
This is a steampunk puzzle game where you click or drag with your left mouse button to solve puzzles and free the protagonist from difficult situations. There's no text in the game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
P.I.S.=Postal Inspection Service
This is a point-and-click puzzle game with no dialogue, actions, or combat elements.
About the Story
After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle levels by clicking or dragging with the left mouse button to help the protagonist escape her predicament. There is no text in the game.
Game Features
1. Original Music
2. Paper Art Style
3. Short games, approximately half an hour long
4. Three Endings
Author's Note
Hello everyone, I'm HAIM. This game is once again my own, encompassing the art, music, script, and programming. With the goal of ensuring that people around the world can enjoy this game regardless of language barriers, I deliberately challenged myself to create a text-free game, relying solely on visuals to help players understand the story and levels. This proved difficult, and it prolonged the development cycle. During this time, I also came up with more ideas, ultimately creating three endings (good, normal, and bad), giving the story greater depth.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +91 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
前前后后一共打了六遍终于打出了三个完整的结局,非常感谢老师辛苦做出了这么一个短小精悍又极具个人特色的独立游戏。 我知道这个游戏是在cp展会上,当时参展之前在cpp看到了老师发布的展品,然后cp当天跑去买了老师的四本画册。和老师聊天才知道画册上的画都是老师游戏里的插图,所以一回来就买了游戏。但是由于生活比较忙碌,第一次打和今天打隔的时间有点久,今天才完整拿到了三个结局。第一次打的时候打出了坏结局,打完立刻在自己的社媒上发了评测,但那次的评测还比较片面。今天把三个结局都打出来了,终于可以全面完整地给出评价。 首先美术风格绝对是老师的游戏招牌,蒸汽朋克中既有荒诞奇特又有着温情,希望可以有更多人看到(老师上次cp卖的画册用的什么纸质来着还有点粘手)。其次,虽然这个游戏没有文字,但是我能理解整个游戏想讲述的故事。可能有些细节还是不太清楚,但我觉得整个世界观非常有趣,希望以后有机会老师可以出个详细介绍。最后,整个游戏流程很完整但是偏短,容易变成一次性游戏,期待老师下款游戏内容可以更多一些。 祝老师之后上线的游戏可以大卖!期待您的更多作品!
Not a particularly good puzzle game, but I'm going to keep it because of its [i]Haibane Renmei[/i] vibes. Also, am I the only person who doesn't know what to make of the ending? Does the game only have a bad ending? Did I miss something? I'm confused. [b]Edit:[/b] The side-effect of [spoiler](over)using the bell[/spoiler] is clever, though. I like that. Extra points. Rating: ★★★★☆
短時間でサクッと終わるポイント&クリック。 ヒント機能完備で詰まることは無い作り。 独特の雰囲気は勿論ですが、テキストが無い作りから、攻略にせよ世界観にせよ色々と想像ができて楽しかったです。
左クリックで移動とパズルを解いてたまにアイテムをドラッグして使うだけの簡単操作 かわいい絵の謎解きゲーム ベルを使うことでヒントが見れる 分岐は[spoiler] ベルの使用回数 [/spoiler]
Ciekawa gra logiczna za grosze. Ma bardzo fajny art i dobrą muzykę. Jak na solowy projekt wyszło nienajgorzej. Gierka jest króciutka i w miarę prosta. Jak ktoś lubi zbierać osiągnięcia to łatwo można je zebrać. Ja mogę polecić dla samych artów!
A really short point and click adventure game with a very unique vibe. The art and the music are beautiful, such huge improvements since the first game (31st prototype), everything still hand drawn, but coloured, in parts animated and much more refined. I finished my first playthrough in about 30 minutes. Got the good ending on the first try, but I can see, that some people might have problems finding the right spots to click on screen, when I played there were no visual markers (which the developer already addressed in an update (I played without this though, so can't say anything about it) and some actions have a weird delay, so one assumes nothing happened. If you want to watch all three endings you have to play through it three times with no new stuff in between (there is one mechanic which influences the last scene), but I did not mind since those playthroughs were even quicker. Overall it is not the most innovative game and pretty short but I loved the atmosphere and strangeness of it all. As I said in my 31st prototype review: I love to see more stuff like this in the future!
1.5時間程度でクリア。イラストはやわらかめのスチームパンク、音楽は賛美歌っぽい。謎解きは悩みつつ、ちまちま解いていけるくらいの難易度でした。アプリの脱出ゲームに似た構成だと思います。すごく好きな世界観。 エンディングが3つありますが、分岐が条件が分かりやすいのでそんなに迷うことはないと思います。また、ヒント機能(=ベル)があるので詰まっても最後までたどり着ける親切設計。ありがた〜い! Steamdeckの互換性について「不明」となっていますが、自分の環境だと問題なく最後までプレイできました。→R8.2.6追記 Steamdeck互換性が「確認済み」になりました!ヤッター
美术非常棒,非常有气质的一款游戏,太喜欢了。 唯一就是交互和反馈似乎可以做得更好。解密其实不难,但有时会很难判断什么地方可以互动,导致连解密如何开始都不知道。铃铛的存在稍微缓解了这个问题,但又有些让人泄气,我觉得铃铛其实没必要提示到那种程度,只是稍微旁敲侧击一下互动位置可能会更好。 剧情和美术结合得很棒,能看出创作者的表达,没有文字但依然讲好故事的能力我很佩服。目前应该是只打通了普通结局和坏结局,好结局如何触发还没发现,而且坏结局似乎无法再次触发了,有点可惜,我还挺喜欢坏结局的。
かわいい
不错的游戏,美术风格和音乐都很好 有一点小bug,每次回到菜单页面音量旋钮都会重置,希望能改改
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quad Hopping | $1.1K | 75 | 48% | $0.99 |
| Симулятор Сидения на Крыше | $1.1K | 91 | 81% | $0.49 |
| Girl Blonde | $1.1K | 126 | 73% | $2.99 |
| Extreme Truck Stunts | $1.1K | 51 | 67% | $0.79 |
| EYE TO ME | $1.1K | 68 | 88% | $0.66 |
| Raptor Territory | $1.1K | 58 | 62% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |