
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
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Hours played at review time, across 631 reviews with recorded playtime.
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круто
I'm gonna preface a pretty negative-sounding review by saying that Pacific Drive is one of the most unique games I have ever played, and a game I really like. It is a game that takes off with a running start, but unfortunately snaps its ankles a foot from the finish line, and the whole late game and ending kept it from being a perfect game for me. But [i]I still like it.[/i] It's a polarizing experience. If you're not vaguely into tough crafting-and-fixing gameplay this probably isn't for you (although in fairness, there are difficulty modes that remove those features, I've never tried them). The music is insanely good, with an original score by Wilbert Roget II (Helldivers, Destiny, a lot of other games), and a pretty hefty playlist of local bands from the PNW. If you play the prologue and find yourself liking the basic gameplay loop, I'd say it's well worth the $30 and worth one full playthrough. The replayability is so-so. [h1]The Olympic Exclusion Zone[/h1] Imagine S.T.A.L.K.E.R. Shadow of Chernobyl, but driving from the DeLorean from Back to the Future. You plot your journey across the "Zone" by scanning junctions and carefully avoiding dead ends (in a rogue-like fashion, there is no going backwards). When you tear up a reality-anchoring artifact and the world around you spirals out of control as you floor the gas, careen for the exit as music thuds in your ears, there's really no other game like it. Combined with the sheer atmosphere of rain beating against the windshield in the dark expanse of woods while the soundtrack always seems to hit perfect. It's incredible. It's worth playing. There's bouts of heart-thudding insane breakneck gameplay spaced out with the moody stillness of the pacific northwest beyond the windshield. Then you get a flat tire, and those peaceful woods are suddenly dark and menacing, with that top notch sound design making it sound like there's something around every corner. It's really, really a beautiful game. [h1]Gripes[/h1] For the most part, the pace at which you get new stuff like car parts and tools feels pretty natural and happens at a decent pace alongside the main story. About 20-or so hours into the game, I think you'll find the progression slows down as certain story-required items and better tools are locked behind finding mid-game resources that only appear in certain areas or need special tricks to harvest (like a plant which only emerges from hiding when you shine a light on it). And sometimes, the rate of flat tires or broken modules is just infuriating and random. There's also some terrible enemy designs, like undodgeable "pickpockets" that steal some of your hard-won upgrades off your station wagon. They appear mainly in the mid to late game, which adds to the slog. Other than that, I think the story is just OK, it really depends if you find the plucky characters like Tobias endearing or annoying. It is like listening to an audiobook while navigating the gameplay, which may or may not be your thing. [h1]The End of the Road[/h1] Spoilers ahead. Only 10.7% of Pacific Drive players have the achievement for getting the ending. I think a lot of people straight up lose interest late into the game because of the aforementioned issues of grind / resources. There's also another mild gripe that the final tier of tech is found in the last playable areas, and there's really no reason to get those upgrades as the end of the game can basically be beat with a stock car. The game does such and amazing job building [b]tension[/b] and upping the ante to show how dangerous it's getting... Then it just... stops. [spoiler]The game gives you much advanced warning when you unlock the last level, you're told to really make sure your car is ready to go - the usual stuff. At the endgame, you've gone through three different "zones" with escalating difficulty and tech tiers. You're told at length "we're gonna get to the bottom of the mass hallucination!" Then... you don't really? You drive to the same zone (the inner zone) that you reached to unlock the last level, drive one zone past it, and unlock a very linear drive with a neat view, no anomalies, and no hazards basically. The ending is a walking simulator with a lot of dialogue going on (some decent feels too). There is a "final drive," but it's in a straight line and is almost impossible to lose. Then all the main characters suddenly conclude their plot threads and it is almost literally "that's it, driver," (credit roll).[/spoiler] The difficulty and variety of enemies / anomalies plateaus at the last zone. You are just not rewarded for preparing, leveling up, and learning how to navigate the game. It almost feels like the game development ran out of steam at the final part of the game, which is a [i]shame[/i] since the rest of the game up to that point had such singular, driven focus on the amazing atmosphere and a pretty solid progression. I don't think it's the [i]worst[/i] ending I've ever seen in a game, but it reminded me of how that show LOST ended, which isn't a great thing. I almost feel like I would have liked the game better not playing to completion. Still, I love Pacific Drive for what it does and tries to do, and I keenly look forward to DLC or a sequel. It's an amazing experience, just one that didn't nail the landing as well as it could have. I don't think that's a game-breaking issue by any means.
Я ТЕПЕР КРУТИЙ ЧУВАК! МАЮ ЧОРНИЙ ДЖИГУЛЬ! В МЕНЕ СТЕПАН ГІГА НА НОМЕРАХ! ПОМАХАЙ МЕНІ АЛАХ!
Топчик
simply a masterpiece. A story that i expected to fall short, gameplay that i expected to get repetitive, and yet, i really enjoyed each and every second of my playthrough. The gameplay is awesome, mechanics are incredibly streamlined yet fun to explore, the games art style is simply lovely, not to mention the graphics and oh boy does the game have a banger soundtrack. The story is immersive and well-written, with distinct and loveable characters aiding you through the journey. A must play in my eyes if you like games where you make the best of what you have in a hostile enviroment. Pinnacle of car-centered survival. My only two caveats is that the map mechanics are not thoroughly explained, which caused me to fail runs once or twice, and the fact that you don't really have many upgrade options under the hood, with most of the upgrades being to either your own gear, or the cars outside.
Wonderful spooky road trip game with a great story. Not finished at time of writing but am very comfortable recommending this! There's an excellent narrative marriage between the mechanics and the world - the idea that you form a bond and become obsessed with the car...and you completely do! What pulls me forward in this game is upgrading the car, turning it in to the perfect survival machine for a dangerous journey, and there's absolutely many viable ways to do that. Excellent indie gem more than worth the price of admission. P.S. It's spooky but not in a scary way. There's no real jump scares, monsters or proper horror in the base game (can't speak for the DLC) so if you're worried about that, don't be. It's more the sense of the unknown and the push to survive that creates the spooks. Also, this game has wonderful 'difficulty' settings that let you customise the play experience to your taste without impacting achievements etc. Turn off damage? Sure! Prevent item loss on death? Go for it! Make it as chill or as hardcore as you like - it's your game. I can only have praise for this approach.
A fantastic survival driving sim that actually gets surprisingly difficult later on! And for the faint of heart the horror elements are fairly tame, with the worse jumpscare I ever got coming from those "tourist" crash test dummies moving.
Se vuelve repetitivo con el tiempo, aun asi no deja de ser entretenido solo por el reto, buen juego, buena historia
I found the game boring and am so disappointed, the resource gathering is meh. It wants to be a game of the year. It certainly looks the part but if I ever find myself struggling to sleep at night I should come back to this one.
難度頗高的遊戲 中後期顯得無聊,教學提示也不夠多 很多捷徑都是後期才發現可以這樣玩 公路體驗感好 7分
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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