
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
70小时全禁锻道具图鉴,全武器全配件金色皮肤收工,期待后续的DLC,当初找DJW的商单真有趣啊,还想再看🐖正式版本最高难度急头白脸刷半天刷不明白暴毙再怪叫啊……好蠢看不下去了,但是究竟还能有多蠢真想看啊~ ———————————————————————————————————————————————————————一编:死亡50次成就确实该改,改成5次或者10次比较合理,全部收集完的时候只死了33次。
全成就啦!!!和朋友一起玩的很开心!!!! 目前体量大概在18-20小时左右,制作组在很努力的更新补丁一天一更,后续也承诺了会有免费dlc补完剧情 作为前作暖雪的粉丝来说,本作的流派其实相比前作是有一些差距的(当然暖雪包含了一个免费dlc和一个大型dlc内容量来说肯定是有差距的)在前作中角色技能或武器都是构筑的一环,例如前作你可以玩无量天尊玩开天这都是开局角色流派,在游戏中你拿到一些特殊的武器例如躺平的咸鱼搭配秘宝就可以玩躺平流,根据选取的技能或秘宝进行调整但是!!!!!!!! 在本作中围绕流派构筑主要是通过武器,武器分为枪头和武器本体可以进行不同的搭配打出不同的属性效果,对于角色技能和武器的联动和流派的构筑来说就太薄弱了很边缘化。目前塔罗女作为T0的存在独创的“电表倒转”几乎是这个游戏不得不品的一环了,相比之下其他角色的技能就有一点坐牢了尤其是后期在高难度高数值的加持下某些角色的容错实在是太低了 本作的秘宝可以根据武器选择纯异常或者是利用五色秘宝左脚踩右脚不断地触发多种异常,唯一可惜的就是格子危机和合成台了。格子实在是太不够用了(官方承诺了会在后期更新中加入宠物背包系统改善格子危机症状) 本作的塔罗牌也是构筑非常关键的一环搭配秘宝不断地触发启程和终点效果左脚踩右脚可以实现电表倒转,而且配合塔罗女的被动可以额外获得塔罗牌效果更快的成型这就是为什么塔罗女是T0(由于不断地触发效果会导致满地都是装备导致游戏卡死,官方已经对游戏内的触发效果在每小局中做了限制) 最后说一下期待制作组修改的部分,希望加强一下其他角色让其他角色也可以有一点可玩性(希望制作组不要在角色上做减法,这是肉鸽游戏爽是最重要的)此外角色升级的那个货币在后期严重溢出希望可以用来刷新高难度下的刻痕,在高难度下有更多的选择!!!期待后续的更新!!!!!!!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢搞突脸怪恶心人那就差评送上呗,一个弹幕射击游戏能有怪物直接瞬移到玩家脸上来一梭子啊? 关键还不是一章两章,每一章每一关都有这种怪,不仅直接瞬移到你身边,血还特别厚,伤害还特别高,攻击范围还特别大,哇塞太会设计了,头次见到怪物比玩家还轮椅的,玩家聚精会神躲弹幕的时候身边窜出来个怪一梭子打你半管血可太有操作了,释怀了。
nb
有点不爽啊,不是说游戏打怪不爽,第一点就是那个格子太少了,而且秘宝太多了,一路上打下来百分之八十的时间都是在长按e分解秘宝枪械秘技,第二就是那个合成只能在关底打完boss才能合成,搞得一路上为了合成丢了很多金色,虽然说强度足够(这也是问题)但是就是很不爽,并且他那个合成的秘宝还是有图鉴的,难受加一;第三就是那个数值居然是有上限的我刚玩一把开局战前熔炉(给两绿的熔炉和红的熔炉,分解秘宝和枪械给生长和余烬)和魔鬼真意(无伤通关给一个紫色秘宝)我前期非常小心的打,然后还拿到了女祭司,本来是叠的很爽,就到了第三层生长叠到999就不动了,居然有上限!直接寸止了,希望能优化一下
哎……暖雪老玩家。这个游戏初上手时是非常惊喜的。可以联机,伤害结算相乘,画风和伤害手感都很好,比暖雪进步了。 但是玩着玩着,不对味儿了。这游戏现在玩一把,2个小时的血月难度下,可能真正战斗的时间1小时不到,有1个多小时,是在触发起点,终点,分解,商店刷新,分解……关键这是个联机游戏,另一个人如果没那么胡,他们就只能在那挂机刷视频,等你搞完。而且因为它还没胡,所以伤害也刮痧,只能等你打。双重折磨。没救了,它这个游戏底层机制就是大量的时间是消耗在非战斗的时间。这种2D弹幕游戏,吸血鬼幸存者也好,土豆兄弟也好,都是边打边构筑。这游戏几乎没关都要花大量的时间在地上不动。品来品去,分解来分解去。单机还好,只要你品进去了,时间的流逝你感受不到,联机,这太痛苦了。
流程短,游戏深度浅,武器池很少,玩一次几乎所有武器都见到了,在刷装备的时候不会与当前自己流派相关,武器装备平衡用脚填的,纯看脸,刷到红色武器就逆天,同一把游戏,跟队友差200倍伤害,我跟个挂件一样。 一个原价六十几的游戏做成这样属实是没想到,铺天盖地的宣发倒是做很多,看在它不是抢先体验服才买,没想到还不如失落城堡。以为失落城堡是开始,结果是巅峰。再也不相信你们这些游戏厂商了,好好做游戏吧。 奉劝各位也做好调研再买游戏,宣发什么的看个乐子 等什么时候游戏好好更新,做好平衡再改评论
AWWWWWW YEEEEAAAAHHHHH!! Solid game. Cool mechanics! Does exactly what it says on the tin!
Pass the fear is a fantastic top down bullet shooter that mix with the roguelike fantasy and the progression of a build into a fantastic experience. I have many runs successful but always feels different in an unexpected ways. And this game utterly provided an experience that is akin to sandbox simulation to reach the highest number as possible. You start at 3 digit damage number to exponentially high digit number that could wipe out enemies and boss in seconds. The relic system is flexible and provide a lot system to play with such as shatter, destination, embarkation, and other stuff that could break your run. Another fantatic system is the difficulty system. I think i prefer this type system where it provides a con that buff enemy or debuffs you, but also provide additional bonus for you to be benefit. And it's not just numbers go up, but also provided assistance and retriggers to the mechanic that provided to you. Combine with the tarot system it's incredible experience because you are able to weave to an unstoppable force
遇到同一个bug三次了,进入那个救白袍男牧师的特殊事件房间触发对话之后,对话到最后一句的时候卡死,只有esc能按出来,然而SL没有用只能重启游戏,想要加群反馈bug来着,结果申请了两天,鸟都不鸟我,那只能来这里给你们差评反馈了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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