
True classic 16 bits Roguelike with an unique magic system. Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Paper Dungeons Crawler[/b] is a simple and fun traditional roguelike, offering procedural generation, unidentified items, a classic hunger system, permanent death and a lot of YASD (Yet Another Stupid Death) moments. While this game it’s not overly difficult like pillars of the genre, you can easily die if you’re not paying enough attention. And if permadeath is not your cup of tea, you can turn it off before starting a new character. Featuring five classes (Warrior, Archer, Priest, Mage, Thief), 25 procedural (randomized) levels, 60 different creatures, 120 unique items, five bosses, nine specializations to choose when you level up and six talents, there’s a lot of content for the price here to keep you occupied. What is also great is that you can choose different paths to follow your journey, and this raises even more the replay value. The game is played with mouse and keyboard combined (or only mouse if you prefer), and it can’t be played using the keyboard only. While this may displease some roguelike purists, I think the control scheme is very user friendly, making the game more accessible to a larger audience. If you played Dungeons of Dredmor, you know what to expect, since the control scheme here is very similar. If you want to know how the game works, there’s a detailed tutorial that shows the basics of the game and also explain some strategies. When you beat the game you can try playing on other difficulty settings (there are four of them to choose), and your highscore is higher on the toughest settings. Also, if you beat the game with permadeath on you unlock the Veteran Mode, which allows you to start the game with extra runes and skill levels. It’s also worth mentioning that you can choose to play as a male of female character for each class, and there’s even a random name generator if you’re not feeling inspired. While this game feels generic at times and it doesn’t bring nothing new (apart from the magic system, which is very unique), it’s still a great and fun time killer, and it’s an excellent choice for that days when you want to play a roguelike but don’t want an extremely punishing experience. If you’re a veteran of the genre, don’t worry - classic ridiculous deaths are still here, but they almost never feel cheap and unfair. All in all, if you can’t get enough of roguelikes, or you’re still discovering this genre, Paper Dungeons Crawler is a good addition to your library. [b]Pros:[/b] * Easy to learn and hard to master * Intuitive and easy to use control scheme * Good amount of content for the price * Great, friendly and detailed pixel art * High replay value due to procedural levels and different paths to choose [b]Cons:[/b] * Very few music tracks. Play with your own music for maximum enjoyment * If you’re expecting a revolutionary entry in the genre, you will be disappointed
It's not bad but dungeon crawl stone soup and angband are just so much better and are free. I really don't see the point in spending money just to get some music (which is public domain anyway) and sound effects and some dodgy animations (1. The animation of your character fighting continues for ever if you keep moving after defeating an enemy. 2. You have to wait after you bumped a destroyable to let it spawn any contents). It's annoying how you are forced to use the mouse. You can redefine the keys which is something but you can't operate the game solely with the keyboard. Even just moving, if you use the keyboard and hold a key down you will move at an annoyingly slow rate whereas if you click on a distant square with the mouse it's much faster. I'm giving it a thumbs down but it's not a bad game; it deserves a neutral rating really. There's nothing wrong with except it not respecting your time or your choice of control scheme but there's nothing to recommend it over free offerings.
[code][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: IndieGems if you like and want to see more reviews like this one.[/url][/code] Paper Dungeons Crawler is a roguelike / roguelite dungeon crawler with turn based combat. This a sequel to Paper Dungeons In Paper Dungeons Crawler you can choose if you want permadeath enabled or not, if you want hunger enabled or not. You can choose from 3 difficulty options. All those choices have an influence on your high score. Besides that you can choose from 5 different classes. The battles are turn based. The enemies only move if you move. You can use space to wait for a monster to approach you. Both you and the monsters can attack from horizontal, vertical and also a diagonal position. There are a lot of items to find like food, spells and potions. Also, you can find a lot of equipment. Most equipment has to be identified first. You drag an equipment to the eye icon. It takes some steps to identify an item. In my opinion, it takes up too much time if you have found a lot of items on a dungeon floor. Most of the time I found myself walking aimlessly around to identify some items. If an item is identified, there is a possibility that the item is cursed. On almost each dungeon level, there is some sort of altar where you can remove a curse. You can do it only once at each level. I didn't really like that, because sometimes you have finally found some good items and you did the grinding to identify them all.....and most are cursed. If you enabled hunger, you need to give food to your character. This is done by selecting food and drag it to the mouth of your character. A really nice thing in this game is that you don't have a normal map, but in this game you can use your mouse to zoom in or out. This way you can exactly see which parts you have missed. The graphics are really good. The game can (almost) fully be played with a mouse or with a keyboard. I would definitely recommend this game if you like roguelike/roguelite dungeon crawlers. The game is already very good while it is still in Early Access. The price tag is exactly right for this kind of game. The game is still in Early Access. There is no tutorial yet and the achievements don't unlock yet. It is fully playable. I have only encountered one bug: at some fights if you run away the game keeps saying you are in a fight, so you cannot sleep to heal. It is solvable by slaying another enemy. But sometimes there are no monsters left. You cannot sleep, this means you won't heal that fast. Disclaimer: The copy of the game was provided by the publisher, however, it did not influence my opinion in any way.
[h1]«Paper Dungeons Crawler»[/h1] [b][i]Казуальный, пошаговый, тактический Roguelike+Dungeon Crawler. Исследуем частично генерируемые подземелья, сражаемся, собираем лут и прокачиваем героя, чтобы пройти 4 биома и сразиться с боссами.[/i][/b] Геймплей: https://youtu.be/8AOGAf1MJC4 На старте можно выбрать класс, характеристики, пол, магию, предметы персонажа; установить уровень сложности; включить/отключить голод, разрешить авто сохранения или установить перманентную смерть. Доступно 5 классов: воин, лучник, жрец, маг и вор. У каждого класса своя магия (по 4 вида рун). В игре необычная система кастинга: чтобы произнести заклинание рисуем линии на руническом компасе внизу экрана. Заклинания можно сохранить на кнопки быстрого доступа и не делать лишние движения мышью. Против врагов используем магию-руны, оружие ближнего и дальнего боя. По мере прохождения убиваем врагов, собираем разнообразный лут, повышаем уровень и прокачиваем характеристики, навыки и таланты персонажа. [code]Рекомендую в коллекцию. Отличный, простой в освоении, динамичный, казуальный, расслабляющий рогалик с реграбельностью, возможностью сохранения, пошаговыми боями и элементами выживания (система голода и усталости). Самое то, чтобы весело провести свободное время.[/code] В игре 3 режима, 4 биома, 5 боссов, 5 классов героев, полноценный инвентарь, сотни разнообразных предметов (проклятые/зачарованные вещи, оружие, броня, амулеты, зелья, свитки, золото, пища), есть бестиарий, смена погодных условий и достижения. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
When it says, it's a "true rogue-like" they aren't kidding. Paper Dungeons has many of the aspects of the original rogue, a simple dungeon crawler randomly generated, with RPG elements and permadeath. This has to be the most rogue-like, rogue-like I've seen on Steam next to Vulture for NetHack (which was abandon-ware). However, it's not just a rogue clone; this game has a simple set of classes and progression system that lets you build your character and still customize it for different styles of play, based on what you find in your adventures. There's also the concept of different zones, allowing your character to finish one dungeon and go on to another effectively that's thematically slightly different. This game shares a lot in common with "I Am Overburdened," including the retro look. However, unlike that game it's not as linear, allowing you to choose different paths for your adventure. I'd think this game would have more replay value than that one. Paper Dungeons is fun, but death comes all too easily. It does suffer from that problem of the original rogue games that if you are taking a real wailing, it's hard to realize your health meter has just dropped precipitously because you've been plowing through the rest of one level in your stride. I'd love to see Steam controller support and maybe a little better UI, perhaps making the magic system more apparent. It is early access at this point, which means it needs a little more work on graphics, maybe some quest development, and it needs some work on music, which is highly monotonous. However, good game, and if you are a rogue-like fan well worth the money.
This is an excellent game, much better than Paper Dungeons. I completed it today (on wimpy mode) as a warrior and will go back to play again on a higher difficulty and with a different character. I like how your skills increase simply by using them. And having many characters and potential builds really helps the replay value. It is challenging, but not overwhelming (though the angels of darkness in the last zone are really tough). The game isn't super long; I have seven hours of playtime, but that includes trying out a bunch of characters before settling on the warrior. I probably completed it in about five hours but, again, that was on the easiest difficulty setting. There are a few things that could be better. It is pretty easy to max out your inventory and carrying capacity, and there are not enough merchants to sell stuff. I kept saving unique and rare items, planning to sell them to buy better gear, but I often had to just drop stuff just so I could move. Off the top of my head, there was a merchant every second level or so. The merchant sells very nice items and gold is super easy to come by. I did not like the fact that 99% of the items I picked up were cursed, and just like the merchant, opportunities to uncurse items were not plentiful. There is an altar thing that allows you to remove curses on gear, but only one item and then the altar is useless. Hunger was another issue. My character got hungry very quickly, though there was plenty of food around. In spite of its flaws, overall, I really loved the game. I didn't finish the first one, and probably never will, but this is one I will come back to from time to time. I bought it on sale for just slightly below full price, but full price is pretty fair for what you get.
[b]Çok sayıda sihirli eşya ve yaratıkla karşılaşabileceğiniz bu oyunda; kuş bakışı bir kamera açısıyla oynanışı gerçekleştirebiliyorsunuz. Başlangıçta detaylı sayılabilecek karakter özelleştirme ekranında tercihlerinizi yaptıktan sonra, başlangıç için ilk adımınızı atabilirsiniz. Oyunda hayatta kalmak için yeteneklerinizin kullanımına da dikkat etmeniz gerekebiliyor. Birbirinden farklı yerlerdeki zaman zaman soluk kesici mücadelelerin içerisinde, nasıl hayatta kalacağınıza karakterinizle birlikte göz atın.
I have had to stop playing due to a bug that prevents me from gaining mana beyond the base amount; meaning any mana that should count towards my Max mana from items are worthless. While ignoring this bug I would still not recommend this game. It feels like an Early Access that is not complete. The bestiary page that is increased by picking up cards from slain monsters that are not already in your bestiary yield useless information. The monsters all seem to behave pretty much the same way. There is some unintuitive mechanics that are more punishing in a rougelike. For example, when you use a Scroll of Uncursing it does not allow for uncursing an item in your inventory, you have to equip the Cursed Item 1st then use the scroll. The Rune system is meaningless. You can only cast Runes you have already learned from finding Crystals, either from Epic Chests or what seemed to be more common from killing Dragons. You can memorize the patterns of your learned Runes and do that every time or what is way more practical you just assign the Runes you want to use to your Shortcut / Hotkeys F1 - F5. The Talents Champion, Heavy, Hunter, Ninja, Runic, and Merchant also feel meaningless. They just increase the rate of 1 specialization to increase faster.
Being that this game is still in devolpment it is fairly in depth and fun rouge like game to play. after nearly 8 hours of play i reach lv 22 before dieing... (permadeath was on) but none the less it is an amazing game for the price point.
Great game! Reminds me of that superb xbox dungeon crawler "Cursed Loot" (please release this on pc!!!). Only played for a short while, but there's enough depth to the game to keep me interested. Good to see there's going to be much more in the full version (which should be out next month!). Well worth the purchase.
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