
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's been 7 years since I first played this game and it still ♥♥♥♥♥ with my head. It's good.
The puzzles don't really click and aren't fun to think about. The complete lack of narrative is awkward. The game looks nice, but all in all it's mediocre.
Jak ktoś potrafi myśleć to polecam (grajcie na trybie wódki)
antichamber vibes. click on a drop in the menu
m.c. escher's personal spin on portal, with a bit of selective euclidean spice thrown in to make it its own game. while the comparisons to antichamber are obvious, parallax's development in fact started in 2008, though it wasn't released for a while as it was only a school project. so that's more of a simultaneous development sort of thing, like calculus. (citation: personal interview with developer) a must play for anyone that's into the portal-like genre. length is a few hours, soundtrack is decent, and there's a healthy amount of content. there's not really a story, but it does a good job of gradually introducing content until you get a mind-bending four-dimensional sludge of trippy puzzle solving. (i mean this as a good thing.) one downside: most of the puzzles seem to have a linear solution and there isn't much room for thinking outside the box. a parallax 2 with a larger scope and a greater emphasis on storytelling and scenic variety, portal 2 style, would be absolutely badass, and i hope to see one sometime. as it is, parallax isn't forgettable but is still basking in potential.
Gra niesamowicie psychodeliczna. Ma w sobie cos z portala (portale). Przyprawia o nudnosci i bole glowy. Nie polecam grac pod wplywem wiecej niz 1 uzywki w danym momencie
Fantastic Portal-esque puzzle game. More than worth the entry price.
I loved this game - and I rarely play video games. It stimulated my imagination. Was in no way a waste of time! Inspired me in completely unrelated areas. I got to the last few levels and then it didn't work in my ancient Mac OS 10.6 - that's the only reason I stopped! Wish more games were this insanely creative. I really like games that could only be conceived of and exist in this medium, nowhere else!
Nice, little puzzle game. Two worlds, black and white, that are quite different yet intrinsically connected to one another. One must travel in-between those two in order to solve the puzzles.
E' un buon gioco, uno dei tanti che ha enormi debiti con Portal (ci si muove attraverso portali fissi da monto bianco a mondo nero), ma tenuto conto che di solito adoro i platform a rompicapo di questo genere, Parallax non mi ha proprio entusiasmato. E' fluido, abbastanza intuitivo, ma l'ho abbandonato presto e non mi è mai venuta voglia di rigiocarci. Le meccaniche di gioco sono solide, ma è... come dire, senz'anima. La grafica in bianco e nero, senza sfumature o effetti di alcun tipo alla lunga m'è venuta a noia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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