
Build something broken enough to break every enemy - and the game itself. Your hero runs the dungeon alone; the skill tree is your entire game! A roguelike in short runs: the tree is generated fresh every time, and new nodes unlock between them.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $772 | 10 | 100% | $4.99 | |
| approximately $116.9K | 1.1K | 72% | $3.99 | |
| approximately $36.6K | 105 | 54% | $8.99 | |
| approximately $25.1K | 93 | 91% | $9.99 | |
| approximately $18.7K | 115 | 76% | $4.99 | |
| approximately $4.9K | 36 | 72% | $4.99 |