
Minimalistic 3d puzzle with portals, cubes, lasers and mobile platforms
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Hungarian, Vietnamese, Greek, Danish, Indonesian +91 more
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줄을 연결하여 불을 밝히면 되는 논리퍼즐게임. OxU2는 전작인 OxU 와 마찬가지로 네모난 타일과 큐브타일을 적절하게 움직여서 회로에 불을 밝히면 되는 게임이다. 퍼즐은 타일들을 회전시키거나 특정 큐브의 자리를 바꿀 수 있다. 이 게임도 역시나 레벨을 진행하면서 기믹이 조금씩 늘어나는데, 머리를 써야하는 레벨도 있어서 재밌게 플레이할 수 있었다. 약 70개의 레벨이고 저렴한 가격에 꽤 머리를 써야하는 부분도 있으니, 퍼즐 게임을 좋아한다면 추천하는 바이다. 정가 2300원으로 저렴한 편에 할인하면 더 저렴해지니 가격보고 괜찮다 싶을 때 구매한 좋을 것 같다고 생각한다.
[h1]Мозг снова страдает полезно[/h1] Хорошее продолжение для тех, кому понравилась первая часть. Формула осталась знакомой: крутишь, двигаешь, соединяешь цепочки, смотришь на поле под разными углами и пытаешься понять, почему всё почти сходится, но один кубик опять решил жить своей жизнью. [b]Главный плюс в том, что это всё ещё приятная и понятная головоломка без лишней воды.[/b] Уровни начинаются спокойно, но дальше игра постепенно подкидывает новые элементы, мобильные платформы и задачки, где уже приходится реально сидеть и думать. Иногда мозг немного закипает, но именно за этим сюда и приходишь. Визуально всё минималистично, музыка расслабляющая, цена небольшая, уровней хватает. Плюс есть ночной режим и кот, а это уже почти нечестное преимущество. [i]Если хочется спокойной, но не совсем тупой головоломки на несколько вечеров, брать можно смело.[/i]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
ein weiterer super teil von OxU ich empfehle es. es ist einfach ein sehr gutes puzzle spiel. 70 coole levels. der preiß des spiels ist in ordnung.
Good puzzle game but some level is too difficult.
Первые 2/3 игры достаточно легко проходимы, на остальное лучше забить, что бы не убить свои нервные клетки =)) Игру рекомендую, НО, как ее пройтиииииииииии ......... Прошло пол года и я с новыми силами прошел игру, это было не просто, но я справился =))
OxU 2 is a quietly confident puzzle game that continues Quiet River’s focus on thoughtful, minimalist design while expanding the scope and sophistication of its core ideas. Rather than relying on narrative framing or flashy presentation, the game draws players in through pure interaction, presenting a series of carefully constructed three-dimensional puzzles that revolve around logic, spatial awareness, and the controlled flow of energy. From the outset, it establishes a calm, contemplative tone, inviting players to slow down, observe their surroundings, and engage with problems at their own pace rather than under pressure. The fundamental gameplay revolves around building and completing functional circuits within compact 3D environments. Players manipulate a variety of geometric components—such as cubes, connectors, portals, lasers, and moving platforms—to guide energy from its source to its destination. Every object behaves according to clear, consistent rules, which makes experimentation feel rewarding rather than arbitrary. Solutions often require rotating pieces, repositioning them in space, and carefully considering angles and distances, reinforcing the importance of perspective in three-dimensional puzzle solving. The controls are intentionally straightforward, allowing players to focus entirely on logic and spatial reasoning without fighting the interface. As the game progresses, OxU 2 steadily introduces new mechanics and combinations that deepen the challenge without overwhelming the player. Early levels function as gentle tutorials, teaching the language of the game through play rather than explicit instruction. Later puzzles layer multiple mechanics together, requiring players to coordinate timing, movement, and alignment across several elements simultaneously. These more advanced challenges encourage creative thinking, as solutions are rarely handed over directly and often demand a moment of insight where previously learned concepts suddenly interlock. Despite the increasing complexity, the game avoids frustration by allowing unlimited experimentation, making failure feel like part of the learning process rather than a setback. Visually, the game embraces a clean, minimalist aesthetic that complements its cerebral focus. Environments are composed of simple shapes and uncluttered spaces, ensuring that puzzle elements are always easy to read and distinguish. Subtle lighting and color contrasts help guide attention without resorting to intrusive indicators, while optional visual modes allow players to adjust the atmosphere to their preference. This restrained visual approach not only enhances clarity but also contributes to the game’s meditative quality, making each level feel like a quiet space for focused thought rather than a chaotic challenge. The audio design reinforces this sense of calm. Ambient soundscapes and gentle music sit comfortably in the background, supporting concentration rather than competing with it. There are no urgent cues or dramatic flourishes pushing the player forward, which helps maintain a relaxed rhythm throughout the experience. This makes OxU 2 particularly well-suited for players who enjoy puzzle games as a way to unwind, even when the mental demands increase in later stages. One of the game’s strengths lies in how it respects the player’s intelligence. There are no timers, penalties, or forced solutions, and the game rarely intervenes once a puzzle is presented. This hands-off approach gives players space to think, test ideas, and arrive at solutions organically. The satisfaction of completing a level comes not from spectacle, but from the quiet realization that everything has finally clicked into place. Over time, this creates a strong sense of mastery, as players become fluent in the game’s systems and more confident in tackling increasingly intricate challenges. In the broader landscape of puzzle games, OxU 2 may appear modest at first glance, but its strength lies in refinement rather than reinvention. It builds on a solid foundation with careful pacing, clear mechanics, and a cohesive atmosphere that never loses focus on its core purpose. For players who appreciate logical problem-solving, spatial puzzles, and a calm, distraction-free experience, OxU 2 offers a rewarding journey that values clarity, patience, and thoughtful design over noise and excess. Rating: 6/10
Underrrated minimalist puzzle game with varying degrees of difficulty.
Absolutely amazing puzzle game!
パネルやブロックを移動・回転させラインを繋げるミニマル系パズル。 画面は3D、回転や角度変更が可能。無駄を省いたシンプルな画面でルールはすぐに理解できる。 難易度はやや高め、中盤からは歯応えのあるパズルが続きじっくりと試行錯誤を楽しめる。前作に比べるとボードの一部を移動する新要素が加わった分より難しくなった。 2時間で50面を超えたところ。全70面なのでまだまだ先は長い。 安価でシンプルながら思考錯誤をじっくり楽しめる。パズルが好きならオススメ
※English is following. [h1]新ギミックも追加されて楽しい![/h1] 1作目『OxU』からのファンです。 ギフトで貰ったのでさっそくプレイ! 7時間くらいで全クリ&全実績解除。 本作には、前作になかった「十字キー」ギミックが登場。 これによりパネルの乗っている「島自体」を移動させることが可能になり、複数のパネルの位置関係をまとめて変更できる。 大抵の面では、「このパネル/ブロックはここしかありえない」というところを固定して、少しずつ消去法でこなしていけば早めにクリアできる。 時折、多様な配置パターンが存在するために試行錯誤に時間がかかる難面もある。 たとえば60、66、68、70あたりが、ひとつのステージごとのプレイ時間としては長めに取られた印象。 しかし複数の解法があるステージもあるので、たった一つの答えにたどり着かなければいけないという思い込みを捨てて、がちゃがちゃ組み替えていればなんとなく終わるかもw 難易度を曲線グラフで表したときに、単純にあとに行くほど難しくなるとも言えないので、難しい面の次に拍子抜けするほど易しい面があったりもする。 そんな感じだからこそ、「ちょっと行き詰まったと思ったらサクサク進んだ」の繰り返しで、やめどきがなく時間のある限り没頭してしまう良作だと思う。 [h1]New gimmicks added, making it fun! [/h1] I've been a fan since the first game, 'OxU'. I received it as a gift, so I started playing right away! I completed the game and unlocked all achievements in about 7 hours. This game adds a "directional pad" gimmick that was not present in the previous game. This allows you to move the "island itself" on which the panels are placed, changing the relative positions of multiple panels at once. In most levels, you can quickly clear the game by fixing the position of "this panel/block can only be in this place" and gradually eliminating other possibilities. Occasionally, there are difficult levels that require time for trial and error due to the diverse arrangement patterns. For example, levels 60, 66, 68, and 70 felt like they took longer to complete. However, some stages have multiple solutions, so if you let go of the idea that you have to arrive at just one answer, you might find yourself finishing it by just rearranging the pieces. When representing the difficulty with a curve graph, it's not simply a matter of it getting harder as you progress, so sometimes a surprisingly easy stage follows a difficult one. Because of this, it's a great game where you repeatedly feel stuck, then suddenly you're progressing smoothly, making it hard to stop playing and keeping you engrossed for as long as you have time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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