
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been 7 years since I first played this game and it still ♥♥♥♥♥ with my head. It's good.
Jak ktoś potrafi myśleć to polecam (grajcie na trybie wódki)
Gra niesamowicie psychodeliczna. Ma w sobie cos z portala (portale). Przyprawia o nudnosci i bole glowy. Nie polecam grac pod wplywem wiecej niz 1 uzywki w danym momencie
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you have vertigo? do you like puzzles? do you like feeling ill while solving puzzles? Boy do I have the game for you? Yeah, the concept of the game is cool, but the puzzles area bit on the complicated, not complex side, and the environment is not something people with vertigo can apreciate. if you like puzzles and don't have a fear of falling from tall places... give it a try.
It's a puzzle game with portals that allow you to traverse interdimensionally between two similar, yet different, dimensions. There doesn't appear to be any resemblance of plot or story. There are 4 chapters, with 8 levels each. I must admit some of the levels were very confusing, and I had to look at a guide to solve them.
m.c. escher's personal spin on portal, with a bit of selective euclidean spice thrown in to make it its own game. while the comparisons to antichamber are obvious, parallax's development in fact started in 2008, though it wasn't released for a while as it was only a school project. so that's more of a simultaneous development sort of thing, like calculus. (citation: personal interview with developer) a must play for anyone that's into the portal-like genre. length is a few hours, soundtrack is decent, and there's a healthy amount of content. there's not really a story, but it does a good job of gradually introducing content until you get a mind-bending four-dimensional sludge of trippy puzzle solving. (i mean this as a good thing.) one downside: most of the puzzles seem to have a linear solution and there isn't much room for thinking outside the box. a parallax 2 with a larger scope and a greater emphasis on storytelling and scenic variety, portal 2 style, would be absolutely badass, and i hope to see one sometime. as it is, parallax isn't forgettable but is still basking in potential.
Nice, little puzzle game. Two worlds, black and white, that are quite different yet intrinsically connected to one another. One must travel in-between those two in order to solve the puzzles.
the weird noise you hear while playing this might be the sound of your brain cracking.
dual colored schemes cool ngl
Ogólnie grę polecam jak komuś się nudzi. Bardzo fajnie zrobione poziomy jak i sama gra.
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