
Run with scissors and walk on walls in this award-winning local-multiplayer gravity battle arena game from the mind of a former Call of Duty: Advanced Warfare developer. Enter the pages of old books where you will find strange environments and a cabal of playable characters.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Swedish
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Fun couch local coop game. More players the better. Great party game.
Ich finde das Spiel sehr nice, aber das man es nur mit Freunden zusammen oder gegen ki gegner spielen kann ist ein wenig blöd. Jedoch macht es sehr viel Spaß. Es könnte aber ein onlinemodus hinzugefügt werden. :)
Jeu avec une physique bizarre, mais fun en multijoueurs et en mode matchmaking Le mode campagne est certes court, mais si vous vous faites tous les modes de difficultés vous en aurez pour longtemps. Direction artistique simple mais efficace. A conseiller pour ceux qui aime les jeux du genre party game à la Towerfall.
7 sur 10
又是一个欢乐的撕逼游戏,最多支持4人撕,不过没手柄就没那么开心了~键盘操作逆天~
毫无疑问,这是一部很棒的游戏,东方式的风格,有趣的自定义和卷轴世界,然而,难度有些太高,很多时候实在乱跳中干掉对手。。。
Nice game. A multiplayer online would be very very nice ;) You can find a Video about it on https://youtu.be/a0clq4PGvHo
Fun game, but with a few flaws. I'll start with the good: The premise is amazing, The game play is frenetic and fun and the game modes have enough varience to make them interesting. Nice selection of characters, though unfortunately due to the nature of the game they are all essentially the same.but they are at least fun to look at and the whole design aesthetic of the game is fantastic. Now for the bad: My biggest ishue is with the "Classic Versus" game mode. The theory behind it, reaching a set score limit and then escaping works in theory, but the problem is that these matches can last for an infinite amount of time due to the fact that if you are killed, the portal goes away. This is particularly problematic when playing with a partner as both members must reach the goal together. This is tricky enough, especially when playing the campaign mode in single-player, but it is compounded on certain stages. For example, the Grinder, a stage from Dante's Inferno, ok, awesome idea.. touching the walls means death and moving platforms all over.. cool... but when you ad in AI to the mix, well my opponents were at a score of -81 when I finally had enough. My team was able to reach the frag limit several times, but given that it takes a few seconds for the tear to open up, and that my partner was getting killed or killing me the moment it appeared, victory, while possible, seemed very unlikely unless I played for a very long time. My other major gripe is that campaign mode does not posess a save feature of any sort for progress. You could argue that other, similer games do not use this and are successful, but with the nature of gameplay (particularly the flaws in the above game-mode) being unable to stop and return to the book where you left off seems like a major problem. In conclusion, this is a fun little game. I enjoyed playing it despite the frustrations, but it would be a LOT better if these issues were dealt with.
Paperbound is really good. If you enjoy super smash bros or mortal combat or just fighting games, then this is for you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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