
Park Beyond is a theme park simulation game that gives you the freedom to create and manage the Parks of your Dreams! Whether you love to manage finances and visitor experience, or just create fun and cozy parks, the game has something in store just for you!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 63% | — | $1M |
| $74.99 | 615ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fürchterlich, erst dachte ich es läge an meinem PC. Nun mit neuen PC sind zwar die Probleme bei langer Spielzeit weg, jedoch ist das Bauen von Wegen, Schiene und allem was im 3D Raum passiert, ein wahrer Krampf. Nun zeigte mir zum Ende meiner Spielzeit, richtig mein Ende nicht des Spiels, das ich einen COaster Bauen kann, man Baut drauf los, löst Probleme und dann sagt das SPiel, ich hätte den Inhalte nicht und muss ihn Kaufen. Sowas geht gar nicht. Deinstalliert. Dazu habe ich mir erst Später Planet Coaster gekauf, an dem ich sehr viel mehr Spaß hatte, als je mit Park Beyond und das Liegt ausschließlich an der Schlechten Steuerung und Bauverhaltens. DLC soll ich kaufen oder gar Teil 2? Wenn Ihr mir dafür Geld für jeweilige zusätzlichen Inhalt oder einen 2 Teil gebt, können wir drüber reden.
Не изобретая велосипед, а повторив классику сделали отличную игру.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 346ratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, great campaign, reminds me of a the old school Sim Theme Park
ich komme nicht rein
Хорошая игра. Картинка приятная, анимации интересные, горки разнообразные, экономика с ценами на туалет работает. Сюжетная кампания имеется.
sehr gutes spiel
mir gefelt das spiel
Its okay for what it is but only okay. I do like the impossification mechanic I think that is neat. Game does have some unfortunate bugs, many of them to do with the visitors and specifically pathing. I felt there wasn't much depth to the management aspect, you more or less just set it and forget it. Though I do like some of the features they provided such as the heat map. Game is completely dead though, barely a handful play the game now and it looks like the support for it was cut off about a year ago. Get it on sale for cheap, should provide a couple dozen hours of enjoyment at least
Park Beyond, developed by Limbic Entertainment and published by Bandai Namco Europe S.A.S., is an ambitious and vibrant entry into the theme park simulation genre that reimagines what creativity and imagination can achieve in a management setting. At its core, it captures the childhood fantasy of building the ultimate amusement park, but it pairs this familiar foundation with a twist—rides that literally defy the laws of physics. Rather than merely constructing coasters and attractions within realistic constraints, players are invited to “impossify” their designs, creating spectacular and surreal rides that loop through the air, soar over cliffs, or blast through floating obstacles. It’s a concept that merges the practical mechanics of management simulation with the limitless potential of pure creativity, and it gives Park Beyond a distinct identity in a crowded genre dominated by realism. The game begins by casting the player as a “Visioneer,” a park designer recruited to revive a struggling theme park company. Through a structured campaign, you learn to balance artistic expression with economic strategy, building rides that please guests while managing budgets, staffing, and maintenance. The campaign introduces you to a diverse cast of eccentric characters—each representing a different department, from marketing to engineering—who guide and challenge your decisions. These narrative elements bring a surprising level of personality to what is traditionally a systems-driven experience. Missions push you to cater to various demographics, from thrill-seeking teenagers to families with children, while also unlocking new technologies and ride features. It’s a playful, colorful take on the management genre, striking a balance between guided storytelling and creative freedom. The game’s signature feature, the “impossification” mechanic, is where Park Beyond truly sets itself apart. As you satisfy visitors and generate “Amazement,” you earn the ability to transform your ordinary rides into gravity-defying spectacles. Coasters can twist through the clouds, cars can launch out of cannons, and attractions can grow into massive, animated set pieces that make the park feel alive. This mechanic turns each ride into a kind of evolving artwork—a spectacle that grows more elaborate the longer you invest in it. The roller coaster builder itself is impressively intuitive, offering the freedom to craft detailed and imaginative tracks without demanding excessive precision. The interface balances complexity and accessibility, allowing you to fine-tune every loop and drop or simply let your imagination take over. Watching guests react with awe and excitement as your impossible creations come to life is one of the most rewarding moments the game offers. Beyond its creative appeal, Park Beyond also provides a layer of classic management gameplay that keeps the experience grounded. Players must oversee staff efficiency, maintain cleanliness, monitor guest happiness, and ensure the park’s financial stability. Shops, decorations, and attractions all contribute to a delicate ecosystem of income and satisfaction. However, this aspect of the game is less intricate than what long-time fans of the genre might expect. While the systems function well enough to support the creative side, they lack the depth and granularity found in more simulation-heavy titles. The economic balance can feel uneven, and the behavior of guests, while charmingly animated, occasionally lacks realism. For players who come to Park Beyond expecting the analytical challenge of games like Planet Coaster or RollerCoaster Tycoon 3, the simplified mechanics might come as a surprise. Yet for those more interested in creativity than spreadsheets, this lighter touch ensures the experience remains approachable and enjoyable. Visually, the game is stunning. The art direction embraces a colorful, almost toy-like aesthetic that complements the whimsical tone perfectly. Every element—from the meticulously detailed rides to the animated guests—contributes to a sense of energy and wonder. The lighting, weather effects, and environmental details enhance the sense of immersion, making it easy to lose yourself in the world you’ve built. The soundtrack adds to this charm with upbeat, theme-park-inspired melodies that shift dynamically as your park grows more chaotic or successful. Combined, the visual and auditory presentation captures the essence of fun that lies at the heart of the game’s concept. It’s clear that Limbic Entertainment wanted Park Beyond to evoke joy, and it succeeds in doing so on a purely aesthetic level. Despite its many strengths, Park Beyond does struggle with technical and design limitations that sometimes hinder its full potential. Performance issues, including occasional crashes and frame rate drops, have been a recurring complaint since launch. Pathfinding errors, where guests get stuck or fail to navigate efficiently through complex parks, can disrupt immersion and affect overall satisfaction. The campaign mode, while narratively charming, can feel restrictive due to the way it limits creative freedom through specific objectives. Conversely, the sandbox mode removes these barriers but exposes the simplicity of the management systems, revealing that the game’s greatest strength—its creative design—exists somewhat independently from its simulation mechanics. Post-launch updates and patches have improved stability and balance, but some of these issues still remind players that the ambition of Park Beyond occasionally outpaces its execution. Ultimately, Park Beyond is a celebration of imagination and joy. It invites players to break free from realism and indulge in pure creative expression. It may not deliver the deepest or most technically polished management experience, but it compensates with boundless creativity and infectious enthusiasm. For players who grew up with theme park simulators and dreamed of building rides that defied logic, this game delivers exactly that fantasy. Its flaws—performance hiccups, shallow economic systems, and minor bugs—are easy to overlook when you’re launching roller coaster cars out of cannons or watching your park light up under a cascade of fireworks. Park Beyond thrives on its ability to make you smile, to rekindle a sense of wonder, and to remind you that games, like amusement parks, are at their best when they embrace fun over perfection. It’s not flawless, but it’s a joyous ride that captures the spirit of play in its purest form. Rating: 6/10
👍👍👍
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $37K | 139 | 94% | $6.99 | |
| $8.4K | 35 | 57% | $29.99 | |
| $3.4K | 7 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 9.2K | 97% | $6.99 | |
| $1M | 1.2K | 48% | $29.99 | |
| $1M | 2.5K | 66% | $14.99 | |
| $1M | 36.2K | 96% | $1.99 | |
| $1M | 4.2K | 82% | $11.24 | |
| $1M | 1.8K | 79% | $19.99 |