
Year 0 of Ashy era, in the command of Lilith, the vanguard Simaxue headed the "Dusk Bell - the hell legion"(dusk bell), attacked the Millennium Parliament.Dusk bell finnally seized the Groan snowfield, Simaxue drew the "scythe of original sin" and triggered the "Original sin" storm.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bug太多了,,,,,,玩不下去了
首先支持一下。 吐槽:地狱难度推出被打不反击,好傻的设定。升级点数固定让我看到直接放弃。
连dlc都有了。我还能说什么呢。。
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Hours played at review time, across 40 reviews with recorded playtime.
还行
全屏有BUG希望可以修复一下。窗口下玩的话,人物太小了,看的很蛋疼。
第二关左上角洞窟里面的骷髅兵掉落的宝玉不见了
怎么把图放大,太小了
这个游戏很多设定就是一个笑话,前几关AI随随便便一个小兵暴击一下就能秒了主角。作者能解释一下这种诡异的设定么?战旗游戏本身是靠策略走位来制定难度的,你这种靠AI秒人来取决游戏难度的设定真的是让我大开眼界。 骑兵强的过分,然后弓箭兵对骑兵的伤害跟普通兵种一样。 剑兵前期就是一个笑话,我玩了一个多小时,不停地SL对面随随便便一个小兵暴击或者双击都能秒了剑兵。 锤兵对剑兵的伤害完全看不出来是克制的。反而我被AI的剑兵各种两下秒。 火枪兵谜一般的命中让我怀疑这游戏是不是设计的时候命中率没有计算好? 反正就一句话,战旗版黑魂,要么你秒AI要么AI秒你,完全不需要走位跟策略。互相秒就行了
不好玩(缺乏难度,数值策划太烂了,SL点守备然后买点+守备的道具就可以无脑升级过关了) 剧情没有吸引力(而且还会一大堆西式名字中出现一两个中式名字(司马雪什么的))、BGM变化少+不好听。
为了零章买的,结果。。。。。。
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Players by region
Where this game's players are, estimated from review languages.
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