
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单人模式线性且单一,没有很多样的路线选择与遭遇。武器和肉鸽构筑大多也差不多,打了几把就不想玩了
游戏BUILD单一化但是成型难度不低,经常打完1/3甚至1/2的进度后还是一身散件。玩法上也不如开发商上一作的《暖雪》丰富。血月难度纯属给玩家添堵,负面选项经常被迫暴死,而且这作弹幕的炫眼程度过高,经常打到后期,如果自己的输出不够清屏,满屏幕的弹幕和怪,唯独找不到自己在哪。
game is super fun but cannot recommend it in its current state. I've encountered the same bug over multiple runs that hardlock my character, making my controls unresponsive. only way to fix is force stopping the game and restarting. very disappointing, wont play again until i see it patched.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no bad
还是挺爽的,最终难度下各种爽点。不过套路还是比较固定,启程终点流 搭配塔罗牌多重触发,找物理的武器攻击力上限那个号角,酸性秘宝里面的生命之花和物酸石头加攻击力,其他战技 异常 暴击都有启程终点流的秘宝,前中期有个世界之石 属性翻得飞快,面板起来就可以一路开秒了,还有各种道具秘宝,搭配启终流构筑直接道具武器无限。 不过角色性能差别太大 特色不太鲜明,还是只有初始小骑士最好用
从demo开始就玩了,玩了比较久,最近也没更新了有点无聊了来评价一个 首先游戏操作难度不高,基本就是点击开火不松手,闪避有无敌帧,可以开自动索敌不用自己瞄准(整体其实有点咩咩启示录的感觉但是咩咩启示录有点要操作 难度越高玩的越爽这是真的,左脚踩右脚胡起来之后真的非常爽!整体的丝滑度流畅度手感也是很不错的。 构筑很多人都在说很无聊,个人有一些不同见解,最大问题可能是那套最无聊的构筑是爽起来最无脑的(也是最烧机的XD 有一些玩法我感觉是制作人希望我们玩的,但是我感觉数值上好像确实欠缺一点,牺牲数值的话后面的难度又很难打,这个希望能平衡一下。可以看到制作团队还是很听劝,上线之后也改了很多,推荐大家也尝试一下各种流派,还是都很有可圈可点之处的 再说内容量的问题,我平均血月一场下来可能会搞1到2小时,时间很长,可能是因为我几个背包之间切换很久,选东西比较慢,这样看对我来说流程是有点长的,我认为这个内容的问题,是整个流程里面变数太少了的问题,基本都是很固定的机制,很固定的boss,所以会让人觉得内容少,这一点希望后面的更新能够有所改进 总的来说!绝对是一款我会推荐的游戏,非常期待后面的更新(搞快点啊喂) 听说还有有海战?(强烈建议能不能把造船建造的元素也加进去!!!
选宝物的时候被蜗牛蹭死了,这样搞很有意思?
傷害的成長很不穩定, 有可能0 -> 10 然後卡住 ,硬打過去後突然 10 -> 100000 部份成長方法有限制(基於護盾,生長,餘燼) 傷害不靠武器跟配件機制 單純力大磚飛 角色的特點不大 沒有說特別偏向某種槍 沒有兩種屬性傷害的互動(凍結後出血 之類)
这游戏还算是半成品 剧情深度套路都不太够 等等党可以等等 难度越高难度越低 希望新的DLC快点出
本来看游戏更新挺勤快的才买的游戏,结果刚买游戏就不更新了! 感觉要跑路了,更了几个无关痛痒的小BUG,应该调整的数值(除了物理之外的所有流派),新的内容等等啥都没有!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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