
The much-awaited sequel to PAC-MAN™ CHAMPIONSHIP EDITION! Featuring eye-popping 3D graphics and funky visuals! New modes include Score Attack and an Adventure mode!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 2.5Kreviews | 70% | — | $572.8K |
| $12.99 | 8.2Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Rating[/h1] 7/10 [h1]Intro[/h1] Only reason I have this, is because I got it for free at some point. So, I can't argue as to whether or not it's a downgrade from the first game, which others seem to echo. As for how it stands on its own, it's quite good. It basically does what a good modern interpretation of an old classic should do, reimagine it with new mechanics and aesthetics. [h1]Positives[/h1] + Good soundtrack. + Great positive feedback. + Good aesthetics and graphics. + Boards look different depending on the stage you're playing. [h1]Negatives[/h1] - There's lots of post-processing effects that can clutter the screen and obscure where you are.
The bumping is the worst, absolute worst
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $12.99 |
| 718ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]吃豆人2[/h1] 整体评分:❤️❤️❤️❤️🖤 [hr][/hr] [h2]各项指标[/h2] [table] [tr] [th]内容[/th] [th]打分[/th] [th]说明[/th] [/tr] [tr] [td]核心玩法[/td] [td]5/5[/td] [td]非常具有街机感的吃豆人高速版,在原版的基础上增添了不少新的功能和玩法,包括沉睡幽灵、多次撞击、Ghost Train、传送点、boss关等等。 核心玩法就是冲高分,5分钟一局,得到高分用于解锁更多的关卡和皮肤,短小快速,随开随玩,符合优质时间杀器的所有特征。 可惜我个人并不太喜欢冲高分的玩法,但游戏本身量大管饱,关卡设计用心,不错的休闲解压小游戏。[/td] [/tr] [tr] [td]内容表达[/td] [td]-/5[/td] [td]不适用,本身是没有剧情的,也不存在需要表达的核心主题或内容。 [/td] [/tr] [tr] [td]沉浸体验[/td] [td]4/5[/td] [td]易学难精,吃到能量豆然后反杀Ghost Train极具爽感,也是最核心的卖点之一。 分数越高,速度越快,玩家也会下意识地集中精力来快速攒豆 + 跑图,另外允许多次碰撞和炸弹回城也提升了容错率。 [/td] [/tr] [tr] [td]画面美术[/td] [td]4/5[/td] [td]3D背景和迷宫动态变化偶尔令人眼花缭乱,但3D视觉效果本身属于本游戏特色之一。复古霓虹灯调色极具标志性。[/td] [/tr] [tr] [td]音频表现[/td] [td]4/5[/td] [td]极富街机感的劲爆电子乐 + 复古经典音效组合,清脆干净,快节奏气氛烘托和爽感反馈十分明确。[/td] [/tr] [tr] [td]技术表现[/td] [td]5/5[/td] [td]无汉化,但文本内容不重要。 十字键比摇杆好操控,手感与FC红白机如出一辙,感觉更顺滑了。[/td] [/tr] [/table] [hr][/hr] [h2]适合人群[/h2] [list] [*]系列遗老; [*]寻找游戏来填充碎片时间的休闲向玩家。 [/list]
I don't know what I was expecting. It's Pac-Man, but braindead and on steroids. Everything is locked to start with and you are forced through a dozen tutorial levels that feel like getting gold stars for eating paint in kindergarten before you can do anything else. Then you unlock score attack levels and have to beat a dozen or so of those to unlock Adventure mode, which is what I wanted to play to begin with. Except it's not really adventure mode and more of a time trial relay race with less than 10 seconds per stage. It was at that point, just over 2 hours in, that I lost interest and wished I could just play the original Pac-Man. Dots are laid out in convenient linear paths, no thinking or strategy required, you just follow the path as fast as possible and then eat the fruit to advance to the next stage. Occasionally, you also have to eat the ghost trains. Rinse and repeat. And the game is so fast, with so many moving things, so many jumpers and teleporters, and so many flashing visuals that it is easy to lose track of the character and I often had to pause and locate myself to keep going. The 10 second "adventure" stages are not fun, and overall game mechanics felt like gimmicks rather than an evolution on the original formula. It is certainly not worth $13.
feels like a drug trip
Fantastic game that for anyone that loves Pac Man and wants a challenge.
Люблю я всякой старьё...
the pac is back as they say
My absolute favorite interpretation of pac-man , been the goat since 360 days
The best Pac-Man game of all time
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $72.3K | 1K | 91% | $3.99 | |
| $3.5K | 186 | 94% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $572.8K | 945 | 91% | $14.99 | |
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| $573.1K | 847 | 78% | $18.99 | |
| $572.5K | 1.5K | 94% | $13.49 | |
| $573.3K | 1.9K | 79% | $19.99 | |
| $573.4K | 548 | 76% | $39.99 |