring. Understanding and breaking the game is the fun part. That leads to another problem. Once your character becomes powerful and you finally understand how to juice maps properly, the game stops looking like an action RPG and starts resembling a graphics-card stress test. Ten thousand monsters spawn at once. Fifty glowing orbs chase you across the map. A hundred overlapping ground effects cover every surface. Millions of visual and sound effects go off simultaneously, most of them contributing nothing except noise, confusion, and irritation. Would you like to see your character? Understand what killed you? React to an enemy attack? Play Solitaire.
"Спасибо" за одну из худших лиг за прошедшие 2.8к часов. "Мы будем поддерживать обе игры" " Мы будем развивать и первую и вторую части" Ублюдки, просто слов нет.
Make Ground Loot Great Again!
Ну комплексно игра не плохая, но вообще не для всех, комьюнити отбитое по большей части, в целом игра с высоким порогом входа, если вы не любите творить и копаться в тоннах механик лучше не играть, не понимаю тех кто в тупую билды копирует у других, одно дело взять что-то за основу и переклепать под себя но нет же, большая часть тупо копипастой страдает с ЧСВ выше Пизанской Башни. И плевать что рецензия вообще не своевременная и практически ни кому не нужна, если хотя бы одному челу будет полезно, то я не зря потратил время.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.2K | 65% | Free | |
| $117.7M | 226.3K | 75% | $29.99 | |
| — | 323 | 89% | — | |
| $16.2M | 76.7K | 65% | $12.49 | |
| $29.7M | 68K | 56% | $19.99 | |
| — | 0 | — | — |