
An action-packed pachinko–plinko incremental game with a massive skill tree and tons of upgrades. Drop balls, stack multipliers, unlock new abilities, watch the chaos scale into pure satisfaction, all while trying to defeat the boss and staying alive
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A fast short incremental game built on pachinko–plinko chaos.
This is pachinko with power progression — where every upgrade pushes you toward even bigger numbers and even wilder chain reactions.
🟢 Massive Skill Tree
Unlock permanent bonuses, branching paths, and game-changing perks that shape your long-term strategy.
🟢 Multiple Pachinko-Based Game Modes
Plinko, Action Tower Defense, Idle, and Endless modes — each with its own pacing, strategy, and upgrade focus.

🟢 Prestige Mode
Reset your run to unlock lasting bonuses and new mechanics
🟢 Satisfying Progression
Start small, build momentum, and escalate into unstoppable board-clearing mayhem.
🟢 Over 50+ upgrades per skill tree, including:
Stacking incremental boosts, faster drops, stronger hits, new ball types, different peg types
New ball types
Destructible and reactive peg variants
Faster drops, heavier hits, and board-wide effects
Genres
Engagement
Reviews
This game crashes with many AOE visual effects.
I highly agree with the review that said "Decent fun, although scaling level requirements with the number of upgrades you have unlocked so it's actually harder to level up when you're highly upgraded is an absolutely baffling choice."
[h1]Incremental Plinko Fun[/h1] [i]Pachincro[/i] is one of the games that imagines Pachinko/Plinko as an idle game. Pachinko meets incremental. There's three modes. Plinko mode has you meeting various money milestones to earn prestige points toward a prestige tech tree, but is set to a timer. Attack mode is a tower defense variant with bosses to defeat. Idle mode is a more chill version of Plinko mode. In the base game, you have a shooter firing balls at a few dozen pins. Each bounce of a ball on a pin will earn money, and chip away at the pin's health. Pins will eventually be "killed" and disappear, sometimes with just one hit. Balls also have health points. All modes have upgrades you can buy with money earned. These include peg health, ball health, damage, and area of effect damage. There are also lasers and drones and extra ball shooters that help take care of the pegs. All modes also have a prestige system. Restart for prestige tokens that can be invested for permanent bonuses. In Plinko mode, if a ball reaches the bottom, it will earn a multiplier toward that run's earnings. Plinko mode is set up as levels. Passing a level requires earning a certain money amount within a short time in a run. You keep any money you earn, though, allowing you to plow it into some tech trees for upgrades. However, the initial time limit is only a few seconds. Fail a level, and the level will restart after a small countdown. This, of course, can be expanded, and some upgrades provide ways to earn a bit more time on the timer. The tech tree is purchased with the money you accumulate during a run. The prestige tree's tokens are earned one per level passed, but has a hard cap. Just one early prestige restart or two will gain enough bonuses to be able to easily fill out the regular tech tree, which is more than enough to reach the hard cap prestige level. Attack mode has pegs slowly rising toward the ball shooter. Balls here will bounce on the bottom line instead of falling away. There's a danger line shield that kills pegs, but at the expense of some shooter health. Lose all health, lose the run. Once again, passing waves/levels requires earning so much money. There are, of course upgrades. One bunch is within the run, purchased with money earned along the way. The post-run tech tree uses the total money you've won during a run, even if you spent it all on the upgrades within the run. And a prestige tree is here, with the same hard cap on prestige levels you can earn in one run. There's supposed to be boss fights, but, after reaching the end of 50 levels' worth of waves, I haven't reached it, and the achievement has yet to be triggered. Idle mode runs continuously. It uses the Attack mode upgrades you earn within a run, instead of using Plinko mode's post-run tech tree. It also has a system where you can buy prestige crystals within a run and use them to buy prestige upgrades that persist. You restart after you purchase crystals, but don't lose the money you've earned. However, it seems that you can buy only one prestige crystal at a time. As you keep money, this is merely a minor annoyance. Credit to the dev for trying to mix it up a bit with three modes and added attacks, but the basis of the game is just pachinko, a ball bouncing amid pegs. You might get bored of it after exhausting the normal tech trees of Plinko and Attack modes a couple times. Still, while not great, and I'm wondering where the Attack mode tower defense bosses are, it's not a bad game, either. Worth a little mild encouragement.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 36 reviews with recorded playtime.
Decent fun, although scaling level requirements with the number of upgrades you have unlocked so it's actually harder to level up when you're highly upgraded is an absolutely baffling choice.
Great game; simple, fun and addictive. Just a shame it's a bit short. This review is just after it's release, so they might add more fun to it! lol :)
This is the when The game Open I was honestly so good. it
Don't recommend this one. Has potential but needs A LOT of fixes. Lots of the upgrades are broken, either they don't work or do the opposite. Scaling is really bad, you can max upgrades without prestiging and then after prestiging the level scaling is weird? It jumps up with the prestige so I'm not sure what prestiging is supposed to do?
There is a game here but it's broken unfortunately. Other reviews already said plenty
[h2]Great Concept, But Should Be Early Access[/h2] [i]Pachincro[/i] is a pachinko incremental game that has you destroying pegs to earn money and invest said money into upgrades. The gameplay is really fun and the idea is novel, but I think the game needs a lot of work in its current state. The game gets stale incredibly fast and I think the upgrade tree is lackluster, I'm looking for that oomph but I'm not getting it currently. It can also become super laggy if you get really far in, so better optimization is necessary. I appreciate the developer fixing the bug with one of the achievements but I need much more than that if I'm going to leave a positive review.
Después jugar la demo y esperar la salida de este juego, siento que no es el producto final que andaba esperando.
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Players by region
Where this game's players are, estimated from review languages.
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