
Third Eye Open is a supernatural narrative adventure about a young girl coming of age. The game is set in a small Malaysian suburb which the player navigates to speak to friends, families, and ghosts. Various minigames immerse the player deeper into the protagonist's journey.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful game and look great on the OLED Steamdeck, loved the story and the amount of love and care that has gone into this game. It's a really authentic and honest game that I highly recommend and the story and characters are just as beautiful as the art style. Highly recommend as the more people that play this the more chance we get of getting more from this team.
美术很好,非常少见的纸芝居加南洋风情主题,作画用心细节充沛,除了人物实在不够美型之外没什么好挑剔,算是非常有趣的观光体验了。 好,优点说完了,剩下的都是缺点。 用小孩做主角并不稀奇,但遗憾的是,本作女主身体里装的既不是平成年代的名侦探,也不是小和尚一休,只是一个各方面相较同龄人都没有优势、既不聪明也不有趣甚至有点蔫儿坏的非常普通的小孩。而整个故事都围绕着这样一个主角转的后果,就是百分之八十的对话内容都干巴巴毫无营养,配上既不连贯也没逻辑还让人血压升高的情节,阅读体验除了无聊就是无语,堪称灾难中的灾难。 其次,虽然我很不喜欢用道德或者三观之类的东西来评价一部作品,但本作的某些观念是确实扭曲到有点逆天了。我想破脑袋也想不明白女主的养父究竟是犯了多大的罪,才要把这个家庭所有的不幸都推锅给他,甚至到了连不杀他都仿佛一种恩赐的地步。半夜三更打着手电去鬼屋寻找孩子,靠做销售员养活全家,妻子得了老年痴呆也不离不弃,哪怕再怎么愤怒也没有对妻女动过一次手,对没有血缘关系的女儿也尽力抚养从未短过吃穿,我寻思着养父做到这个份上就算没有功劳也有苦劳吧?人家的好处是一点不提,只是说话难听爱摆脸色就被下了要么死要么滚出这个家的判决,女主还一副不计前嫌的样子,这真有点过于丧心病狂禽兽不如了吧我说。 最后,小游戏非常无聊,流程引导很差,固定视角潜行也不知道是哪个天才想出来的,花33块玩这个游戏真是我上辈子杀猪修来的福报了。
My only gripe is the children characters speak like adults as in their vocabulary consist of words that children wouldn't regularly use. Otherwise, this is a very solid game with beautiful art style and great insight into Malaysian Chinese culture. Play in Broken English for extra immersion! Also includes Paper Ghost Stories: 7PM
The game is so underrated, I hope alot of people will notice about this hidden gem. The game is developed by local studio in Malaysia. The elements that incorporated in the game really hit to the spot, especially those growth and lived in Southeast Asia. The game story really wholesome. I like the message that they try to convey to us, the audience. The game is 8.5/10, I like the unique origami-style they used in the game, so beautiful. Please give it a try. The game really got alot of love from their developer.
Stunning original game with a excellent representation of the Malaysian culture Story is great, characters are unique and gameplay is somewhere between a quest and a visual novel Highly recommended! A true gem among indie games :)
As a person who had just marathon back-to-back two Southeast Asian juggernauts of a story-based game, playing Paper Ghost Stories: Third Eye Open feels like it is somewhat of an interesting change of pace for me… As far as the story goes, this game kinda feels more like a "mini side-story" that could [i]perfectly[/i] be enjoyed as an appetiser before or even a mid-break between the two games that I've played which were: A space of the unbound and Until Then… And [i]unlike[/i] those two games, I feel like Third Eye Open is a much "smaller" and a somewhat even more "grounded" of a story; as in, there is no end of the world/out of this world/isekai plot shenanigans that forms the basis of the story... Like, for one, the story of this game is very much of an [i]actual[/i] slice-of-life where it basically revolves around a typical Malaysian Chinese family but with the themes of tiger parenting, early childhood, "imaginary" friend, and the very stereotypical, superstitious Chinese beliefs with some supernatural horror elements in it. I also love how the game properly centres itself in an actual Malaysian setting especially when the game comes with a quite unique-looking art style of using "papers" or "origamis" to depict the typical Malaysian places like in a pasar malam, a taman rumah, and kopitiams, to name a few. It even utilises Malaysian-style dialogues that imitates the way how we would speak. But, if I have to point out, I'm not [i]really[/i] sure if people overseas would even understand some of the dialogues… Tho, there are some "trivias" or "infos" below the dialogues that explains the meaning of those uniquely Malaysian words to compensate. And for what it's worth, I think I got to hand it over to them for giving the story of this game a totally unexpected bittersweet ending (at least for the "good" ending) and some few twist and turns that occurs here and there in an otherwise "small" and sweet story. [spoiler]And speaking of ending, I kinda find it funny how it's kinda very reminiscent to American Mcgee's Alice in the Wonderland's ending with the "break free from your abuser" plot point if you'd ever played that, like me… Heck, even Ting looked oddly similar to Alice with the attire that she wears near the end of the game too lmao.[/spoiler] Granted, for a person like me who is kinda used to extreme horrors lately, I was kiiiiiinda disappointed that they didn’t really fill that niche for me aside from giving us just mere ominous places, some cheap jumpscares here and there, and the core gameplay of avoiding getting spotted while sneaking around "enemies" that doesn't really feel like a threat as even if you do get "caught" from sneaking, you can easily outrun them when they start chasing you anyways lmao. Which, is a shame but I’m guessing that this ain't that [i]kind[/i] of game... Other notable gameplay elements that I could remember on the top of my head includes a ton of game-ified everyday tasks like a bunch of discount cooking mama but with Malaysian cuisines, epic-fun-exciting gameplay of doing your finances through the use of an excel budgeting table, exhilarating gameplay of putting groceries in the fridge, tons of miscellaneous fetch quests, playing with marbles akin to playing pool, and loads of quick time events. So, hey, at least it's not that [i]dull[/i] of a gameplay in a world where gamers would willingly choose to play the same gameplay in their MOBAs and shooters over and over again as if like they're stuck in purgatory or something lmao. That being said, I would recommend to [i]at least[/i] check this game out if you're a person who wants a glorified interactive storybook with a young Malaysian Chinese family setting that allows you to experience their culture, traditions, and the way they speak, want horror but you're kind of a wuss, and that you want to enjoy a rather "grounded" Southeast Asian story that has some minor twists and turns with a rather bittersweet ending, then this game is definitely for you! Just don't expect to [i]feel[/i] something as much as when you had finished playing Until Then and A Space for the Unbound, of course…
The game is a bit slow at the first half of the story, but I love the abandoned house episodes. The puzzles are pretty intense and challenging. However, there is one thing that annoys me so much in this game, I want to hentam him like hell. [spoiler]The father[/spoiler], ugh!
优点: 这款游戏的画风和风格非常独特,纸片人的表现手法很有创意,我个人非常喜欢。游戏中也介绍了不少马来西亚的传统文化,有些是我之前完全不知道的,是玩了游戏才学到的。后期的“鬼抓人”设计也不错,虽然解谜部分不多,但整体上算是合格的。配音也很有代入感,氛围感做得很好。 缺点(可能含有剧透): 剧情部分让我有点“一言难尽”。很多地方缺乏合理性和连贯性,好像每个章节是不同的人来写的。比如,女主不是亲生父亲的女儿这一点,以及母亲突然失忆的设定,都显得比较突兀。父亲虽然脾气不好,但游戏并没有表现出严重到“该死”的程度——他没有家暴,也没有不养家。结果剧情却安排女主威胁甚至杀掉父亲,这让我觉得很奇怪。如果真要这样写,至少应该把父亲塑造成更坏的人物(例如虐待、完全不负责任),这样玩家才能更合理地接受他的结局。 同样地,幼儿园同学的死亡情节前期渲染得很刺激,让人以为会有更深层的真相,但结果只是溺水,显得高开低走。至于母亲的失忆,设定虽然提出了,但剧情里并没有深入展开——如果能写更多女主和母亲在失忆之后的关系,效果会更感人。 不过,大 Boss 的坏结局确实写得不错,有震撼到我,氛围升华的感觉很到位。只是整体来说,剧情大概只能算勉强及格。 总结: 玩法和玩家的互动可以更多一些,而不是一味塞进无关剧情来拖时间。如果能增加解谜和恐怖元素,整体会更出色。尽管如此,我还是觉得这款游戏有很多亮点,尤其是氛围、文化和配音表现。希望未来能看到更多马来西亚出品的优秀作品,加油!
Paper Ghost Stories: Third Eye Open is a one-of-a-kind horror game. Or maybe not as much a horror game, as a ghost story (yes, shouldn't be surprising, since it's in the title). It reminds me of those old shows that sometimes had an episode where characters would explore a haunted house. Rather than being scary, it's mysterious in a vaguely... "comfy" manner. It's focused on storytelling, but there's enough gameplay for it to not feel like a visual novel. And, aside from some minor technical flaws, everything is pretty well-made: the story itself, characters, writing, visuals, audio... Surprisingly so, considering the fact that it's just the first/second game by a small Malaysian studio. (First/second, because there had been another game available once that was later removed from Steam; now it's a part of this one and can be accessed if you press right in the main menu.) To summarise: a very interesting, mysterious and fun to follow story. [spoiler]Objectively:[/spoiler] 8.7/10
非常棒的游戏!!风格相当独特~ 以剧情叙事为主,基本不用额外探索,一线式流程~ 故事也是很不错,每个人物的形象塑造的比较鲜明~ 玩游戏之余,还可以了解到马来西亚的传统文化(和国内有很多相似之处)~
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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