
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 249.9Kreviews | 89% | — | $0 |
| Free | 39Kratings | 83% | — | not modelled |
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty good
Back when I played this game I was very impressed for the first 8 hours of play time. But then the veil lifted and it become clear quite fast that this game is B.O.R.I.N.G. When you first launch the game and begin your adventure everything is undoubtedly interesting, the world around you is gritty, dark and brutal and you want to push forward. For the first few hours of playtime you do, but then your realise that this game is..... really easy. I mean really easy, within my first 4 hours of playtime I reached a point where I was not at all scared of anything I faced and by hour 8 the very few bosses that appeared if they EVER appeared didn't feel like a challenge at all because at this point I had spent every skill point upgrading my health and regen speed so that I would never go below 75% of my max health. And it lowk worked.... Furthermore for an MMO there is like no compelling NPC or world interaction, not that I faced anyway. Every NPC had a straight forward use and only did that, all I'm saying is that it would have been nice if they game / world around you tried to engage with you in any way. Just a little passing quip would have been enough for me. To sum it up this game can be fun if you enjoy pushing through hordes of enemies without a care, but for me. I would have liked a little more.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #69, worst JP #89 · 6 markets collected
Genres
Stats
Languages: English*, Portuguese - Brazil, Russian, Thai, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| Free | 6.4Kratings | 74% | — | not modelled |
| Free | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Greatest game ever made.
si lo recomiendo? hace unos meses sali de la granja porque mi familia ya no me soportaba mas con las drogas y por suerte un día volviendo a comprar droga un amigo me invito a jugar este juego. por desgracia y por suerte termine encerrandome en un vicio de droga mujeres y alcohol llamado path exile. recomendadisimo
What a wonderful game. The campaign is a dark fantasy soap opera where, every time you think you’re done, they throw in a “there’s still more.” Killing Malachai is especially memorable: a stroll through an infected intestine filled with guts, eyes, and farts. Very immersive. Playing melee is an educational experience. It teaches you the importance of staying right on top of enemies who regenerate, have shields, fire mortars, and drain your health—all while you die in two hits and lose experience. After 20 deaths to Kitava, you really come to appreciate the progression system. The skill tree, gems, and the Atlas are designed with special care to ensure you won’t understand a single thing without opening a wiki every three minutes. And when you finally finish the story, they treat you to the endgame: infinite maps where the fun consists of repeating the same thing over and over again. In short, a masterpiece of entertainment. The rest of humanity can uninstall it with a clear conscience and reclaim several weeks of their lives.
poe 2 sucks ass and should be deleted
отличная игра
♥♥♥
Очень часто выбрасывает с сервера теряются предметы при этом советую не играть
классная игра, затягивает отлично
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 65% | Free | |
| $117.8M | 226.4K | 75% | $29.99 | |
| — | 323 | 89% | — | |
| $17.4M | 77.3K | 65% | $12.49 | |
| $29.7M | 68K | 56% | $19.99 | |
| — | 0 | — | — |