
Necromancer's army is gathering! But he can't afford Necronomicon Prime so his army can only use free medieval equipment set... We believe that one battle sister can solve them well. Go Forth, Sister Para, Blast your enemy in this survivor-like shooter game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏用的居然是虚幻5!?好家伙。 好玩还是好玩的
简单有趣,没有太多弯弯绕绕上手就射,虽然内容不多但并没有像某些竞品那样单纯通过压制玩家发展来拖慢游戏节奏(说的就是你沙币黎明前20分),普通模式可以无脑爽,里程两把就能打满,危机合约则是有一定挑战性 虽然十二块还要啥自行车但还是希望以后能够更新更多内容,以及些许优化现有的系统,这样一个好底子不想让他浪费了
Pretty good time-killer, I often play it when I don't know what to play. Gameplay is pretty simple but satisfying, soundtrack is discreet, I kinda wish it had more energy, but I can always just mute it, as for the sound effect, they're excellent. Very good game overall, especially for how cheap it is! I'm looking forward to more games from the devs
未来可期,但反正现在比一杯奶茶都便宜,那就未来可期吧
比黎明前20分钟难度大一些,主要是因为敌人强度更高一些,而且没有那么多角色可选,枪械的区别不能说没有,只是差异不明显,BD的难度反而比前者小,当你构筑成型之后,boss从出场到死掉,超过5秒就算我菜
简单有趣
Хорошая убивалка времени. Весьма веселая и затягивающая. Но, увы, не очень честная. 2 миллиона очков как игроки из топа набрать вполне реально (я сам набрал почти миллион), но слишком многое зависит от банального везения - с 95% вероятностью бонусы к набираемым очкам тупо не выпадут за 15 минут.
《PARA♰BELLUM ~ 魔弹帕菈》是一款俯视角的射击类幸存者游戏,玩家将扮演一名来自圣堂教会的修女,在成群敌人的围攻下,通过不断升级强化自身,努力存活15分钟或尽可能多地消灭敌人。 游戏每隔5分钟会出现一个随机BOSS,给玩家带来更大的挑战。玩家可以从随机抽取的强化项目中构筑角色,超过12种基础枪械可供选择,每种枪械都有独特的升级路线。其稀有度的区分不够明显,4个选项全是文字,区分度不够,需要仔细筛选, 游戏的爽快感和独特玩法使其在同类游戏中脱颖而出,非常适合喜欢射击类幸存者游戏的玩家。
啥时候更新无尽模式和更难的模式
一開始玩的狙擊槍閃電流,後來學會了霰彈槍爆炸流 怎麼說呢,習慣打法之後也就那樣吧,也懶得往上刷分 挺不錯的一個遊戲,只要不是圖刷那點分坐牢的話,還挺好玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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