
Build and design your own fleets and stand opposed to the Particulate in this physics/strategy/RTS/fleet hybrid. Build partially destructible and self repairing ships that interact with enemies less controlled by some scripted logic and more driven by a real time massive physics particle simulation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Good game. Several interesting mechanics that you have to combine, without being so complex it turns into a second job. Good for the casual gamer who wants a reasonable-length campaign.
Love these kind of games, this one is no exception.
Great game, lots of community maps.
Great!
The peak of the Creeper World series. Not quite as deep strategies as CW3, but it cuts out a lot of micromanagement, and the overall ratio of strategy to micromanagement here is stellar. Every level is so satisfying to complete, as you advance your ships, take space, and find the right angles or method of assault.
This was a fun game. I'm not a huge fan of the ending, but I won't spoil it. It does really feel like the place for a DLC, though, so perhaps that will change in future. The gameplay is pretty linear, although I miss some of the Creeper World ship placement - if you lose a lathe (and when are you NOT), you have to go find out which one you lost, and place it back. I'd have preferred if I could just place them by category, or for that matter if the ships were sortable / sorted. All in all, the difficulty curve is fair and while it's short it was still fun to play.
Loved the game. the story is fun and the player made maps are great as well. I wish I could make bigger ships in the editor but that's not a big issue
Excelente! Espero um novo jogo com essa dinâmica de naves e movimentos.
J'ai testé succintement les autres de la série (Creeper World) et c'est de loin celui-ci qui m'a embarqué. Histoire est chouette, les mécaniques de jeux arrive progressivement au fur et à mesure de la campagne, avec des ressorts scénaristique pour justifier leur arriver progressive. Le gameplay est à la fois suffisament simple pour être facile à prendre en main et suffisament complexe pour ne pas être lassant à mon gout (15h de jeu). Seul bémol : en mode campagne, la possibilité de concevoir des vaisseaux sur mesure n'est pas exploitée (on peut le faire mais ça ne débloque pas la mission suivante, et les module de vaissseau sont tous disponible dès le début, ce qui peut expliqué l'effet "triche" par rapport à l'équilibrage de la campagne). Bref, je recommande chaudement aux amateur de combat spaciaux, de RTS, de puzzle-game, et pourquoi pas aux nostalgique d'Outpost 2 et sa rouille.
Got thrown this way after finding creeper world 4, then 3, then IXE, THEN being forced by the community to go try this instead. It's one of the absolute top 10s on steam to me now. This is probably the most glad I've ever been that I tried out a recommendation, because I like this a little more than any other tower defense I've ever played and feel like I won't come across this quality in gameplay ever again. Specially seeing as IXE is missing the ship builder and was basically supposed to be the "decade later" version of this developed by seemingly the only humans that can pull this off... particle fleet emergence and a remaster of it one day might literally be the only top quality ship based tower defenses that humanity will ever see.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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