
This is a steampunk puzzle game where you click or drag with your left mouse button to solve puzzles and free the protagonist from difficult situations. There's no text in the game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
P.I.S.=Postal Inspection Service
This is a point-and-click puzzle game with no dialogue, actions, or combat elements.
About the Story
After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle levels by clicking or dragging with the left mouse button to help the protagonist escape her predicament. There is no text in the game.
Game Features
1. Original Music
2. Paper Art Style
3. Short games, approximately half an hour long
4. Three Endings
Author's Note
Hello everyone, I'm HAIM. This game is once again my own, encompassing the art, music, script, and programming. With the goal of ensuring that people around the world can enjoy this game regardless of language barriers, I deliberately challenged myself to create a text-free game, relying solely on visuals to help players understand the story and levels. This proved difficult, and it prolonged the development cycle. During this time, I also came up with more ideas, ultimately creating three endings (good, normal, and bad), giving the story greater depth.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +91 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
A really short point and click adventure game with a very unique vibe. The art and the music are beautiful, such huge improvements since the first game (31st prototype), everything still hand drawn, but coloured, in parts animated and much more refined. I finished my first playthrough in about 30 minutes. Got the good ending on the first try, but I can see, that some people might have problems finding the right spots to click on screen, when I played there were no visual markers (which the developer already addressed in an update (I played without this though, so can't say anything about it) and some actions have a weird delay, so one assumes nothing happened. If you want to watch all three endings you have to play through it three times with no new stuff in between (there is one mechanic which influences the last scene), but I did not mind since those playthroughs were even quicker. Overall it is not the most innovative game and pretty short but I loved the atmosphere and strangeness of it all. As I said in my 31st prototype review: I love to see more stuff like this in the future!
9个格子拼图点了10分钟啥反应都没有,服了。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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