
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺有意思,就是也不便宜。boss的技能好像完全把魔兽世界11.0的团本和一些大米本搬上来了,躲技能特别出戏。没玩过魔兽的会觉得挺好玩,玩过的也不反对。希望出一个长按分解自由选择,和开启背包宠物背包一起开[cube_捂脸哭]。现在感觉这个宠物背包真的是挺麻烦[cube_捂脸哭][cube_捂脸哭]
REALLY FUN WOTHER THE MONEY
WASD加空格翻滚走位挺流畅的,打起来没有那种黏糊糊的僵硬感。边跑边射边躲弹幕,操作手感这块确实挑不出啥大毛病。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新手入坑别一上来就冲高难度,先点满天赋再说。不然数值跟不上,每一张图都是折磨,还是老老实实从简单模式开始。
塔罗牌拿到“碎裂额外触发一次”加“获得余烬额外给两层”这俩组合,分解一次等于白嫖四层属性。左脚踩右脚直接起飞,数值膨胀得我自己都害怕。
开局选杰斯特就对了,新手强运自带周期性免伤,手残党也能多撑几秒。大招加攻速装填,拿把速射武器按住左键不松手就完事了。
简而言之,我不推荐 难度曲线设计非常抽象,我很少见到不同流派之间的伤害乘区能相差三四个的,实际玩下来就是物理无脑强,其他都差点意思。敌人数值设计得过于不平滑,导致高难下基本都是和敌人互秒,一旦你的伤害跟不上,就极其容易暴毙。而在这种曲线下,物理流派能凭借多出来的三四个乘区轻松碾压敌人,而其他流派稍微运气差一点就会被敌人碾压。 整个战斗也因为互秒的问题,看着敌人多,其实基本都一个样,没什么机制可言。局外内容也少的可怜,局外天赋树除了某几个机制类节点,其他的都因为数值膨胀问题导致没一点存在感 而且设计这么多角色,局外没见到一点互动和背景深挖,真的浪费 简而言之,多半差评
好玩,非常好玩 强烈希望制作组加更高难度,boss不够打啊!我刚胡了要开始刷伤害了,还没用力,怪物就倒下了。 最高难度也不够看啊,刷半天叠加起来最多敌人就4倍血量,一碰就碎。 你哪怕先来个无尽模式。拉长最后船长的关卡单做成无尽模式: 比如: 一直刷怪,然后每打5波敌人就刷新出来商店,中转站或者特殊事件。然后继续刷怪。每隔几波就强化怪物一下血量,伤害,词条,种类。隔一段时间投放各关卡的boss。怪物不断给压力,玩家也可以不断加深build深度。哪怕做成生存模式也行啊。防守得钱,掉宝。升级商店,治疗师。花钱买余烬,生长,护盾层数。 这技术性很容易实现的啊。模型都是现成的。攒俩月就出来了 现在怪太脆了,不够打。没胡固然不爽,但胡了还没开爽就通关结束了才是真的难受啊兄弟。
浅浅玩了一些感觉挺好玩的,不过这个局外一眼肝到爆炸啊,还好人物技能点起来还算快,不过两把枪除了触发被动的感觉意义不是很大。其余多不错,话说人物真不准备搞个双枪好运姐吗?感觉很合适啊
整体的美术和配乐挺可以的,游戏的玩法虽然和大多数肉鸽类游戏比较相近,但玩起来还行吧,内容方面对于轻度玩家来说也是足够了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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