
Expect blasts of green zombie goo painting the screen in this top-down shooter packed with crazy guns that blow the heads off some… freaky zombies. Your mission is simple: graffiti the whole city before these mutants dog-pile you
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About
A squad of mutant kids from the hood is humanity’s last hope in this colorful, humor-packed zombie apocalypse. Blast freaky zombies with ridiculous guns, spray wild graffiti across the city, and face a monstrous Zombie Boss at the end of every mission.
Each hero in the squad offers a unique playstyle: choose yours, dig the weirdest guns out of dumpsters, and enjoy the insane headshot animations.


Four young mutants, each with their own powers and playstyle, ready to blast some zombies! Pick your favorite (or the one with the collest look) and go wild!


A Ketchup Blaster, a Gumball Shooter, a Shark-Head Shotgun, and even a Witch’s Broom, you’ll find all sorts of crazy guns to make zombies deeply regret their life (and death) choices.


The writer definitely went off the rails here. Expect cute puppy zombies, tentacle-armed chonks, jacked-up cop zombies, and even an Frankenstein with underwear. It doesn’t make much sense, but hey, it’s hilarious.


Painting graffiti in a zombie apocalypse isn’t easy. Every time you try to tag a wall, you might just summon an entire horde of the undead. Art has never been so dangerous (or colorful)!


This zombie clearly had a different breakfast. It’s stronger, meaner, and keeps coming back stronger each time. Beat the Boss Zombie and show it who’s the real monster here!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[後半に日本語レビューあり] [h1] Carve a path with graffiti! Top-down zombie shooter [/h1] A top-down twin-stick pixel shooter where you shoot back zombies. Move through a ruined city, draw graffiti on walls, complete a set number of "tags" to unlock the next area. But graffiti is also a ritual, and each time you finish drawing, a zombie wave spawns. Weapons include off-the-wall picks like ketchup guns, gumball shots, and a shark-head shotgun. You can swap between up to three weapons, and the basic play will likely be to rotate between a close-quarters option, a long-range option, and a special weapon for key moments. At the hub, you can use experience points to grow your character. A boss awaits near the end of each mission, bringing tension in short intervals. On the other hand, depending on the weapon, reload downtime can be long, and when you're surrounded by a horde, it can easily sap the pacing. If the city's distinct Brazil vibe and its anime/gag-heavy world click with you, it's worth more than a quick glance. [h1] 落書き(グラフィティ)で道を拓け!ゾンビシューター [/h1] ゾンビを撃ち払う、見下ろし視点のツインスティック系ピクセルシューター。荒れた市街を進みながら壁に落書き(グラフィティ)を描き、一定数の「タグ」を完成させることで次のエリアが開放される。だが落書きは儀式でもあり、描き終えるたびにゾンビのウェーブが発生する。 武器はケチャップ銃やガム弾、サメ頭ショットガンなど、悪ノリ全開の変化球が揃っている。最大3本を持ち替えながら、混戦用と遠距離用、ここぞの特殊武器を切り分けて回すのが基本となるだろう。 拠点では経験値を利用してキャラクターを成長させられる。各ミッションの終盤にはボスが待ち、短いスパンで緊張感がやってくる。一方で、武器によってはリロード待ちが長く、群れに囲まれる場面ではテンポを削がれやすい印象。独特のブラジル感ある街並みとアニメ/ギャグ濃度の高い世界観が刺さるなら、一考以上の価値はあるのではないだろうか。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
É um jogo muito bom, e mais um do nosso querido BRAZA! Ele no geral é repetitivo, porém a diversidade de inimigos e de armas ajudam bastante nesse quesito, a direção de arte e a gameplay são extremamente carismáticos, lembra muito o jogo de SNES.
Feels like a very Linear pathed game but it makes up for it by having a monsterously large gun collection, it gives you the feeling of playing a Area to Area 'Enter the Gungeon' it is one of them games that the story does not have to make sense, but the gameplay is simple and addictive with an Arcade feel. The biggest downfall is this game feels like it was built for multiplayer, i can imagine the fun of having two players on screen blasting zombie monsters, but it just doesn't exist, i feel it a missed opportunity, but the game is great for what it is.
It is a solid twin stick shooter (from the videos and playing a few minutes), so if you like that and the art style, etc, it might be a great game for you, IF you are satisfied by single player. HOWEVER, I NEED TO PLAY THIS GAME WITH MY GIRL CO-OP! OTHERWISE IT IS JUST A TEASE :( The game is made with a game engine that supports multiplayer via multiple different development approaches. Steam also provides backend functionality to help enable multiplayer in games. Please! To be clear the developer does not advertise multiplayer (that I have seen), so they are not misleading anyone. I mainly bought the game to show support for the game in terms of art style, music, game mechanics, etc. And to provide my feedback that I am a fan on the sidelines awaiting multiplayer. Even an announcement that multiplayer is on the development agenda, that would be appreciated!!! And would probably turn this review fully positive ;)
[h2] 前言[/h2] 像素风、俯视角动作射击游戏。因水源污染而爆发僵尸危机的世界,人类最后的幸存者聚集在方丁约小镇,由科学家瓦拉博士的率领下对抗僵尸并寻找治愈病毒的方法。玩家将操控由四位拥有特殊能力的变异青年组成的Z小队,一个个区域中清除僵尸。 [h2] 玩法[/h2] 游戏共有四名初始角色,每名角色都拥有不同的初始属性与武器。玩家还可以通过收集到的星星、开启地图中的物资箱,获取更多武器或补给,并同时携带三把武器。其中,左键射击、右键瞄准,不瞄准那散射就会很大、瞄准则可以特意瞄头从而暴击。 整体并非“挺进地牢”那般的肉鸽类型,而是线性章节闯关式流程。虽然地图上会有一些涂鸦点,每次涂鸦都会在房间内再刷新一波僵尸,但涂鸦也并非可选挑战与额外奖励的类型,而是必须通过清空每一个涂鸦、从箱子中获得钥匙、才能通往下一张地图的固定流程。 [h2] 体验[/h2] 好在是推进地图的过程也因此目标明确、也让刷怪的时机变得由玩家自主掌控,算是流程简单明确的俯视角动作射击。且游戏体验上有一个优点在于,每次距离不多远就可以激活传送设施、返回基地。从而保存游戏、恢复血量、补充特殊武器的弹药、进行角色的四维属性升级养成,让游戏的难度降低很多,对手残也很友好。 同时,流程中所有找到过的武器、也都会保存在基地,供玩家随时调整、替换所携带的武器,而五花八门的武器也让清怪流程不至于单调;但更多方面来说,我觉得体验还是比较普通寻常,中规中矩。 [h2]总结[/h2] 闯关类型的俯视角射击游戏。线性流程、涂鸦引怪、获取钥匙、不断闯关开箱、收集武器与自由搭配,大致流程中规中矩,但射击体验还行,支持中文,也能畅玩一段时间,感兴趣不妨一试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
O jogo tem muito potencial. Suas inspirações claras em Enter the Gungeon acabam trazendo mais comparações do que ele gostaria. Enquanto um é mais frenético, Ghetto Zombies deixa a sensação de ser mais lento no combate. A pixel art é muito bonita, mas senti falta de uma variedade maior de biomas e chefes. Quando cheguei no segundo, e me deparei que era o primeiro chefe novamente, fiquei um pouco decepcionado. Algo que me incomodou muito enquanto jogava foi a falta de feedback sonoro para algumas ações. As armas estão com o som muito baixo, o que tira o impacto e satisfação de dar um tiro de escopeta em algum inimigo. Pode ser um bug, mas caso não seja, precisa checar isso. No mais, gostei do jogo e acredito que o estúdio vai entregar muito com ele e os seus próximos jogos.
Foi recém anunciado para Xbox, joguei no PC. O game lembra o clássico ZOMBIE ATE MY NEIGHBORS (Super Nintendo) em todos os aspectos. Não é um shooter frenético, é mais cadenciado, recursos limitados e mais técnico. Recomendo pra quem curte o genero e detalhe, jogo BR né pai!
Adorei o jogo! Tem muito potencial e o final já me deixou hypada para um segundo jogo. O design do game é muito lindinho. É um ótimo jogo para você zerar em um único dia quando quiser relaxar. O ponto mais importante para mim é a coletânea de armas! São diversas armas, desde as comuns até as especiais. Amei as habilidades únicas delas!! Como feedback: um efeito de arma de choque bugou no final do game e mesmo voltando ao menu principal para recarregar o save, o som continuou. Além disso, colocar uma descrição nas armas sobre suas habilidades talvez fosse interessante. No mais, é um ótimo jogo, recomendo!
Todos deviam conhecer!
i wanted to like it but beyond the well done pixel is just bland gameplay, bland music and bad hit boxes. The first thing i noticed was that game was lacking juice, sure theres some screen shake but beyond that nothing else felt satisfying. Enemies felt like they barely reacted to hit especially with melee, in fact there is no hit stun when attacking without a weapon. This would be fine if i could attack and dodge out of the way before the enemy could get out theirs but enemies react almost instantly. Combine that with the janky hit boxes the enemies have led to so much frustration. Then theres the auto lock which is turned off by default until you use your gun then it will ignore your input and lock on to the closest target, so kiting is near impossible. Overall the game feels like its constantly conflicting with its self and the player. While the art is good the gameplay isnt.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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