
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全不平衡,物理太强。就是左脚踩右脚。没有流派搭建,纯数字
难度偏低,希望能多给boss加些数值,或者加个无尽模式能打完最后的boss,再去选择多打一些数值更高的怪,要不根本玩不爽,辛辛苦苦运营一整局,boss两枪就死了。
nice
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法依旧爽玩 各种武器都可以玩到非常爽的流派 画风非常优秀 超级符合我对肉鸽游戏的想象 内容扎实 不是那种玩玩就腻的肉鸽
史黛拉用起来挺轮椅的,感觉玩起来每次都能爽到。至于游戏流程则相对有些固定,希望可以保持更新开发出新的关卡。
挺不错的肉鸽闯关游戏,四个不同类型的伤害搭配挺有意思的,而且每次不同的塔罗牌影响也很关键,一旦胡起来那就是无脑爽游了
나쁘지않게 즐길 수 있다. 멀티는 별로 추천하지않음. 멀티에서 한명이 사기빌드를 완성하는순간 나머지 인원은 그냥 시간만 버리는 쩌리로 전락해버림. 보스 패턴을 나름 잘만들어뒀는데 후반으로 갈수록 딜찍이 되는 구조라 조금 아쉬운부분도 존재. 강해지는 이유가 직관적이지않음. 뭔가 스펙을 올리고는 있는데 데미지는 그만큼 강해지는듯한 느낌이 잘들지않음. 데미지 계산식이 어떻게 되어먹었는지를 알수가없어서 내가 딜이 쌔도 왜쌘지 최종피해같은걸 올려도 왜 약한지 알수가없음.
给了好评,确实玩的挺爽的,不过弹幕太过华丽导致看不清子弹暴毙也算是不得不尝的一环
画面好,手感好,玩起来就很舒服 嗯,老婆也很美 数值另说,晚点就去抄bd 有空再试试联基 对的对的,都对了!
虽然给了好评,但是游戏本身我只能给6分,10分满分的话,勉强及格,原因很多,玩过的玩家应该都有相同的体验,武器我基本只用倒钩的叶子那个,因为用别的我经常小怪都清着费力,当然我也知道后期有粉色神器武器,但是每把武器的起点不同,导致我前期就是只能选择能度过前期的武器,然后慢慢拿到的属性也不太容易更改,后面就一把武器走到底,我个人认为应该有一个地方可以让我转换流派,等价交换的地方,这样我可以体验更多武器后期的爽感,个人拙见
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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