
An extremely unforgiving and constrained precision oriented platformer with fast paced flow!!
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About
This fast paced single-player adventure platformer will test your platforming skills in 200 carefully designed hardcore levels, rewarding breaks between levels, and a cheerful BGM to help you through your endeavors.
Will you get to the end? Enter, Left, Duck, Right.
The game offers partial controller support if STEAM INPUT is disabled.
Controller issues? Steam is overriding inputs (common with old games). FIX (30 seconds):
1. In Steam Library, RIGHT-CLICK [Panic Floor!!] → Properties.
2. Click "Controller" tab.
3. Set "Override for [Panic Floor!!]" or "Steam Input Per-Game Setting" to **Disable Steam Input** (or **Forced Off**).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I really wanted to like this game, but it's completely unplayable for me. When I launch the game, no control inputs work at all. I am stuck at the title screen where it says "Press Enter," which does nothing. The only key that works is ESC, which quits the game. Not everyone seems to be having this issue, but I can't get any answers from anybody because the developer doesn't seem to be active on the discussion page. Your mileage may vary, maybe you won't have trouble getting the game to work. Just know that if you have this issue, no one will help you with it.
I want to like this game, but it's got a lot of problems. To start with the positives, the art, aesthetic, and music are all great. And the flat chested fat assed bunny girl appeals to me on a personal level But I think like someone else here said, there's a few things to be worked out gameplay wise, aside from technical issues like the rigamarole you need to go through to get a decent 30/60fps with controller. I like platformers, including hard ones, but this one gets way too pixel perfect for my liking. I can dig something like The End is Nigh, but here it really feels like any action I make is some quantum particle ♥♥♥♥♥♥♥♥, where observing anything I do changes the result. The jumps you need to make are insanely tight, to the point where it feels more like rng than anything else. I think ducking on normal platforms completely killing your momentum is also kind of lame. There's good stuff here, and the concept isn't bad, but I'm at over 600 deaths before I'm 35% done with the game, I'm only on floor 52 or so. I think the gameplay needs some tempering, because the core of this game appeals to me as a person, and the protagonist makes my peanits hard
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Concurrent players on Steam, sampled daily since tracking started.
Very fun, very difficult. I appreciate the small stages and quick loop on deaths. Definitely a game to try if you like challenging platformers.
I suck at the game but the art is pretty good.
I'm sorry but no. Thicc bunny girl aside this is not worth 8 bucks at all, not to mention unless you have an actual controller, the controls are just downright terrible. Also might I add this is a lie that it works on the Steam Deck, tried several times to start on the Steam Deck and it just wouldn't load into the game at all... what a let down.
Fun game if you like precision platforming & fat legs. Has a cute style that makes the game feel like a difficult flash game you'd try beat with your friends in school (excluding the sex appeal). 200 levels feels like a pretty good amount where the game isn't too short but also stops before it starts getting old. Despite how simple the obstacles are the game doesn't feel too repetitive thanks to its solid level design. My only critiques are that the game has a few softlocks where you have to restart the game, including one on level 193 where I'd get stuck in the top left corner which forced me to restart the game 3 times. Also some jumps in this game have to be done really quickly after you land, which is frustrating because it's easy to press space before hitting the ground and not jumping. I think it should buffer your jump if you press space shortly before landing, precision platformers should test your movement, but the movement itself should not be hard imo.
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