
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和朋友打通关了,他们强的可怕。后期build建立起来了,数值都叠加到上限了。不过说还有能增加上限的东西,好厉害。各种流派都很厉害。队友之间互相交流,共享武器的感觉很友好。另外这么多的角色居然每个都有配音。
除了魔女以外的角色全部没有任何意义。 其次这游戏并没有很好的指引,很容易玩不明白伤害为什么高为什么低不知道哪里提升哪里降战力。 经常稀里糊涂地通关或者稀里糊涂地暴毙。 一大堆道具乱给但就是不知道哪个有用哪个没用。 看似上手门槛很低实际很高,需要游戏理解。
不错的游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就啦!!!和朋友一起玩的很开心!!!! 目前体量大概在18-20小时左右,制作组在很努力的更新补丁一天一更,后续也承诺了会有免费dlc补完剧情 作为前作暖雪的粉丝来说,本作的流派其实相比前作是有一些差距的(当然暖雪包含了一个免费dlc和一个大型dlc内容量来说肯定是有差距的)在前作中角色技能或武器都是构筑的一环,例如前作你可以玩无量天尊玩开天这都是开局角色流派,在游戏中你拿到一些特殊的武器例如躺平的咸鱼搭配秘宝就可以玩躺平流,根据选取的技能或秘宝进行调整但是!!!!!!!! 在本作中围绕流派构筑主要是通过武器,武器分为枪头和武器本体可以进行不同的搭配打出不同的属性效果,对于角色技能和武器的联动和流派的构筑来说就太薄弱了很边缘化。目前塔罗女作为T0的存在独创的“电表倒转”几乎是这个游戏不得不品的一环了,相比之下其他角色的技能就有一点坐牢了尤其是后期在高难度高数值的加持下某些角色的容错实在是太低了 本作的秘宝可以根据武器选择纯异常或者是利用五色秘宝左脚踩右脚不断地触发多种异常,唯一可惜的就是格子危机和合成台了。格子实在是太不够用了(官方承诺了会在后期更新中加入宠物背包系统改善格子危机症状) 本作的塔罗牌也是构筑非常关键的一环搭配秘宝不断地触发启程和终点效果左脚踩右脚可以实现电表倒转,而且配合塔罗女的被动可以额外获得塔罗牌效果更快的成型这就是为什么塔罗女是T0(由于不断地触发效果会导致满地都是装备导致游戏卡死,官方已经对游戏内的触发效果在每小局中做了限制) 最后说一下期待制作组修改的部分,希望加强一下其他角色让其他角色也可以有一点可玩性(希望制作组不要在角色上做减法,这是肉鸽游戏爽是最重要的)此外角色升级的那个货币在后期严重溢出希望可以用来刷新高难度下的刻痕,在高难度下有更多的选择!!!期待后续的更新!!!!!!!!!
员工集合,董事长玩什么我玩什么
Very chinese.
先说结论:无聊玩意,我都后悔没在最初两小时退款了 别看预告里的角色局外技能及加点五花八门,实则基本没差别,并且跟局内玩法几乎毫无关联。 这游戏要注意的只是枪械、配件跟秘宝之间的配合,除了个别加速必杀技词条之外,其余跟角色的技能根本就是毫无关联,而且选角色不会因此获得某种属性加强或限制,虽然这么做是给了玩家选择,但导致所有角色完全一样玩法,那还不如可玩角色只有一个人。 虽然配件跟秘宝不完全只是数据堆叠,也有一些机制玩法在,但完全没有起到化学作用,枪械攻击方式并不会因此产生变化,最大不同也就弹数增加而已,也就如此。蓄力攻击更是可笑,所有蓄力枪械都一个样,没差异化,也无法配合配件产生变化。 最后的结果就是,玩谁都一样,玩啥属性都没影响,并且各种怪物攻击并没差异化,没特色;怪一拥而上却各打各的,导致你对应的玩法永远只有一种,跟怪绕圈放风筝。 而且游戏后期十分看你的数值高低,前作暖雪虽然也是,但起码各种配合后,量变产生质变,这游戏则是各种堆叠数值而已,机制的被动基本没作用。 P.S.前作暖雪我打了差评,但那是DLC玩的破防泄愤的,暖雪是实打实好玩的游戏,有许多构筑的乐趣,我随时会改回好评,跟现在这个差评性质不一样。
nb
暖雪工作室的新作,是一款动作肉鸽游戏,也是买来和朋友一起联机玩了,玩起来简单易上手,物品属性叠加起来玩起来特别解压。
Второй рогалик, который получилось в удовольствие пройти на платину. Хорошее разнообразие синергий, все персы в кайф пройдены на кровавой луне. Буду рада, если разрабы в дальнейшем как-то усложнят игру, добавят больше веток в дереве и добавят какое-то взаимодействие с питомцем (помимо использования него как рюкзак). Всем добра!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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