
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Parallax jest bardzo wymagającą grą logiczną dla cierpliwych osób lubiących wyzwania. W grze przechodzimy między dwoma połączonymi ze sobą światami, aby za pomocą przełączników finalnie znaleźć się w docelowym wskazanym miejscu. Gra składa się z 4 rozdziałów po 8 poziomów, co w teorii przekłada się na krótką grę, jednak poziom trudności bardzo szybko wzrasta a z nim długość samej gry. Każdy z poziomów można dodatkowo ukończyć w minimalnej ilości akcji, co sprawiło, że właściwie często musiałem nauczyć się danego poziomu na pamięć, aby ukończyć go perfekcyjnie. Jedyny problem, jaki mam z tą grą, to to, że wraz ze wzrostem trudności łamigłówek wzrasta również ich nieczytelność, przez co poziomy stały się dla mnie frustrujące. Najbardziej odczułem to w ostatnim rozdziale, który właściwie zepsuł mi całą przyjemność z gry, ponieważ trudno było zrozumieć, za co każdy przełącznik odpowiada oraz gdzie znajdują się wszystkie portale czy też ruchome platformy. Grę polecam jedynie osobom, które lubią gry logiczne, w których ma się wrażenie, że rozwiązania nie ma, bo tak naprawdę jest to gra skierowana jedynie do osób o stalowych nerwach i potrafiących spędzić nad jednym poziomem pół, a być może nawet z godzinę czasu.
There are some good puzzles in this game and the mechanics are relatively simple. There's that sort of desire to go to the next level and I've got to the end of the second set of levels, they don't seem like the maps get huge, it's all very manageable. That can't rescue this game though. First of all, it's not nearly as fun as some other, cheaper games out there. These game types are pretty common and this isn't a great one. Kind of a bit meh. Second, there are some truly wonky parts to this. There's no need for the falling off the map mechanic most of the time. There's also no need for bits of the map that effectively push you off. It's all a bit annoying, a bit more irritating than it is challenging. Most of the levels aren't as challenging as they should be. You can pretty much plan it out. I'm about halfway through. I wanted to like this game, but I would not buy this.
An interesting take on the first-person puzzle platformer genre. Great puzzle design. Very satisfying how complex the puzzles can be with only a few simple mechanics. Good difficulty escalation.
Do you have vertigo? do you like puzzles? do you like feeling ill while solving puzzles? Boy do I have the game for you? Yeah, the concept of the game is cool, but the puzzles area bit on the complicated, not complex side, and the environment is not something people with vertigo can apreciate. if you like puzzles and don't have a fear of falling from tall places... give it a try.
Неплохо, но можно и лучше.
dual colored schemes cool ngl
It's a puzzle game with portals that allow you to traverse interdimensionally between two similar, yet different, dimensions. There doesn't appear to be any resemblance of plot or story. There are 4 chapters, with 8 levels each. I must admit some of the levels were very confusing, and I had to look at a guide to solve them.
super
Great FPP and this is one that should be brought up to date for VR.
made me see only in white and black
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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