
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩快跑 本来是冲着暖雪过来的,没想到肉鸽游戏能这么不好玩,一个射击游戏满屏的障碍物,不堆属性就没伤害完全搞不了流派,什么流派都是堆属性,到后期既没有满屏弹幕也没有高额伤害让我爽,反而我的敌人全都要这些,游玩体验极其无聊
第一次评价,是个人喜欢的风格。我已经将全部勋章都打通关了。 如果后面能扩展关卡就更好了。另外,类似这种游戏的,还有哪些可以推荐给我。最近玩的几个都一般般。没这款好玩。
制作方之前的肉鸽经验都没白费,确实一步一个脚印地在进步,这款游戏玩着确实爽,一直开抢一直爽。 建议多加入几款枪械,目前的枪还是太少了,套路BD不算多。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026最佳肉鸽
属实好玩,而且很解压
출발 목적지효과가 너무 사기라 게임이 너무 쉬워짐 아이템이 더나오거나 빌드가 더 나와야 좀 할만할듯 보스 자체도 잘만들었는데 다 딜찍이 되는 구조라 아쉬움
This is bar none my favourite rogue-like, and I have played the majority of the recommended ones. Aboslutnely fell in love with this game, astounding for the price. I genuinely hope they have plans for a sequel or updates. You will not be dissapointed I promise !
数值完全失控,从第一关的几十伤害,到后面伤害数字有几位都看不出来了
不如暖雪一根: 内容太少流程太短,可重复游玩性很低; 职业只是辅助运营,没啥大区别,最终伤害还是靠武器跟秘宝; 数值膨胀太简单,没有锁血机制的怪基本秒杀,boss还没有的小怪耐打,感觉自己在开挂,就算build成了也没啥爽感; 地图设计很逼仄,障碍多射击角度难找,割草都不让你狠狠割。
1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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