
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gayet akıcı ve keyifli türü sevenler için değişik bir allternatif
Driving: Excellent Exploration: Good Scavenging: Decent Upgrades: Excellent Setting up for a run: Monotonous Learning curve: Somewhat overwhelming Story: Mid supreme Quirks and Tinker station: [spoiler] Can eat my ass [/spoiler]
Та самая "зона" максимально приближенная к идеи Стругацких. Ну и геймплэй чиловый :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta bueno, me gusta la temática tipo conducción de far cry + atmosferas + loteo. Es lento pero tranquilo.
The story was great, the graphic are beautiful and music was 10/10, overall really good game !
Wonderful spooky road trip game with a great story. Not finished at time of writing but am very comfortable recommending this! There's an excellent narrative marriage between the mechanics and the world - the idea that you form a bond and become obsessed with the car...and you completely do! What pulls me forward in this game is upgrading the car, turning it in to the perfect survival machine for a dangerous journey, and there's absolutely many viable ways to do that. Excellent indie gem more than worth the price of admission. P.S. It's spooky but not in a scary way. There's no real jump scares, monsters or proper horror in the base game (can't speak for the DLC) so if you're worried about that, don't be. It's more the sense of the unknown and the push to survive that creates the spooks. Also, this game has wonderful 'difficulty' settings that let you customise the play experience to your taste without impacting achievements etc. Turn off damage? Sure! Prevent item loss on death? Go for it! Make it as chill or as hardcore as you like - it's your game. I can only have praise for this approach.
I'm gonna preface a pretty negative-sounding review by saying that Pacific Drive is one of the most unique games I have ever played, and a game I really like. It is a game that takes off with a running start, but unfortunately snaps its ankles a foot from the finish line, and the whole late game and ending kept it from being a perfect game for me. But [i]I still like it.[/i] It's a polarizing experience. If you're not vaguely into tough crafting-and-fixing gameplay this probably isn't for you (although in fairness, there are difficulty modes that remove those features, I've never tried them). The music is insanely good, with an original score by Wilbert Roget II (Helldivers, Destiny, a lot of other games), and a pretty hefty playlist of local bands from the PNW. If you play the prologue and find yourself liking the basic gameplay loop, I'd say it's well worth the $30 and worth one full playthrough. The replayability is so-so. [h1]The Olympic Exclusion Zone[/h1] Imagine S.T.A.L.K.E.R. Shadow of Chernobyl, but driving from the DeLorean from Back to the Future. You plot your journey across the "Zone" by scanning junctions and carefully avoiding dead ends (in a rogue-like fashion, there is no going backwards). When you tear up a reality-anchoring artifact and the world around you spirals out of control as you floor the gas, careen for the exit as music thuds in your ears, there's really no other game like it. Combined with the sheer atmosphere of rain beating against the windshield in the dark expanse of woods while the soundtrack always seems to hit perfect. It's incredible. It's worth playing. There's bouts of heart-thudding insane breakneck gameplay spaced out with the moody stillness of the pacific northwest beyond the windshield. Then you get a flat tire, and those peaceful woods are suddenly dark and menacing, with that top notch sound design making it sound like there's something around every corner. It's really, really a beautiful game. [h1]Gripes[/h1] For the most part, the pace at which you get new stuff like car parts and tools feels pretty natural and happens at a decent pace alongside the main story. About 20-or so hours into the game, I think you'll find the progression slows down as certain story-required items and better tools are locked behind finding mid-game resources that only appear in certain areas or need special tricks to harvest (like a plant which only emerges from hiding when you shine a light on it). And sometimes, the rate of flat tires or broken modules is just infuriating and random. There's also some terrible enemy designs, like undodgeable "pickpockets" that steal some of your hard-won upgrades off your station wagon. They appear mainly in the mid to late game, which adds to the slog. Other than that, I think the story is just OK, it really depends if you find the plucky characters like Tobias endearing or annoying. It is like listening to an audiobook while navigating the gameplay, which may or may not be your thing. [h1]The End of the Road[/h1] Spoilers ahead. Only 10.7% of Pacific Drive players have the achievement for getting the ending. I think a lot of people straight up lose interest late into the game because of the aforementioned issues of grind / resources. There's also another mild gripe that the final tier of tech is found in the last playable areas, and there's really no reason to get those upgrades as the end of the game can basically be beat with a stock car. The game does such and amazing job building [b]tension[/b] and upping the ante to show how dangerous it's getting... Then it just... stops. [spoiler]The game gives you much advanced warning when you unlock the last level, you're told to really make sure your car is ready to go - the usual stuff. At the endgame, you've gone through three different "zones" with escalating difficulty and tech tiers. You're told at length "we're gonna get to the bottom of the mass hallucination!" Then... you don't really? You drive to the same zone (the inner zone) that you reached to unlock the last level, drive one zone past it, and unlock a very linear drive with a neat view, no anomalies, and no hazards basically. The ending is a walking simulator with a lot of dialogue going on (some decent feels too). There is a "final drive," but it's in a straight line and is almost impossible to lose. Then all the main characters suddenly conclude their plot threads and it is almost literally "that's it, driver," (credit roll).[/spoiler] The difficulty and variety of enemies / anomalies plateaus at the last zone. You are just not rewarded for preparing, leveling up, and learning how to navigate the game. It almost feels like the game development ran out of steam at the final part of the game, which is a [i]shame[/i] since the rest of the game up to that point had such singular, driven focus on the amazing atmosphere and a pretty solid progression. I don't think it's the [i]worst[/i] ending I've ever seen in a game, but it reminded me of how that show LOST ended, which isn't a great thing. I almost feel like I would have liked the game better not playing to completion. Still, I love Pacific Drive for what it does and tries to do, and I keenly look forward to DLC or a sequel. It's an amazing experience, just one that didn't nail the landing as well as it could have. I don't think that's a game-breaking issue by any means.
very fun nicley polised game and has a good story to go with that
decent and chill game progression and crafting could've been better
Very good and fun game. it scratches that itch in my head well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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