
This is a steampunk puzzle game where you click or drag with your left mouse button to solve puzzles and free the protagonist from difficult situations. There's no text in the game.
Modeled estimate, not a reported figure. How we estimate →
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About
P.I.S.=Postal Inspection Service
This is a point-and-click puzzle game with no dialogue, actions, or combat elements.
About the Story
After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle levels by clicking or dragging with the left mouse button to help the protagonist escape her predicament. There is no text in the game.
Game Features
1. Original Music
2. Paper Art Style
3. Short games, approximately half an hour long
4. Three Endings
Author's Note
Hello everyone, I'm HAIM. This game is once again my own, encompassing the art, music, script, and programming. With the goal of ensuring that people around the world can enjoy this game regardless of language barriers, I deliberately challenged myself to create a text-free game, relying solely on visuals to help players understand the story and levels. This proved difficult, and it prolonged the development cycle. During this time, I also came up with more ideas, ultimately creating three endings (good, normal, and bad), giving the story greater depth.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +91 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
30분의 짧은 플레이타임이라고 써있긴 했지만 그래픽이 마음에 들어 구매한 게임이예요 정말 게임 시작하고 보이는 메뉴 조차도 글자없이 아름다운 음악과 그래픽이 전부이지만 그걸로 충분! 텍스트가 없어 무엇을 해야할지 어떻게 퍼즐을 풀어야할지 모르는 이들을 위한 힌트도 있고요 스샷을 찍으면 모든게 스포일러가 될 것 같아 찍지 않았지만 아트 정말 예뻐요! 추천!
The illustrations were very pretty but I felt like the lack of hotspots made the game a bit of a slog. I would highly recommend adding two 'quality of life' features, maybe making the pointer (wings) move a little when you hover over something interactive (both backgrounds and UI elements), as well as adding a glow to items when you hover them over those interactive spots. Now, sure it makes the game 'easier', but in my experience, whenever you have a chill puzzle game, having proper visual feedback is much better for pacing and overall enjoyment of the game. It took me around 35 minutes to finish, according to the store page there are multiple endings but I am not sure exactly what triggers them, or if the last panel I got was one of the endings (perhaps something to do with the mail?). On that note, make sure the screenshot (f12 by default) works within your games, it makes it more likely that your game will get noticed when people share them in the community. There is a hint system if you click on the 'Bell' multiple times which basically tells you how to beat the game if you are stuck, which is fine, but if you had good hotspots and visual feedback, you would not even need it. The game is easy, it's just unclear what you can and cannot click on. Otherwise just a pretty little puzzle game, it still feels like the dev has not figured out the perfect formula yet, but the backgrounds were very nice and it has those steampunk vibes to it. [h1] Pros: [/h1] (+) The backgrounds and coloring were very good, I believe original OST as well? (+) There supposed to be multiple endings, I only got one though (is it based on the mail number?) (+) Has a built-in hint system if you need it [h1] Feedback: [/h1] [u] Hotspots/Visual feedback: [/u] - with these games it's always a good idea to at least add some visual indicator when you hover over something, you can make the wings different color or make them flop up and down perhaps. If you worry about it making the game easier, you design the puzzles harder, but you keep the visual feedback on the mouse pointer, just makes the game feel good to play - also, when you hover items over something you can place them on, give them like a glow aura. On that note, the game needed more sound effects for interactions with the environment [u] Other: [/u] - add achievements for every ending perhaps - make sure F12 screenshot is working in the game [b] Overall Thoughts: 6/10 [/b] I thought the game looked very pretty and it had a curious world to explore, but I felt like it would be a much better experience if you had that visual feedback for hovering, it just makes a better game when you have it. If the main focus of your game is just chill puzzles and aesthetics, it's a good idea to make sure it flows very well and you don't have to needlessly click on everything -- food for thought. But $2 game or something, 35 minutes, so it's fine for the price. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
3種類のエンディングを全て見て楽しませてもらいましたが どうやらヘッドホンを付けてる子からオルゴールをもらったあと再度クリックして話しかけるとコードエラーを起こして強制終了せざるを得なくなるバグがあるようです。 それと以下はネタバレなので隠しておきますが [spoiler] 最後の謎解きでは主人公の天使の輪っかをドラッグして的の方へ持っていけるというのはもうちょいヒントが必要だったと思います。ベルを持っていくのはまだわかりやすかったですが[/spoiler]
Beautiful and full of lovely, ethereal music. The color palette and wing motif remind me of Haibane Renmei, especially Abe's promotional illustrations, though PIS's visuals are softer. Thematically, there's something in here about freedom, man vs. machine, conformity and resistance...but I don't have the attention span necessary to zero in on the "why," I'm really here for the vibe and PIS delivered. As a "game," PIS isn't great. The puzzles are obtuse and their solutions, when discovered, leave the player feeling more frustrated than satisfied. It reminds me of old point-and-clicks in that way. Just like in Grim Fandango or Kings Quest, you'll click random parts of the screen and drag each item around looking for an obscure solution. All this can be skipped thanks to a bell in the right bottom corner that will walk you through each solution step by step. Buy PIS if you like the visuals and the mood in its screenshots, it's pretty and cozy and cheap
絵柄、雰囲気がとても好みで購入 セリフがない分自分の想像の幅が広く、私が見たエンディングでおっ!!そうなるのか!と驚きもあり ポイント&クリックのゲーム性も含めて楽しかったです でも違うエンディングの分岐がわからない…
う~ん? 絵の雰囲気は良い。 謎解きが分かりにくくストーリーも台詞が無いので何が何だかって感じ ワンコインなんだから文句言うなって思われそうだけど少なくとも自分には合わなかったです
前前后后一共打了六遍终于打出了三个完整的结局,非常感谢老师辛苦做出了这么一个短小精悍又极具个人特色的独立游戏。 我知道这个游戏是在cp展会上,当时参展之前在cpp看到了老师发布的展品,然后cp当天跑去买了老师的四本画册。和老师聊天才知道画册上的画都是老师游戏里的插图,所以一回来就买了游戏。但是由于生活比较忙碌,第一次打和今天打隔的时间有点久,今天才完整拿到了三个结局。第一次打的时候打出了坏结局,打完立刻在自己的社媒上发了评测,但那次的评测还比较片面。今天把三个结局都打出来了,终于可以全面完整地给出评价。 首先美术风格绝对是老师的游戏招牌,蒸汽朋克中既有荒诞奇特又有着温情,希望可以有更多人看到(老师上次cp卖的画册用的什么纸质来着还有点粘手)。其次,虽然这个游戏没有文字,但是我能理解整个游戏想讲述的故事。可能有些细节还是不太清楚,但我觉得整个世界观非常有趣,希望以后有机会老师可以出个详细介绍。最后,整个游戏流程很完整但是偏短,容易变成一次性游戏,期待老师下款游戏内容可以更多一些。 祝老师之后上线的游戏可以大卖!期待您的更多作品!
Compré este jueguino tan simpático porque el arte me recordó muchísimo a Haibane Renmei, Beyond the Clouds y Erio y la Muñeca Eléctrica y no me ha defraudado! Me ha encantado lo relajante e introspectivo que ha sido y la atmósfera y arte TAN sumamente logrados... Es justo lo que esperaba. Amo encontrar joyas así de unicas y ocultas!! P.D: No suelo escribir reseñas pero hago la excepción con esta tan simplecina para aumentar las posibilidades de que la obra llegue a más gente y el desarrollador/a siga haciendo más cosas así ໒꒱
KAWAII
Not a particularly good puzzle game, but I'm going to keep it because of its [i]Haibane Renmei[/i] vibes. Also, am I the only person who doesn't know what to make of the ending? Does the game only have a bad ending? Did I miss something? I'm confused. [b]Edit:[/b] The side-effect of [spoiler](over)using the bell[/spoiler] is clever, though. I like that. Extra points. Rating: ★★★★☆
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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