
Pachinko Farm is a cozy yet chaotic incremental game where you drop balls to grow your farm in a fully physics-based pachinko world. Bonk → Produce → Sell
Modeled estimate, not a reported figure. How we estimate →
About
Anything a ball hits will grow or activate in unique ways.
Complete the skill tree as you sit back and watch the numbers go wild.
Build structures to overcome the randomness of the physics-based world.
Create black holes, control weather, turn off gravity, duplicate your balls and much more... Many levels feature anomalies and bonus cards that enhance your experience.
Pachinko-based production mechanics.
Active / semi-idle Incremental gameplay.
Relaxing pace with no time pressure.
Level-based progression. (There are currently 15 levels in the Early Access version.)
Anomalies, Plinko modes and roguelite-inspired bonus cards.
Pachinko Farm is designed for players who enjoy watching numbers go up, building efficient systems, and experiencing slow but satisfying incremental progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이런 인크리멘탈 아이들러 비슷한 장르겜 중에서 평타이상함. 재밌음
grafikler ve sesler çok tatlı oyun bağımlılık yapıyor
アーリーアクセスv0.8.3 現状の15ステージを全て☆3、全強化までプレイ。 PVのようなノリのいい音楽と共に大量の球が降ってきてドカーン! みたいなのを期待していると「思ったより地味だな…?」という感想になる。 Ballionaireみたいなシステムかと思って始めたら、パズル要素が強くじっくり考えるタイプのゲームだった。 ぶっ壊れビルドみたいなのは無い(と思う)が、考えた通りにスコアが稼げるとこれはこれで気持ちいい。 正式リリースが来たらまたプレイしようと思う。 他の方も言っているが、倍速機能の追加をお願いしたい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of upgrades, enjoying it and very fairly priced and the graphics are good. Earn upgrades, for some the stars you earn doing well in a level are required. +Dev is responsive in Steam discussions. Slow starting since you have no upgrades yet and you earn the ability to slide the starting spot as you go as an upgrade choice among other things and temp upgrades at the start of a level maybe offered, such as 60 balls on the last day of the level.
Aktuell im Early Access und daher ist nur bis Level 15 freigeschaltet. Mir macht es Spass und ich freue mich schon darauf, wenn es weiter geht.
So far it was fun. It's not typical incremental game where you blindly repeat the same thing over and over. Here you need to think and plan, sometimes it also plays as a puzzle. Sure the incremental part is there as well but I would say it's balanced. As to the cons there is one thing. I don't know why but my head hurts a bit when playing this game. Not sure if this is music or animations or what but after 30 minutes it just hurts. I'm not saying that animations are bad or music is bad, to be honest they are quite good, so I just have no idea what is the problem but I don't have it with other games.
本来以为整个地图显示的至少25关是第一章,后面起码还有别的地图,怎么也要四五十关的体量,结果你告诉我现在正式版也只有15关???在达到30关体量前我不会修改这个评价。 反馈意见: 1.增加动画加速or跳跃次数越多越自动加速,很多连锁游戏都有这个功能 2.有些关卡过于凭运气反复刷很多次都没法三星(12关的宝箱特别难开,钉子布局又不好,反正截止目前我能提升收益的技能都点完了还是2星)
値段相応には十分に楽しめる。 ただ、現状ステージごとに強化すべき項目が限定されていて、インクリメンタルゲームというよりは(ランダム要素ありの)パズル感がある。
我需要2倍速。
还行吧 有时候球乱跑是真气阿
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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