
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
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Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All the autism of traditional roguelikes with none of the keyboard requirements.
It's night now, I'm tired, I have to get up early for work tomorrow. And I'm sitting here, with my eyes half-closed from exhaustion And playing this instead of going to bed like a grown man 10/10
>Try new build idea >Die 4 regions in >Swear profusely at RNGesus >Try same build again >Learned nothing
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Languages: English**languages with full audio support
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some games are frustrating more often than they are fun, but we gauge their value by how fun they are only when they are fun. Most of the time, you die a thousand deaths for just one final moment of fun. You put up with many things that can go wrong and learn to deal with failure, but you don’t stop playing. Path of Achra has become my favourite torture and go-to roguelike. I have died a thousand deaths in the past year. [url=https://blockhead.cc/p/grimdark-aesthetic-path-of-achra]Short Review[/url]
Im not reading all that. *holds down right click*
It good
A thing I'm appreciating more and more about this game is that I enjoy it equally every time. Dominating or struggling, whatever type of character. Turn the difficulty up a bit and lean in or turn it down and have a more laid back run. Every run is a good run.
Very Fun
The game itself is pretty fun. I played for about 5 hours and really only found one build that wasn't completely awful and that's the one I won the game with. My biggest issue here is there seems to be a giant difficulty spike around the 6th level you enter. You can be dominating up to that point and then you're practically get one hit. This happened multiple times with multiple different builds until I just made a tank designed to take tons of damage who was able to win it all. And, unless I'm missing something, that seems to be literally the only viable build past the 5th level. Tons of different things work really well up to that point, but they all die quickly at 6. Since Tank seems like the only viable build, I'm not sure how much I'll be playing this one anymore. I do have more classes, cultures, and religions to unlock, so maybe there's a killer combo hiding in there that I haven't unlocked yet that's better than a tank. But, the problem is, the game gets harder anytime you win, so the only thing I'd play is a tank from here on out because it's the only thing that might be able to survive harder difficulty. (and I was getting my ass handed to me near the end of the run and had to restore my health via level up several times near the end to avoid dying, so my build was reaching the limits of what it could do.) The point is, even a tank may not work for the harder difficulties. Which means I won't be able to advance any further. I mean, it's a fun game for sure. But most builds seem weak and it almost feels like the game is specifically designed so you can't have any kind of insanely overpowered character. Which is fine, it's just frustrating to know any thing that seems strong early on is probably going to die instantly on level 6. Thumbs up because I probably will play this some more, just to see if there's any build that isn't tank that's even remotely effective past the early game.
Probably the best Roguelike ever made. Can be a little tedious to learn/optimize though.
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