
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体评价不错。没事干来一把还是可以的。 优点: 1.确实能够做到一定程度的爽刷,40分钟-1个多小时一把的时间刷起来也合适。 2.美术风格不错,看得制作组在出来装备和动画方面是用心了,尤其是枪械和配件很有特色。 3.制作者反应迅速,也听得进去玩家声音,平衡性补丁和修复速度挺快。 缺点: 游戏内容还是偏少。流派构筑虽然看的出来是希望引导玩家通过不同武器和背包装备,塔罗牌等搭配,但最终还是难免还是要回归堆数值发育的套路,另外角色天赋和装备系统联动感觉还是偏少。
员工集合,董事长玩什么我玩什么
Второй рогалик, который получилось в удовольствие пройти на платину. Хорошее разнообразие синергий, все персы в кайф пройдены на кровавой луне. Буду рада, если разрабы в дальнейшем как-то усложнят игру, добавят больше веток в дереве и добавят какое-то взаимодействие с питомцем (помимо использования него как рюкзак). Всем добра!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
70小时全禁锻道具图鉴,全武器全配件金色皮肤收工,期待后续的DLC,当初找DJW的商单真有趣啊,还想再看🐖正式版本最高难度急头白脸刷半天刷不明白暴毙再怪叫啊……好蠢看不下去了,但是究竟还能有多蠢真想看啊~ ———————————————————————————————————————————————————————一编:死亡50次成就确实该改,改成5次或者10次比较合理,全部收集完的时候只死了33次。
暖雪工作室的新作,是一款动作肉鸽游戏,也是买来和朋友一起联机玩了,玩起来简单易上手,物品属性叠加起来玩起来特别解压。
卡通动漫风格比较讨喜,枪械射击手感很好且战斗非常流畅,跟朋友组队玩起来很爽
先说结论:无聊玩意,我都后悔没在最初两小时退款了 别看预告里的角色局外技能及加点五花八门,实则基本没差别,并且跟局内玩法几乎毫无关联。 这游戏要注意的只是枪械、配件跟秘宝之间的配合,除了个别加速必杀技词条之外,其余跟角色的技能根本就是毫无关联,而且选角色不会因此获得某种属性加强或限制,虽然这么做是给了玩家选择,但导致所有角色完全一样玩法,那还不如可玩角色只有一个人。 虽然配件跟秘宝不完全只是数据堆叠,也有一些机制玩法在,但完全没有起到化学作用,枪械攻击方式并不会因此产生变化,最大不同也就弹数增加而已,也就如此。蓄力攻击更是可笑,所有蓄力枪械都一个样,没差异化,也无法配合配件产生变化。 最后的结果就是,玩谁都一样,玩啥属性都没影响,并且各种怪物攻击并没差异化,没特色;怪一拥而上却各打各的,导致你对应的玩法永远只有一种,跟怪绕圈放风筝。 而且游戏后期十分看你的数值高低,前作暖雪虽然也是,但起码各种配合后,量变产生质变,这游戏则是各种堆叠数值而已,机制的被动基本没作用。 P.S.前作暖雪我打了差评,但那是DLC玩的破防泄愤的,暖雪是实打实好玩的游戏,有许多构筑的乐趣,我随时会改回好评,跟现在这个差评性质不一样。
和朋友打通关了,他们强的可怕。后期build建立起来了,数值都叠加到上限了。不过说还有能增加上限的东西,好厉害。各种流派都很厉害。队友之间互相交流,共享武器的感觉很友好。另外这么多的角色居然每个都有配音。
Very chinese.
好无聊的分解分解分解分解*99叠属性,跟暖雪天差地别。整个游戏就在那分解,跟个傻子一样,我看了下我的对局,一把2个小时以上的时间就在那分解一地破烂,这叫玩游戏?玩自己吧! 我很少打差评,一般下不去手,但是这破机制真是够够的,纯外挂风的游戏机制。弃了,再玩这沙雕游戏是狗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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