
An action-packed pachinko–plinko incremental game with a massive skill tree and tons of upgrades. Drop balls, stack multipliers, unlock new abilities, watch the chaos scale into pure satisfaction, all while trying to defeat the boss and staying alive
Modeled estimate, not a reported figure. How we estimate →
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About
A fast short incremental game built on pachinko–plinko chaos.
This is pachinko with power progression — where every upgrade pushes you toward even bigger numbers and even wilder chain reactions.
🟢 Massive Skill Tree
Unlock permanent bonuses, branching paths, and game-changing perks that shape your long-term strategy.
🟢 Multiple Pachinko-Based Game Modes
Plinko, Action Tower Defense, Idle, and Endless modes — each with its own pacing, strategy, and upgrade focus.

🟢 Prestige Mode
Reset your run to unlock lasting bonuses and new mechanics
🟢 Satisfying Progression
Start small, build momentum, and escalate into unstoppable board-clearing mayhem.
🟢 Over 50+ upgrades per skill tree, including:
Stacking incremental boosts, faster drops, stronger hits, new ball types, different peg types
New ball types
Destructible and reactive peg variants
Faster drops, heavier hits, and board-wide effects
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Мало нодов. Прогрессия и престиж унылые. Не возможно получить 1 достижение "Встретить Босса". 3 режима игры - это плюс. Дико лагает и начинает зависать если прокачать лазеры, особенно в режиме Атака.
Hi
Attack Mode is lit
two achievements are completely bugged.
Simple and alright game
有成就 没中文 弹珠狂欢 一款节奏轻快、以弹珠机混乱玩法为核心的放置增量游戏。 这是带有战力成长系统的弹珠玩法 —— 每一项升级都能让你获得更高数值、更疯狂的连锁反应。 特色 庞大的技能树 解锁永久加成、分支路线与改变游戏格局的特殊效果,打造属于你的长期成长策略。 多种弹珠核心玩法模式 弹珠掉落、动作塔防、放置挂机、无尽模式 —— 每种模式都有独特节奏、策略方向与升级重点。 转生模式 重置当前进度,解锁永久加成与全新游戏机制。 爽快成长体验 从微小起步,逐步积累势能,最终进化出横扫全场的恐怖破坏力。 每个技能树拥有 50 余种升级项,包括: 叠加式属性强化、更快的下落速度、更强撞击力、全新弹珠类型、多样挡板类型 全新弹珠种类 可破坏与互动式挡板 更快下落、更强冲击以及全屏范围效果
The concept is good, but the pacing so far (at least in early levels) is horrible and makes me not want to continue playing. "leveling up" feels like you just prestiged but with none of the benefit, you just go back to doing bad damage and getting next to no cash per round, and you are not given an option to hold off on going to the next level. I was getting a few hundred bucks per round on level 2 and able to buy upgrades at a nice enjoyable pace, but then the game automatically levels me up to level 3, and I go back down getting about 50 bucks a round with no multiplier because I can't reach the cups at the bottom. It doesn't feel like progression, the game penalises you for completeing a level.
Edit: The Achievement is fixed but i still dont recommand the game. The game is quiet okayish, i would recommand on a sale. Maybe i would give it a Thumbs up but Nobody can get The Achievement for the "Boss Fight", its very annoying, many people asked here and on Discord, no real answer from the Dev and still no fix. Instead hes working on a new Game, which he shared on Discord. So if youre a Achievement Hunter, pass for now, i will update my Review when the Achievement is fixed.
warte każdej złotówki, polecam :)
Крайне уныло.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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