
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩起来很上头,很适合和朋友一起玩,bd的话玩个几天就弄明白了,后面几章纯爽局,总之是个不错游戏,期待后续更新
剧情是黑暗童话,内容有点少。类似的还有《灰烬之国》,《失落城堡》。 优点:很爽,躲弹幕挺好玩的,难度不高;美术好(莉莉可爱);配音好,很喜欢。 缺点:优化不行,打到后面有明显卡顿;有些细节没打磨好,如场景的衔接;感觉还是有点单调。 可操纵角色能不能加个魔女,别误会,绝对不是因为她叫我杂鱼(
Non merci des items godlike et d'autres useless, equilibrage de merde enfin bon tout pour faire un mauvais roguelike
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't even know how I stumbled on this game but it was bought of of impulse looking for that fun new thing. I ended up buying two more copies for my friends and we have all had a really good time. I have beat the game multiple times now and have tried many different builds. The story is incomprehensible, voice acting is weak and the music is forgettable. There are multiple different types of guns and characters that make each feel unique. The weapons have elements like fire, poison, lightning ect which I still don't understand what they do due to lack of tools tips. There are some builds that break the game and end up with doing billions of damage. The boss fights are fun in a hectic bullet hell kind of way, the normal monsters are challenging enough to keep you engaged. With all that said I still really enjoyed this game. I know this isn't for everyone so I suggest watching some videos. I enjoyed my time with this game and would recommend it if you enjoy bullethells or looking for something new with the gang.
强烈建议出一个本地多人模式。
游戏不错 很爽 但是能够打通血月的bd构筑太少了 只有物理 闪电 毒(难度由易到难)可以打通血月火焰和冰霜没有无限成长类型的秘宝 后期过于乏力 缺乏稳定的过关手段
very fun
从demo开始就玩了,玩了比较久,最近也没更新了有点无聊了来评价一个 首先游戏操作难度不高,基本就是点击开火不松手,闪避有无敌帧,可以开自动索敌不用自己瞄准(整体其实有点咩咩启示录的感觉但是咩咩启示录有点要操作 难度越高玩的越爽这是真的,左脚踩右脚胡起来之后真的非常爽!整体的丝滑度流畅度手感也是很不错的。 构筑很多人都在说很无聊,个人有一些不同见解,最大问题可能是那套最无聊的构筑是爽起来最无脑的(也是最烧机的XD 有一些玩法我感觉是制作人希望我们玩的,但是我感觉数值上好像确实欠缺一点,牺牲数值的话后面的难度又很难打,这个希望能平衡一下。可以看到制作团队还是很听劝,上线之后也改了很多,推荐大家也尝试一下各种流派,还是都很有可圈可点之处的 再说内容量的问题,我平均血月一场下来可能会搞1到2小时,时间很长,可能是因为我几个背包之间切换很久,选东西比较慢,这样看对我来说流程是有点长的,我认为这个内容的问题,是整个流程里面变数太少了的问题,基本都是很固定的机制,很固定的boss,所以会让人觉得内容少,这一点希望后面的更新能够有所改进 总的来说!绝对是一款我会推荐的游戏,非常期待后面的更新(搞快点啊喂) 听说还有有海战?(强烈建议能不能把造船建造的元素也加进去!!!
好玩好玩 第三場直接通關普通模式。 運氣不錯在第二章遇到 橘電 續能槍(雷標槍), 後面選對加傷害都是切豆腐 還能穿地形, 尾王花了1分4秒左右結束,打起來很舒服。 塔羅我覺得 回血滿出換盾 很重要, 有了之後每次補血都去補。 下次換玩看看別的屬性, 好遊戲 推推
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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