
Pantheon: Rise of the Fallen is a deeply social high fantasy MMORPG that challenges its players and rewards effort. Join the denizens of Terminus to uncover the mysteries of a world divided by Celestial loyalty… and betrayal.
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About

PANTHEON: RISE OF THE FALLEN IS A DEEPLY SOCIAL HIGH FANTASY MMO
GAME THAT CHALLENGES ITS PLAYERS AND REWARDS EFFORT.
It has been 500 years since the Deicide War severed the connection between the people and their gods. The Ravaging Lord pushed nations across Terminus to near extinction before the Dragon King himself appeared and brought an end to the bloodshed.
Now, the denizens of Terminus must uncover the mysteries of their past and unlock the silenced power of their gods. For war will come again. And this time the dragons won’t be there to save you.

Explore a Vast Open World
Journey across three continents in a seamless, open world where anything seen can be reached. Discover hidden paths, secret encounters, and rare treasures in a world without boundaries.
Climbing
Climb nearly any surface and seek adventure in every direction, unearthing secrets both above and below.
Perception
Discover clues, dialogues, and outcomes that change based on your adventures and the choices you’ve made along the way. Hone your intuition to see the world in ways others cannot and unravel the mystery with the Perception System.
Unique Skills
From teleportation to conjuring rafts and bridges, there are a myriad of ways to traverse Terminus. What else will you discover in your adventures, and what other paths will reveal themselves when you do?

Climates
Six brutal climates await intrepid adventurers in the far reaches of Terminus. Equip your character to acclimate against them as you ascend windswept peaks, dive to crushing depths, and explore the diverse and dangerous biomes of Terminus.
Fractures
Supernatural forces take root where the veil between worlds thins. Discover specialized artifacts to meet the challenges posed by these unique environments and drive back the invasive powers within.
Day/Night
Hidden things stir when the curtain of night falls on Terminus. Revisit old haunts and previously conquered corners of the world to uncover secrets that only emerge in darkness.

Choose from 9 distinct races and 14 compelling classes to create your character. Brave the dangers of Terminus to grow in power and lend your unique talents to battle, or use your class’s specialized skills to augment others, alter the environment, or provide valuable services to fellow adventurers.

Unlock Your Potential
Achieve greater power through the Mastery System. Invest the experience you’ve gained to enhance your skills and attributes, growing your character to fit your preferred playstyle.
Fortify Your Legacy
Deeds on Terminus reverberate through a complex web of interconnected factions. Grow your legend as a champion of your people or turn against them to curry favor with your foes, wielding your reputation to unlock new opportunities in the endless land.
Stand Your Ground
Go toe-to-toe against a menagerie of monsters in challenging combat where strategy, knowledge, and teamwork make the difference between victory and defeat. Aid your allies in one of four distinct roles: Tank, Healer, Damage, or Support, and choose from a wide variety of class skills to create your custom loadout.

It’s dangerous to go alone. Form adventuring parties and guilds with friends, old and new, and overcome greater challenges for even greater rewards. The best experiences are those that are shared.
Dispositions & Traits
The denizens of Terminus are myriad and varied, capable of spawning with a multitube of different behaviors which alter their behaviors and strategies in combat ensuring that no two adventures are ever alike.
Enemy Awareness
Perceiving their surroundings and opponents, enemies choose their actions and tactics based on the circumstances at hand. Adjust your strategy to fend off coordinated assaults and disrupt your enemies’ plans.
Limited Action Set
Choose the right tools for the job, preparing a limited number of skills to bring into battle. Keep aware of your surroundings and be ready to overcome unplanned obstacles.
Build Your Arsenal
Acquire powerful and iconic equipment and rare abilities that boast of the places you’ve been and the battles you’ve won, empowering your character with enhanced attributes and unique effects. Choose wisely from the start and your gear will serve you for many adventures.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far after 64 hours this game is fantastic! Being an original EQ fan, this game could be called EQ3 as it has so many of the same mechanics but improves on some of the bad elements of the original, it is easy to tell it was created by the same person that created EQ. So far I have only created a Paladin and a Druid so my experience is limited but instead of a mana bar that runs out that you have to wait on replenishing they have implemented cool down times for spells that vary in duration which I find refreshing and leaves you with less downtime. Most of the same commands work from EQ (/loc, /tell etc). The inclusion of the ability to climb walls is very cool.
Hardcore game better enjoy the real deal
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich finde die Kern Idee genial aber leider gibt es ein paar Punkte die das Spiel unakttraktiv machen. - Keine Map : An sich kein Problem. Man gewöhnt sich eigentlich ziemlich schnell dran und es gehört ja auch zur "Hardcore" Erfahrung. Leider kommt das aber bei den meisten Spielern nicht gut an, gerade für Casual player ist das ziemlich schwierig. Warum es eine Koordinaten Funktion gibt (/loc), erschließt sich mir nicht. Denn dadurch gibt es schon eine Karte, die man über eine Website nutzen kann. Dann kann man aber auch direkt eine Map implementieren, also das ist Schwachsinn. - Keine Quest Marker : Das man nicht gerade an die Hand genommen wird beim Questen ist auch eine Sache an die man sich gewöhnen kann. Gehört halt zur Expirience dazu aber es wäre trotzdem cool, wenn man sehen kann, wer eine Quest hat und wer nicht. Gehört einfach zu einem Modernen Game dazu und führt einfach zu nerviger Zeit Streckung. - Grafik/Animationen : Pantheon ist Grafisch definitiv nicht hässlich. Es hat seinen Charm und ist kein AAA titel. Verstehe also die harte Kritik in diesem bereich nicht. Tibia (von 1997) sieht auch aus wie von der Steinzeit und hat trotzdem bis heute täglich 13.000 Spieler +. - Bugs : Sind mir bisher keine aufgefallen außer das ich mal einen "in Fight" bug hatte der durch ein relog behoben wurde und danach nie wieder vorkam. - Leveln / Exp Verlust : Ist hart. Man generiert schon ab lvl 6 echt wenig Erfahrung und es ist zäh, gehört aber auch wieder zu Hardcore Erfahrung und ist für mich persönlich kein Problem. Schreckt aber viele Spieler ab. - Berufe / Harvesting : In Pantheon gibt es einige Berufe von denen man zwei Crafting berufe pro Charackter Erlenen kann. Nur die Harvest Berufe sind alle für einen Charackter verfügbar. Aber es ist echt zäh...richtig zäh. Es spawnt einfach fast nichts und man braucht ewig um einige zutaten zusammen zu bekommen. Das ist problematisch, da ich auf leeren Server gespielt habe und trotzdem Probleme hab um zum beispiel Blaubeeren Büsche zu finden. Auf einem vollen Server...wird das echt schwierig, da würde ich die spawnrate erhöhen oder die Abbaustellen vergrößern. Sonst finde ich das Game recht cool aber leider kommt es nicht bei den Spielern an. Die Server sind Leer. 50 Spieler als Tages pick am Wochenende ist halt einfach nichts und ein Todesurteil für ein Game, wo auf Gruppen Inhalte fokussiert ist. Die Lösung wäre einpaar Quality of Life Chances. Hardcore definitiv JAA! aber es muss halt auch Modern sein, sonst spielt es leider keiner.
It brought back that old EQ feeling, I love it.
All in all, the game is engaging. It is also challenging as well as entertaining. THREE things that totally SUCKS about this game: ONE- There is no map showing you where you are and/or where you should go, TWO- The inventory space is worse than atrocious, THREE- You die, you drop your entire inventory, INCLUDING additional bag space you purchased in game. This last one hits hard because without having a map, you have to "guess" where your body is. THIS NEEDS TO BE ADDRESSED.
I wanted to like it, tried to like it. It's really too bad I don't like it. See others negative reviews for more details.
Old school MMO feel with the most friendly community I've ever seen The games not perfect but its the one I keep playing over all the others I own
Пока что очень ранний доступ, но так или иначе у игры есть крепкий фундамент для совершенствования. Не буду расписывать, потому что и так уже достаточно подробных отзывов. Вкратце, Pantheon – это MMO старой школы, сильно завязанная на социальном взаимодействии, даже во время прокачки необходимо кооперироваться, в противном случае будет тяжеловато. Могу ли я рекомендовать эту игру? Да, но далеко не всем. В наше время жанр переживает не лучшие времена, сам я пока отложил в сторону, но продолжаю следить за проектом. Если у вас есть свободное время, желание и вы готовы к трудностям, поиску союзников и освоению классических механик, добро пожаловать.
I really like this game, its pretty fun but if they go to subscription based i probably would pass
yeah this game is pretty hard ngl
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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