
Dive into the exciting world of finding long forgotten treasures. Grab your metal detector and set off to explore the countryside. What today looks like a peaceful meadow might have been the scene of a fierce battle in the past, hiding now the valuable artefacts. Ready to dig in the past?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No clue how this game actually is, every time I launched it, it crashed. It seems like a common issue. From what little I played I had no idea what was going on. It crashed in the tutorial and I couldn't get back in without starting over again. There also seems to be motion blur permanently on with no option to remove it.
I finished the game and I can tell you - it is not worth it. The metal detecting loop started out fun but that is all the game is - a proof of concept of how to make a casual metal detecting game. There is no polish, certain collectibles are bugged, and no real ending -- the final map just ends with no fanfare or final message, you dont even get your inheritance. It is an unfinished proof-of-concept that is sold on the cheap.
This game crashes every time as soon as start to play. I didn't check the reviews before purchasing this game because it was part of a bundle. I wish I did now I would've never purchased it even in a bundle. It appears that they have been having this issue for a few years now and still haven't fixed it. DO NOT BUY......
闪退闪退闪退闪退闪退闪退 但是老电脑能玩
it doesnt work but it looks cool from the pictures edit: its kind of boring
Doesnt work for modern PC, always crashes after minute of gaming.
oyun sebepsiz yere atıp duruyor
[b]tl;dr:[/b] It's [i]fine[/i] but nothing special. If there was a *shrug* rating, I'd give it that. Instead I flipped a coin and gave it a plus. The gameplay got very tedious too quickly for me to recommend too much. Go to area, use a metal detector to find a thing, break out the shovel, dig it up and spray it clean. Rinse and repeat. The objects you find are not memorable and blur together. Used only as a way to make more money to buy the next upgrade, or get to the next area. At least the money system kept the progress from stagnating too much. The upgrades make finding trinkets faster. What does it say about the gameplay, that upgrades result in less time playing the game? You can farm cash at any map; the objects respawn in random locations. This makes it seem like nothing you do really matters. The photo quests really helped break up the monotony of the main gameplay loop. One big thing I can say for it is I only encountered bugs related to the achievements -- no major ones affecting the gameplay. It was fun for an afternoon, but completing the game 100% was a slog.
Treasure Hunter Simulator, developed and published by DRAGO entertainment, takes a grounded and almost deliberately unglamorous approach to the idea of treasure hunting. Rather than framing the experience around high-stakes adventure or cinematic discoveries, it focuses on the quiet, repetitive process of searching, scanning, and excavating. The result is a simulation that trades excitement for routine, offering a slower, more methodical gameplay loop that leans heavily into patience and persistence. The core of the experience is built around a simple but consistent cycle. Players travel to different locations, equipped with a metal detector and basic tools, and begin scanning the terrain for buried objects. The feedback loop is immediate and easy to understand: the detector emits signals that grow stronger as you approach a target, guiding you toward the exact spot where digging will reveal an item. This process is repeated across a variety of environments, from wooded areas to coastal regions, each offering its own layout but largely adhering to the same fundamental mechanics. While the simplicity makes the game accessible, it also means that the experience relies heavily on how engaging the player finds this repetitive loop. There is a certain satisfaction in the act of discovery, even when the results are inconsistent. Unearthing an item—whether valuable or mundane—provides a small but tangible reward, and the possibility of finding something rare helps sustain interest over time. Missions and objectives add a layer of structure, guiding players toward specific goals such as locating particular artifacts or completing exploration tasks. These objectives help break up the monotony to some extent, but they rarely introduce new mechanics or significantly alter the way the game is played. The pacing of Treasure Hunter Simulator is one of its most defining traits. It is intentionally slow, allowing players to explore at their own pace without pressure or urgency. There are no enemies, no time limits, and no immediate threats, which creates a relaxed and almost meditative atmosphere. This makes the game particularly appealing for players looking for a low-stress experience, where progress is measured in small, steady increments rather than dramatic milestones. The environments support this tone, offering open spaces that encourage wandering and exploration, even if their visual detail can feel uneven upon closer inspection. Over time, however, the limitations of the design become more apparent. The core mechanics do not evolve significantly, and upgrades to equipment, while useful, do little to fundamentally change the gameplay loop. This can lead to a sense of repetition, as the same actions are performed across different locations with minimal variation. For players who enjoy routine and incremental progress, this may not be an issue, but for others, the lack of depth can make the experience feel stagnant after extended play sessions. Narratively, the game offers very little in terms of storytelling. The progression system provides a loose framework for advancement, but there is no strong narrative thread or character development to anchor the experience. Instead, the focus remains entirely on the act of treasure hunting itself. This minimalist approach keeps the game straightforward but also limits its ability to create a deeper emotional connection with the player. From a technical standpoint, the presentation is functional but inconsistent. While some environments capture a sense of scale and atmosphere, others reveal rough textures and basic animations that detract from immersion. Interactions can feel stiff, and occasional technical issues remind players of the game’s modest production values. On the other hand, the audio design contributes effectively to the overall mood, with ambient sounds that enhance the sense of isolation and calm. In the end, Treasure Hunter Simulator delivers a focused and unembellished interpretation of its concept. It succeeds in creating a relaxing, repetitive gameplay loop that can be surprisingly engaging for short periods, particularly for players who enjoy exploration and collection. At the same time, its lack of variety, limited progression, and technical roughness prevent it from maintaining long-term appeal for a broader audience. It is a game that knows exactly what it wants to be, even if that vision is inherently narrow. Rating: 6/10
Got this game on a $1 sale cuz I'm an anthropology major and seeing a game about my major was really cool. Unfortunately it crashes like crazy every few minutes. I saw a review saying you could limit the FPS to 60 in your graphics card software and it would crash less, and that hasn't really worked for me. I wouldn't get this game unless it's on a crazy sale and you want the points shop items (which I do for my silly themed profile) because apparently this has been a known issue for years and hasn't been fixed. I definitely wouldn't recommend buying this. I'm gonna grind 2 hours in it just so I can use the points shop items, and then never open it again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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