
A horror survival and extraction game playable in single player or co-op for up to 4 players. Lost in a creepy forest, you and your friends are hunted by a monster. Stay quiet while extracting keys through nightmarish realms using items like traps, sonars, and flare guns to survive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
半小时死了几百次,玩不了一点。
Poderia ser melhor, alguns motivos faz passar raiva. Um deles é onde você salva seus amigos, o monstro não para de camperar no local. Quando os jogadores morre é impossível reviver, jogo nada dinâmico.
Panic in the Woods, developed and published by Exit Plan Games, is a cooperative horror survival game that blends the tension of extraction gameplay with the primal fear of being hunted in the dark. Set deep within a sprawling forest, it casts players as Boy Scouts who must survive the night while completing a series of rituals to banish a lurking supernatural threat. At its core, it is a game of teamwork, fear, and improvisation—one where the difference between life and death can depend on coordination, timing, and the ability to keep calm when everything around you is falling apart. Though relatively modest in scale and budget, Panic in the Woods manages to carve out a distinct niche within the crowded horror co-op genre, thanks to its blend of atmospheric design, unpredictable objectives, and its focus on teamwork under pressure. The concept is simple but immediately engaging. Each match drops one to four players into a dark forest with a single goal: collect skulls, open portals, and perform a ritual to seal away the monstrous entity hunting them. The forest itself is procedurally structured, meaning the placement of keys, gates, and tools changes with every run. This randomness ensures no two games play exactly alike, creating a steady balance between familiarity and uncertainty. The monster—an unrelenting, otherworldly creature—roams the woods with unpredictable behavior, listening for sound and tracking movement. Communication and silence become equally dangerous tools, forcing players to weigh the risk of warning teammates against the possibility of revealing their position. It’s a constant balancing act, and that tension defines the experience. Panic in the Woods thrives on cooperation. The design encourages close coordination between players, whether through dividing tasks or planning diversions to distract the monster. If a teammate is captured, others must decide whether to attempt a risky rescue or focus on the objectives before time runs out. This shared responsibility makes every session feel like a genuine test of group dynamics. The use of proximity-based audio and walkie-talkies enhances the immersion, especially in multiplayer voice chat, where hearing a teammate’s panicked whisper or scream from the distance can send chills down your spine. When played with friends, the game’s mix of chaos and strategy transforms what might have been a straightforward horror experience into a thrilling exercise in communication and trust. The gameplay loop combines exploration, stealth, and resource management. Players must scour the forest for tools such as sonar devices, traps, or flares, each offering different tactical advantages. Flares can briefly illuminate the environment and repel danger but also attract unwanted attention. The sonar can detect movement but creates noise when used. Every action carries a risk, and learning when to use or withhold these tools becomes essential. Entering the portals to other realms—alternate dimensions filled with bizarre, distorted landscapes—adds variety and escalates the tension. These sections are among the most atmospheric in the game, filled with surreal colors and unsettling soundscapes, offering a break from the forest while maintaining a sense of unease. They also raise the stakes, as players must collect skulls and escape before the monster crosses over. Visually, Panic in the Woods uses a stylized approach that favors mood over realism. The forest is shrouded in fog and illuminated only by the flickering glow of flashlights and torches, creating a constant sense of vulnerability. The low lighting and muted color palette reinforce the game’s oppressive tone, while occasional bursts of light from flares or lightning strikes provide brief moments of visual relief. The creature design, while not revolutionary, is effective—its silhouette and movements are designed to unsettle rather than shock, making every glimpse of it genuinely alarming. The audio design is even more impactful. Distant footsteps, breaking branches, and the rustle of leaves work in tandem to heighten paranoia, while the ambient music is sparse and haunting, emphasizing the isolation of the woods. It’s a soundscape that demands headphones, as much of the fear comes from hearing what you can’t see. Despite its strengths in atmosphere and multiplayer tension, Panic in the Woods is not without flaws. Its content is limited at launch, with only a single map and a relatively small number of objectives. Once players learn the general flow of each run, some of the fear of the unknown begins to fade. The monster’s behavior, though unpredictable, can feel inconsistent, with some runs feeling too easy and others unfairly punishing. Solo play, while technically possible, lacks the dynamic tension of the cooperative mode and highlights some of the AI’s shortcomings. The lack of a proper tutorial or in-depth explanation of mechanics can also make the first few matches confusing, leaving players to figure out key systems through trial and error. These issues don’t ruin the experience but do suggest that Panic in the Woods works best as a foundation for future updates and refinements rather than as a fully realized package. Where the game succeeds most is in its ability to generate genuine tension through simplicity. The sense of dread as you move through the dark, hearing the monster’s guttural growls nearby, or the scramble to complete the ritual while teammates scream for help—all of these moments feel organic and unscripted. Panic in the Woods understands that true fear in multiplayer horror doesn’t come from scripted jump scares, but from unpredictability and the feeling of being hunted while your survival depends on others. The satisfaction of pulling off a successful escape, especially after several failed attempts, is immense, and it’s this loop of terror and triumph that keeps players coming back. In the end, Panic in the Woods stands out as a modest but engaging entry in the cooperative horror genre. It captures the raw intensity of survival with friends while offering enough variety and unpredictability to make each session memorable. Its atmosphere is immersive, its cooperative mechanics effective, and its scares well-earned through tension rather than cheap tricks. Though it lacks the polish and depth of larger-budget titles, its sincerity and focus on teamwork give it a unique charm. With more content, refinements, and additional maps, it has the potential to become a staple for fans of small-scale multiplayer horror. For now, it’s a compact but thrilling experience that delivers exactly what its title promises: the panic of being lost in the woods, surrounded by darkness, with only your friends—and your fear—to rely on. Rating: 7/10
Je suis légèrement déçu du jeu, le gameplay est très aléatoire, les personnages ne donnent pas trop envie et la quête du jeu consiste juste à trouver des items et faire des puzzles.... honnêtement certains jeux d'horreur Roblox sont mieux faits... je ne recommande pas
Panic in the Woods: невероятное приключение, которое объединило друзей Игра Panic in the Woods стала настоящим открытием благодаря своей неповторимой атмосфере и увлекательному геймплею. Вот что произвело особое впечатление: - 🌍 Локализация на огромное количество языков сделала игру доступной и понятной каждому. - 🎨 Графическое оформление создает чувство тревоги и опасности, превращая каждую минуту в захватывающее испытание. - ⚔️ Уникальный геймплей объединяет хоррор-элементы и кооперативное приключение, идеально подходящее для совместных посиделок с друзьями. - 🎮 Отличная поддержка геймпадов обеспечивает удобство управления и максимальный комфорт во время игры. - ✅ Система достижений поощряет исследования и приносит радость от открытия новых особенностей. - 🗣️ Голосовой чат упрощает координацию действий команды, повышая уровень удовольствия от игры. - 🧱 Разрушаемое окружение и случайная генерация предметов вносят разнообразие и интерес в каждое прохождение. - 🐉 Битва с боссами становится кульминационным моментом каждой карты, надолго запоминающимся игрокам. Особое внимание заслужило главное меню – оно выглядит настолько оригинально и эффектно, что стало приятным сюрпризом и истинным украшением игры. Я с уверенностью порекомендовал Panic in the Woods всем своим друзьям, и теперь мы регулярно собираемся вместе, чтобы пройти очередную карту. Каждый раз получаем массу положительных эмоций и наслаждаемся процессом игры. 💥 Эта игра обязательна к приобретению для всех, кто любит совместные приключения с нотками адреналина и ужаса. Попробуйте её сами – вас ждут незабываемые впечатления!
재미는 있는데 너무 어려워요 난이도 조절기능이 있으면 좋을 것 같아요
狗屎遊戲
Difícil pra caralho!!! Gráficos fofos e muito bom pra jogar com os amigos
Jogo de retardado mental, acefalo e com 7 parafusos a menos sendo 6 q ele mesmo tirou comendo merda, dito isso achei foda 10/10 recomendo
I don't shy away from difficult games but the stalker in this is ridiculous, especially when it isn't clear what you're doing. Played half an hour with a friend and that was more then enough. Avoid.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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